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	<id>https://paradise14.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jonttte</id>
	<title>Paradise 14 Wiki - User contributions [en]</title>
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	<updated>2026-11-01T22:56:30Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://paradise14.org/wiki/index.php?title=Maps&amp;diff=20926</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://paradise14.org/wiki/index.php?title=Maps&amp;diff=20926"/>
		<updated>2026-11-01T18:18:56Z</updated>

		<summary type="html">&lt;p&gt;Jonttte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Imported Page}}&lt;br /&gt;
[[Category:Game Features]]&lt;br /&gt;
{{Important|Title=Up-to-date station view|Note=Stations included on this page may become obsolete. For full-quality, mostly up-to-date view of all current Nanotrasen stations, use the official map view at https://map.spacestation14.com/&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Due to the official viewer being down, a temporary version can be found [https://maps.cybersun.space/wizards/ here]}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Whether you&#039;re a regular janitor or a nuclear operative looking for your way to the nuke, this page will show you the layout of all current Nanotrasen stations, so you never get lost. Knowing the layout of the station is important!&lt;br /&gt;
&lt;br /&gt;
Keep in mind that you can find in-game maps displaying the layout of the station you&#039;re in, which may be more useful if you only need to locate something.&lt;br /&gt;
&lt;br /&gt;
== In-Rotation Maps ==&lt;br /&gt;
&lt;br /&gt;
=== NSS Cyberiad ===&lt;br /&gt;
Check the webmap for the SS13 version here: https://webmap.affectedarc07.co.uk/maps/paradise/cyberiad/ (It&#039;s kinda similar)&lt;br /&gt;
&lt;br /&gt;
== Disabled Maps ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Station !! Description !! Authors !! Crew Size&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Amber station thumb.webp|none|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Amber Station&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://map.spacestation14.com/?map=amber Interactive Map] · [https://mapserver.spacestation14.com/api/Image/grid/amber/master/1191 Full Render]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| Amber Station, an ex-independent amalgamation of various ships cobbled together around some asteroids which has recently come under the ownership of Nanotrasen.&lt;br /&gt;
This station is intended for low and medium populations. A lot of things are designed to be easy to set up for skeleton crews but still offer depth for higher amounts of players.&lt;br /&gt;
| Southbridge, Flipsie27&lt;br /&gt;
| 15 - 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bagel station thumb.webp|none|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Bagel Station&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://map.spacestation14.com/?map=bagel Interactive Map] · [https://mapserver.spacestation14.com/api/Image/grid/bagel/master/794 Full Render]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| Inspired by the Bagel and Donut stations from Space Station 13. Released hot on the heels of Pillar to much fanfare.&lt;br /&gt;
Features a hole in the center, where the bridge is located, hence its namesake.&lt;br /&gt;
| Emisse&lt;br /&gt;
| 35 - 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Box station thumb.webp|none|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Box Station&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://map.spacestation14.com/?map=box Interactive Map] · [https://mapserver.spacestation14.com/api/Image/grid/box/master/1588 Full Render]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| A balanced, familiar map layout. Box Station is based on the SS13 map of the same name, and is one of the oldest station designs.&lt;br /&gt;
| AJCM, Emisse&lt;br /&gt;
| 50+&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Elkridge Depot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://map.spacestation14.com/?map=elkridge Interactive Map]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| Elkridge Depot is a run-down station, sorely reminding many people of Barratry Station.&lt;br /&gt;
| Deerstop&lt;br /&gt;
| 15 - 45&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Exomorph Vessel &amp;quot;Conquest&amp;quot;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://map.spacestation14.com/?map=exo Interactive Map]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 40 - 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Fland station thumb.webp|none|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Fland Installation&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://map.spacestation14.com/?map=fland Interactive Map] · [https://mapserver.spacestation14.com/api/Image/grid/fland/master/1191 Full Render]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| Fland Installation is a soft port of the BeeStation map of the same name.&lt;br /&gt;
There are some big differences between this version and BeeStation&#039;s, but overall the layout and department layout are similar.&lt;br /&gt;
| Emisse, PigeonVerde&lt;br /&gt;
| 70+&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Marathon station thumb.webp|none|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Marathon Station&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://map.spacestation14.com/?map=marathon Interactive Map] · [https://mapserver.spacestation14.com/api/Image/grid/marathon/master/794 Full Render]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| A recreation of Pubby Station from TG&#039;s Space Station 13 server.&lt;br /&gt;
Medium population station that contains all current jobs and amenities you are used to. The easily-understood hall layout is perfect for vehicle racing.&lt;br /&gt;
&lt;br /&gt;
Features an asteroid connected to the station, containing the station&#039;s chapel, often named the chapelroid.&lt;br /&gt;
| Emisse&lt;br /&gt;
| 35 - 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Oasis&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://map.spacestation14.com/?map=oasis Interactive Map]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|A highpop map built around a large, open biosphere. The central oasis is the map&#039;s namesake.&lt;br /&gt;
|&lt;br /&gt;
| 70+&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Plasma&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://map.spacestation14.com/?map=plasma Interactive Map]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Plasma Station is a medium population station set aboard a recently converted plasma mining station. Its main feature is the many mineable rocks and unpaved corridors.&lt;br /&gt;
|Compilatron&lt;br /&gt;
| 30 - 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Packed station thumb.webp|none|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Packed&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://map.spacestation14.com/?map=packed Interactive Map] · [https://mapserver.spacestation14.com/api/Image/grid/packed/master/794 Full Render]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| Recreated from Space Station 13’s Packed Station. Second major Space Station 14 station. Its main feature of tightly packed departments lend to the map&#039;s name.&lt;br /&gt;
| Timrod&lt;br /&gt;
| 7 - 35&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Reach station thumb.webp|none|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reach Transport&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://map.spacestation14.com/?map=reach Interactive Map] · [https://mapserver.spacestation14.com/api/Image/grid/reach/master/1191 Full Render]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| Transport ship; remastered from Schiene&#039;s version. Its design lends itself to an extremely small crew, although it intentionally lacks many jobs found on other stations. It can be flown as a shuttle, although extra engines may be needed for full control.&lt;br /&gt;
| Schiene, Emisse&lt;br /&gt;
| 1 - 7&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jonttte</name></author>
	</entry>
	<entry>
		<id>https://paradise14.org/wiki/index.php?title=Space_Law&amp;diff=20925</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://paradise14.org/wiki/index.php?title=Space_Law&amp;diff=20925"/>
		<updated>2026-11-01T17:53:51Z</updated>

		<summary type="html">&lt;p&gt;Jonttte: Made the crimes readable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Imported Page}}&lt;br /&gt;
{{Mbox&lt;br /&gt;
| name       = Notice&lt;br /&gt;
| type       = content&lt;br /&gt;
| image      = none&lt;br /&gt;
| style      = border-left: 10px solid #b32424;&lt;br /&gt;
| textstyle  = text-align: left;&lt;br /&gt;
| text       = &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&#039;&#039;&#039;Notice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;This page is for Wizard&#039;s Den servers. Other servers may have different Space Law, or none at all.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
On Space Station 14, stations operate under abbreviated space law. All crew, passengers, and visitors aboard the station are expected to follow these laws.&lt;br /&gt;
&lt;br /&gt;
Foreign invaders, such as nuclear operatives, ninjas, and pirates, are not protected under space law. Traitors are not foreign invaders so are usually protected by space law.&lt;br /&gt;
&lt;br /&gt;
Space Law is not [[Server Rules|the server rules]], but some rules reference Space Law and require it to be followed by certain people or to some degree.&lt;br /&gt;
&lt;br /&gt;
== Treatment Of Prisoners ==&lt;br /&gt;
Prisoners still have certain rights that must be upheld by law enforcement:&lt;br /&gt;
&lt;br /&gt;
* Prisoners must be granted adequate medical care.&lt;br /&gt;
* Prisoners must be allowed access to basic communications equipment (headsets or radios) so long as they are not abused.&lt;br /&gt;
* Prisoners must be granted clothing, food, water, shelter and safety. If the brig is no longer safe, confinement must be established in another location.&lt;br /&gt;
* Prisoners must be given access to legal counsel during an interrogation if requested and available.&lt;br /&gt;
* Prisoners must be given their shift mandated PDA after confinement has finished, unless there is solid proof of PDA tampering. In case of tampering, the PDA is to be secured and replaced with a new unit.&lt;br /&gt;
* Prisoners must be granted freedom of movement, and should not be restrained with handcuffs or other devices after incarceration unless there is an undue risk to life and limb. Similarly, any prisoners held for permanent confinement should be held in the communal brig, and should not be confined to a solitary cell unless they pose a risk to life and limb.&lt;br /&gt;
&lt;br /&gt;
== Contraband ==&lt;br /&gt;
Contraband is a broad category of items that are illegal to use or carry on your person without the proper authorization. While there are not charges associated with carrying contraband, it is still prohibited. There are three general tiers of contraband, and they are governed by the following regulations:&lt;br /&gt;
&lt;br /&gt;
* Minor Contraband: Any contraband which is restricted to a department other than Command or Security is minor contraband unless otherwise specified. The Captain or Head of Security may authorize individual use of minor contraband, and other department heads may authorize the usage of minor contraband restricted to their assigned department.&lt;br /&gt;
&lt;br /&gt;
* Major Contraband: Any contraband which is restricted to the Command or Security department is major contraband unless otherwise specified. The Head of Security may authorize the use of contraband that is particularly restricted to Security, otherwise the Captain may authorize the usage of any major contraband.&lt;br /&gt;
&lt;br /&gt;
* Highly Illegal Contraband: Highly illegal contraband includes Syndicate contraband and magical contraband. Without explicit authorization from Central Command, highly illegal contraband may only be used in the event of dire, immediate emergencies, and only to prevent death or gross bodily harm. Once the emergency is dealt with, the contraband should be stored in a secure location.&lt;br /&gt;
&lt;br /&gt;
Security is obligated to carry out the seizure of contraband through routine searches or when processing criminals in the brig, but may prioritize their other duties over confiscation if they see fit. With regards to contraband usage, Security is expected to follow the same regulations as everyone else. Confiscated contraband should be transferred to and stored securely within the Security department, or permanently disposed of. Collaborating with Cargo to sell confiscated contraband is highly encouraged, as it generally fetches a high value.&lt;br /&gt;
&lt;br /&gt;
== Search and Seizure ==&lt;br /&gt;
A personnel search is a seizure of the objects in a person&#039;s backpack, hands, coat, belt, and pockets. If any contraband is found during a search, the officer should confiscate the restricted items. Non-restricted items may be seized by Security if they were used to facilitate a crime. After the search is conducted, all legal items are to be returned to the person. A crewmate may legally decline any search conducted without probable cause or a warrant while the alert level is green. Random searches requiring no probable cause or warrant are permitted on any other alert level.&lt;br /&gt;
&lt;br /&gt;
A departmental search is the sweep of an entire area or department for contraband. It is recommended that the officers be extremely thorough, checking all lockers, crates, and doors. These can only be done with permission or, ideally, a warrant signed by the department head or highest-ranking command staff, which is the captain in most cases.&lt;br /&gt;
&lt;br /&gt;
== Implantation ==&lt;br /&gt;
Any prisoner in custody can be subjected to implantation or implant extraction procedures, so long as it&#039;s within reason. The process of adding or extracting an implant should not prolong the detainees sentence, meaning you can not hold them longer to perform the procedure, unless stated otherwise. A former inmate can be requested to undergo implantation/extraction at a later point in time; if they fit the circumstances during their confinement, they must comply. The following have been listed out with special circumstances, anything not in this list can still be applied, given proper legal context. A prisoner can still receive implantation/extraction procedures without meeting the circumstances if they give their clear permission.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking Implants:&#039;&#039;&#039; Trackers can be applied to any suspect that has been convicted of a violent crime (the red crimes with a V suffix).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mind Shields:&#039;&#039;&#039; Mind Shields can be administered to any suspect charged with a crime if there is reasonable and articulable suspicion to believe they committed the crime while under mind control. If there is undeniable proof of ongoing mind control on the station, such as a successful deconversion, all the following statements apply: &lt;br /&gt;
&lt;br /&gt;
* Crew can be required to be shielded and may be forcibly implanted if they refuse.&lt;br /&gt;
&lt;br /&gt;
* If a suspect refuses to cooperate or the implant fails to function they can be charged with Refusal of Mental Shielding.&lt;br /&gt;
&lt;br /&gt;
* Unlike standard implantation you may indefinitely extend the duration of a prisoner&#039;s sentence until you finish issuing Mind Shields, so long as active attempts are made to procure implants and complete the implantation procedure.&lt;br /&gt;
&lt;br /&gt;
===Removal===&lt;br /&gt;
Any prisoner in custody can be subjected to implant extraction for a specific implant if there is reasonable suspicion they have it implanted. Detainees may not be forced or coerced into performing implant extraction on themselves against their will.&lt;br /&gt;
&lt;br /&gt;
== Sentencing ==&lt;br /&gt;
From a server rules perspective, security officers are only responsible for ensuring that they only place sentences over 15 minutes where space law would allow permanent confinement. Informing the Warden is highly recommended, even for timed sentences. As long as those requirements are met, security officers not giving inappropriate sentence lengths is considered an in-character issue, not a rule issue.&lt;br /&gt;
&lt;br /&gt;
The captain, HOS, and warden are responsible, within reason, for ensuring security officers place appropriate sentences that follow space law. If they are aware of an inappropriate sentence, including excessively long sentences, and if there is not an urgent threat or danger that they must prioritize, then they must work to correct that sentence. Unreasonable failures, as determined by game admins, of the captain, HOS, or warden to ensure space law is followed will be considered a rule issue, not an in-character issue.&lt;br /&gt;
&lt;br /&gt;
Use common sense and humanity when issuing punishments. You should not always seek out the highest punishment you can, you don&#039;t have to always give the maximum time or always look to demote someone. Prisoners cooperating and on good behavior should have their sentences reduced. Always take in account the severity and only charge for what is needed for someone to learn their lesson.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Allowable Sentences:&#039;&#039;&#039; When sentencing a criminal, only the most severe crime should be considered for their maximum allowable sentence. If you charge someone with two or more different crimes, you should pick the highest crime that matches the case and use that to determine the sentence. Note that repeat offenders can still be charged with the tacked-on repeated crime charge.&lt;br /&gt;
&lt;br /&gt;
* Example: A suspect has committed a 2-01 (Grand Theft) and a 3-04 (Kidnapping). The maximum allowable sentence time would be 10 minutes due to 3-04 being the more severe crime.&lt;br /&gt;
&lt;br /&gt;
* Example 2: A suspect commits a 4-00 (Breach of Custody) and a 4-04 (Attempted Murder). Those crimes are equal in terms of severity, therefore the maximum allowable sentence time would be 15 minutes.&lt;br /&gt;
&lt;br /&gt;
* Example 3: A suspect committed an 4-04 (Attempted Murder) previously during the shift, and has done so again trying to kill the same victim, committing a 2-03 (Secure Trespass) in the process. The maximum allowable sentence is 18 minutes. 15 base for the 4-04, and 3 additional for being a repeat offender.&lt;br /&gt;
&lt;br /&gt;
 Remember, context matters heavily, and maximum sentences should only be used for the worst offenders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repeat Offenders:&#039;&#039;&#039; Repeated crimes are when someone is released for a crime and then goes to commit the same crime within the same shift. Repeated crimes can be charged with tacked-on time; first repeat: 3:00, second repeat: 6:00, third repeat: permanent confinement. It should be noted each tacked-on time is directly linked to one charge, and that in the instance of multiple crimes being committed, you should use the longer time for the maximum allowable sentence. For example, if someone does their second repeat of Assault and one count of Kidnapping, their maximum allowable sentence would be 11 minutes. 5 from the Moderate crime of Assault plus 6 from the second repeat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accessory, Attempting, And Intention:&#039;&#039;&#039; If someone intentionally, knowingly and substantially assists someone in enacting a crime they can be charged with the relevant crimes, such as an engineer giving someone tools, who says they are going to break into an area. Same goes for a clear and solid attempt at a crime, or a person who shows clear intent to act out a crime, such as a syndicate nuclear operative arming a nuke but getting arrested before it goes off, they can still be charged with station-wide destruction.&lt;br /&gt;
&lt;br /&gt;
=== Normal Punishments ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Warning&#039;&#039;&#039;: For minor crimes, fix the issue, then warn the person not to attempt the crime again. If they still proceed to do it at a later date, a brig time may be better.&lt;br /&gt;
* &#039;&#039;&#039;Confinement&#039;&#039;&#039;: The typical punishment, being confined in a cell for a temporary amount of time according to the crimes.&lt;br /&gt;
* &#039;&#039;&#039;Demotion&#039;&#039;&#039;: Entails removing all departmental gear they have on their person and revoking the involved department access off their ID. This requires the captain&#039;s or involved department head&#039;s approval. Demotions should only be issued if the person pose a threat to their own department or are in a position where they have/can abuse their job&#039;s gear to commit further crimes.&lt;br /&gt;
&lt;br /&gt;
=== Major Punishments ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Permanent Confinement&#039;&#039;&#039;: Being held in the permanent brig for the entire duration of the shift. A person is eligible for permanent confinement if their timed sentence would exceed 15 minutes. Any persons subject to this punishment are required to be transported in cuffs to CentComm at the end of the shift. A permanent prisoner can not be deprived of anything covered by the section &amp;quot;Treatment Of Prisoners&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Execution&#039;&#039;&#039;: A humane way of dealing with extremely unruly crewmates. Within reason, a prisoner who has been given the death sentence may pick how they wish to be killed, common methods are firing line, lethal injection, exile, and high voltage electrocution. Another alternate method of &amp;quot;execution&amp;quot; is the process of placing a staff&#039;s mind into a borg, this is allowed so long as it is lawful. Execution can only be issued with the captain&#039;s or acting captain&#039;s approval; if the HoS is acting captain or there is no acting captain, all heads of staff are to hold a vote on the matter.&lt;br /&gt;
&lt;br /&gt;
== Quick Crime Guide ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[#FirstDegree|1-XX - Minor]] !! [[#SecondDegree|2-XX - Moderate]] !! [[#ThirdDegree|3-XX - Major]] !! [[#FourthDegree|4-XX - Extreme]] !! [[#FifthDegree|5-XX - Capital]] !! Code&lt;br /&gt;
|-&lt;br /&gt;
| || style=&amp;quot;background-color:#593a4e; color:white;&amp;quot; | Resisting a Lawful Search (E) || style=&amp;quot;background-color:#593a4e; color:white;&amp;quot; | Obstruction of Justice (E) || style=&amp;quot;background-color:#593a4e; color:white;&amp;quot; | Breach of Custody (E)]] || style=&amp;quot;background-color:#593a4e; color:white;&amp;quot; | Breach of Permanent Confinement (E)|| 00&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#2f3832; color:white;&amp;quot; | Petty Theft (H) || style=&amp;quot;background-color:#2f3832; color:white;&amp;quot; | Grand Theft (H) || | || || || 01&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#453a59; color:white;&amp;quot; | Vandalism (D)|| style=&amp;quot;background-color:#453a59; color:white;&amp;quot; | Damage of Property (D)|| style=&amp;quot;background-color:#453a59; color:white;&amp;quot; | Minor Sabotage/Destruction (D) || style=&amp;quot;background-color:#453a59; color:white;&amp;quot; | Major Sabotage/Destruction (D) || style=&amp;quot;background-color:#453a59; color:white;&amp;quot; | Station-Wide Destruction (D)|| 02&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#59563a; color:white;&amp;quot; | Trespass (T)|| style=&amp;quot;background-color:#59563a; color:white;&amp;quot; | Secure Trespass (T) || || || || 03&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; | Animal Cruelty (V) || style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; | Assault (V) || style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; | Kidnapping (V) || style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; | Attempted Murder (V)|| style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; | Murder (V) || 04&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; | Endangerment (V) || style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; | Gross Negligence (V)|| | || style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; | Manslaughter (V) || style=&amp;quot;background-color:#4d2e2e;&amp;quot; | [[#Mass Acts of Violence|Mass Acts of Violence (V)]] || 05&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#3b4354; color:white;&amp;quot; | Disturbance (R)|| || style=&amp;quot;background-color:#3b4354; color:white;&amp;quot; | Rioting (R)|| || style=&amp;quot;background-color:#3b4354; color:white;&amp;quot; | Refusal of Mental Shielding (R)||  06&lt;br /&gt;
|}&lt;br /&gt;
* Crime codes are colored by linked crime groups, which are classifications of crimes that are similar in nature. These classifications are useful for differentiating violent criminals from anti-authoritarian ones for example&lt;br /&gt;
== Extended Crime Listing ==&lt;br /&gt;
&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
* Warnings should be issued for a first offense. &lt;br /&gt;
* If multiple minor crimes have been committed or it is a repeat offense, then 5 minutes is the maximum sentence for a minor crime.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; id=&amp;quot;FirstDegree&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offense !! Description !! Image !! Notes !! Code&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#2e422e; color:white;&amp;quot; id=&amp;quot;Petty Theft&amp;quot; | Petty Theft (H) || style=&amp;quot;background-color:#2e422e; color:white;&amp;quot; | To take non-vital or inexpensive property of another individual, organization, or common property, without consent. || style=&amp;quot;background-color:#2e422e; color:white;&amp;quot; | || style=&amp;quot;background-color:#2e422e; color:white;&amp;quot; | Petty theft covers the owning or possession of items which were not lawfully or consentually given to the holder. This may include departmental contraband, if the contraband was not approved for the holder. Items covered by petty theft are usually easily replacable, low value, or low danger. || style=&amp;quot;background-color:#2e422e; color:white;&amp;quot; | 1-01&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#453a59; color:white;&amp;quot; id=&amp;quot;Vandalism&amp;quot; | Vandalism (D) || style=&amp;quot;background-color:#453a59; color:white;&amp;quot; | To intentionally deface or superficially damage public or private property. || style=&amp;quot;background-color:#453a59; color:white;&amp;quot; | || style=&amp;quot;background-color:#453a59; color:white;&amp;quot; | Painting graffiti, smashing bar glasses, and cracking internal windows is vandalism, breaking a window into space or secure areas is not. || style=&amp;quot;background-color:#453a59; color:white;&amp;quot; | 1-02&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#59563a; color:white;&amp;quot; id=&amp;quot;Trespass&amp;quot; | Trespass (T) || style=&amp;quot;background-color:#59563a; color:white;&amp;quot; | To enter a non-secured area without permission. || style=&amp;quot;background-color:#59563a; color:white;&amp;quot; | || style=&amp;quot;background-color:#59563a; color:white;&amp;quot; | It&#039;s best to just remove them from the area unless this is a repeated crime. || style=&amp;quot;background-color:#59563a; color:white;&amp;quot; | 1-03&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; id=&amp;quot;Animal Cruelty&amp;quot; | Animal Cruelty (V) || style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; | To inflict unnecessary suffering or harm on a non-sapient being with malicious intent. || style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; | || style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; | This doesn’t include legitimate and authorized animal testing and usually doesn&#039;t extend to vermin such as mice, animals normally used in the process of food production, or creatures that could pose a threat to the station. || style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; | 1-04&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; id=&amp;quot;Endangerment&amp;quot; | Endangerment (V) || style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; | To recklessly put yourself or others in danger, either through direct action or failure to act. || style=&amp;quot;background-color:#4d2e2e;&amp;quot; | || style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; | Covers industrial accidents, industrial negligence, self-experimentation, or even medical malpractice. || style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; | 1-05&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#3b4354; color:white;&amp;quot; id=&amp;quot;Disturbance&amp;quot; | Disturbance (R) || style=&amp;quot;background-color:#3b4354; color:white;&amp;quot; | To cause a public disturbance. || style=&amp;quot;background-color:#3b4354; color:white;&amp;quot; | || style=&amp;quot;background-color:#3b4354; color:white;&amp;quot; | Sometimes referred to as hooliganism. The catch-all for obnoxious crewmates. Covers things such as public nudity, needless insults, obstructing authorities, and inciting crime or violence. || style=&amp;quot;background-color:#3b4354; color:white;&amp;quot; | 1-06&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Moderate Crimes ===&lt;br /&gt;
* The maximum sentence for a moderate crime is 5 minutes.&lt;br /&gt;
* Depending on the situation you may want to issue a warning instead of a detaining.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; id=&amp;quot;SecondDegree&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offense !! Description !! Image !! Notes !! Code&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#593a4e; color:white;&amp;quot; id=&amp;quot;Resisting a Lawful Search&amp;quot; | Resisting a Lawful Search (E) || style=&amp;quot;background-color:#593a4e; color:white;&amp;quot; | To resist reasonable a lawful search or seizure from a member of the security department, or an authorized head of staff. || style=&amp;quot;background-color:#593a4e; color:white;&amp;quot; | || style=&amp;quot;background-color:#593a4e; color:white;&amp;quot; | The search or seizure must be legal, either through a valid warrant, evidence, or alert level. The perpetrator must have made an active attempt to flee, resist restraint, or refuse to hand over contraband if applicable. || style=&amp;quot;background-color:#593a4e; color:white;&amp;quot; | 2-00&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#2f3832; color:white;&amp;quot; id=&amp;quot;Grand Theft&amp;quot; | Grand Theft (H) || style=&amp;quot;background-color:#2f3832; color:white;&amp;quot; | To take critical or unreplaceable property of another individual or organization without consent. || style=&amp;quot;background-color:#2f3832; color:white;&amp;quot; | || style=&amp;quot;background-color:#2f3832; color:white;&amp;quot; | The difference between theft and grand theft is based on how crucial the stolen item is, this mostly is used for the theft of command staff items, things like door remotes, hardsuits, jetpacks, and unreplaceable machine parts. Additionally, stealing anything from the armory is grand theft, including seized contraband. || style=&amp;quot;background-color:#2f3832; color:white;&amp;quot; | 2-01&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#453a59; color:white;&amp;quot; id=&amp;quot;Damage of Property&amp;quot; | Damage of Property (D) || style=&amp;quot;background-color:#453a59; color:white;&amp;quot; | To maliciously damage or deface public or private property or equipment. || style=&amp;quot;background-color:#453a59;&amp;quot; | || style=&amp;quot;background-color:#453a59; color:white;&amp;quot; | Includes destruction of job equipment such as hydro trays, booze dispensers, chemical dispensers. Step up from vandalism but a step down from critical property destruction. || style=&amp;quot;background-color:#453a59; color:white;&amp;quot; | 2-02&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#59563a; color:white;&amp;quot; id=&amp;quot;Secure Trespass&amp;quot; | Secure Trespass (T)&lt;br /&gt;
| style=&amp;quot;background-color:#59563a; color:white;&amp;quot; | To enter a secured area without permission.&lt;br /&gt;
| style=&amp;quot;background-color:#59563a; color:white;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#59563a; color:white;&amp;quot; | This covers places like telecomms, head offices, security zones, command areas, the vault and armory.&lt;br /&gt;
| style=&amp;quot;background-color:#59563a; color:white;&amp;quot; | 2-03&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; id=&amp;quot;Assault&amp;quot; | Assault (V)&lt;br /&gt;
| style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; | To threaten to or to use physical force against a member of the crew without the intent to kill.&lt;br /&gt;
| style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; | Attempted murder and assault are different; a fist fight is most likely assault. A shooting may be an attempted murder. Ensure you have context before making the call.&lt;br /&gt;
| style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; | 2-04&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; id=&amp;quot;Gross Negligence&amp;quot; | Gross Negligence (V)&lt;br /&gt;
| style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; | A conscious, reckless disregard for the safety or wellbeing of others.&lt;br /&gt;
| style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; | To cause an unreasonable amount of damage to a part of the station as a result of negligence. This could be purposefully allowing anomalies to go critical, or causing an accidental but not permanent death.&lt;br /&gt;
| style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; | 2-05&lt;br /&gt;
|}&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
* The maximum sentence for a major crime is 10 minutes.&lt;br /&gt;
* It is recommended to not use maximum sentences for those being compliant. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; id=&amp;quot;ThirdDegree&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offense !! Description !! Image !! Notes !! Code&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#593a4e; color:white;&amp;quot; id=&amp;quot;Obstruction of Justice&amp;quot; | Obstruction of Justice (E) || style=&amp;quot;background-color:#593a4e; color:white;&amp;quot; | To intentionally resist and flee arrest or detainment by an authorized staff. || style=&amp;quot;background-color:#593a4e; color:white;&amp;quot; | || style=&amp;quot;background-color:#593a4e; color:white;&amp;quot; | This only applies if someone is actively being physically arrested. People uncuffing or assisting others out of an arrest can also be charged with this. Breach of custody is a separate crime. || style=&amp;quot;background-color:#593a4e; color:white;&amp;quot; | 3-00&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#453a59; color:white;&amp;quot; id=&amp;quot;Minor SabotageDestruction&amp;quot; | Minor Sabotage/Destruction (D) || style=&amp;quot;background-color:#453a59; color:white;&amp;quot; | To cause minor damage to an area or a minor station system. || style=&amp;quot;background-color:#453a59; color:white;&amp;quot; | || style=&amp;quot;background-color:#453a59; color:white;&amp;quot; | Includes destruction of station machinery such as ID card computers or telecommunications servers, power devices such as substations, and non-hostile silicon units. || style=&amp;quot;background-color:#453a59; color:white;&amp;quot; | 3-02&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; id=&amp;quot;Kidnapping&amp;quot; | Kidnapping (V) || style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; | To unlawfully restrain, transport, control or confine a sapient being against that individual’s will. || style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; | || style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; | A large range of things, used mostly as a catch all when dealing with unlawful control of another being. || style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; | 3-04&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#3b4354; color:white;&amp;quot; id=&amp;quot;Rioting&amp;quot; | Rioting (R) || style=&amp;quot;background-color:#3b4354; color:white;&amp;quot; | To take part in a large group of personnel creating an unlawful public disturbance. || style=&amp;quot;background-color:#3b4354; color:white;&amp;quot; | || style=&amp;quot;background-color:#3b4354; color:white;&amp;quot; | Leaders of a riot can be charged with all crimes that happen under their lead. || style=&amp;quot;background-color:#3b4354; color:white;&amp;quot; | 3-06&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Extreme Crimes ===&lt;br /&gt;
* The maximum sentence for an extreme crime is 15 minutes&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; id=&amp;quot;FourthDegree&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Offense !! Description !! Image !! Notes !! Code&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#593a4e; color:white;&amp;quot; id=&amp;quot;Breach of Custody&amp;quot; | Breach of Custody (E) || style=&amp;quot;background-color:#593a4e; color:white;&amp;quot; | To break out of a cell or custody with the intention of escaping. || style=&amp;quot;background-color:#593a4e;&amp;quot; | || style=&amp;quot;background-color:#593a4e; color:white;&amp;quot; | Includes breaking out other people. || style=&amp;quot;background-color:#593a4e; color:white;&amp;quot; | 4-00&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#453a59; color:white;&amp;quot; id=&amp;quot;Major SabotageDestruction&amp;quot; | Major Sabotage/Destruction (D) || style=&amp;quot;background-color:#453a59; color:white;&amp;quot; | To cause massive damage to an area or major station system. || style=&amp;quot;background-color:#453a59; color:white;&amp;quot; | || style=&amp;quot;background-color:#453a59; color:white;&amp;quot; | This is mostly used for deadly departmental bombings or sabotage of major station systems such as the TEG or hacking the ATS. || style=&amp;quot;background-color:#453a59; color:white;&amp;quot; | 4-02&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; id=&amp;quot;Attempted Murder&amp;quot; | Attempted Murder (V) || style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; | To try and use force against a crewmember with the clear intent to kill. || style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; | || style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; | This covers any intentional but unsuccessful attempt to kill another member of the crew. || style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; | 4-04&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; id=&amp;quot;Manslaughter&amp;quot; | Manslaughter (V) || style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; | To incidentally kill a crewmember being without intent. || style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; | || style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; | Includes manslaughter in self-defense and negligent manslaughter. If there is provable intent, then the subject should instead be charged with attempted murder. || style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; | 4-05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
* Capital crimes should usually lead to a death sentence or shift lasting detainment.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; id=&amp;quot;FifthDegree&amp;quot;&lt;br /&gt;
|+ Capital Crimes&lt;br /&gt;
|-&lt;br /&gt;
! Offense !! Description !! Image !! Notes !! Code&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#593a4e; color:white;&amp;quot; id=&amp;quot;Breach of Permanent Confinement&amp;quot; | Breach of Permanent Confinement (E) || style=&amp;quot;background-color:#593a4e; color:white;&amp;quot; | To break someone sentenced to Permanent Confinement out of a cell or custody with the intention of escaping. || style=&amp;quot;background-color:#593a4e; color:white;&amp;quot; | || style=&amp;quot;background-color:#593a4e; color:white;&amp;quot; | Includes breaking out other people sentenced to Permanent Confinement. || style=&amp;quot;background-color:#593a4e; color:white;&amp;quot; | 5-00&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#453a59; color:white;&amp;quot; id=&amp;quot;StationWide Destruction&amp;quot; | Station-Wide Destruction (D) || style=&amp;quot;background-color:#453a59; color:white;&amp;quot; | To engage in maliciously destructive actions which threaten to destroy, or successfully destroy a vessel or habitat. || style=&amp;quot;background-color:#453a59; color:white;&amp;quot; | || style=&amp;quot;background-color:#453a59; color:white;&amp;quot; | Summed up; extreme sabotage of station systems or setting off self-destruction systems. This includes any means causing the entire station to become uninhabitable, releasing an active singularity, station-wide atmospherics sabotage, and destruction of the station AI all fall into this category. || style=&amp;quot;background-color:#453a59; color:white;&amp;quot; | 5-02&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; id=&amp;quot;Murder&amp;quot; | Murder (V) || style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; | To permanently kill a member of the crew. || style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; | || style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; | This covers any successful attempt to kill a member of the crew and prevent resuscitation. If the victim was declared legally dead, but was able to be resusitated, then it is only Attempted Murder. || style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; | 5-04&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4d2e2e;&amp;quot; id=&amp;quot;Mass Acts of Violence&amp;quot; | Mass Acts of Violence (V) || style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; | To attempt to kill three or more sapient beings with malicious intent. || style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; | || style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; | Applies when there have been three or more Attempted Murders with intention, or if the perpetrator has commited three or more acts of Manslaughter. || style=&amp;quot;background-color:#4d2e2e; color:white;&amp;quot; | 5-05&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#3b4354; color:white;&amp;quot; id=&amp;quot;Refusal of Mental Shielding&amp;quot; | Refusal of Mental Shielding (R) || style=&amp;quot;background-color:#3b4354; color:white;&amp;quot; | To refuse to comply with a reasonable Mind Shielding procedure. || style=&amp;quot;background-color:#3b4354; color:white;&amp;quot; | || style=&amp;quot;background-color:#3b4354; color:white;&amp;quot; | Applies if the suspect is excessively uncooperative or the implant fails to function due to the mental state of the prisoner already being too far gone. If the implant fails execution is heavily recommended. || style=&amp;quot;background-color:#3b4354; color:white;&amp;quot; | 5-06&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jonttte</name></author>
	</entry>
	<entry>
		<id>https://paradise14.org/wiki/index.php?title=Locations&amp;diff=20924</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="https://paradise14.org/wiki/index.php?title=Locations&amp;diff=20924"/>
		<updated>2026-11-01T17:30:20Z</updated>

		<summary type="html">&lt;p&gt;Jonttte: Redirected page to Maps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Maps]]&lt;/div&gt;</summary>
		<author><name>Jonttte</name></author>
	</entry>
	<entry>
		<id>https://paradise14.org/wiki/index.php?title=Maps&amp;diff=20923</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://paradise14.org/wiki/index.php?title=Maps&amp;diff=20923"/>
		<updated>2026-11-01T17:29:58Z</updated>

		<summary type="html">&lt;p&gt;Jonttte: Updated for the Playtest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Imported Page}}&lt;br /&gt;
[[Category:Game Features]]&lt;br /&gt;
{{Important|Title=Up-to-date station view|Note=Stations included on this page may become obsolete. For full-quality, mostly up-to-date view of all current Nanotrasen stations, use the official map view at https://map.spacestation14.com/&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Due to the official viewer being down, a temporary version can be found [https://maps.cybersun.space/wizards/ here]}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Whether you&#039;re a regular janitor or a nuclear operative looking for your way to the nuke, this page will show you the layout of all current Nanotrasen stations, so you never get lost. Knowing the layout of the station is important!&lt;br /&gt;
&lt;br /&gt;
Keep in mind that you can find in-game maps displaying the layout of the station you&#039;re in, which may be more useful if you only need to locate something.&lt;br /&gt;
&lt;br /&gt;
== In-Rotation Maps ==&lt;br /&gt;
&lt;br /&gt;
=== NSS Cyberiad ===&lt;br /&gt;
Check the webmap for the SS13 version here: https://webmap.affectedarc07.co.uk/maps/paradise/cyberiad/ (It&#039;s pretty similar)&lt;br /&gt;
&lt;br /&gt;
== Disabled Maps ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Station !! Description !! Authors !! Crew Size&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Amber station thumb.webp|none|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Amber Station&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://map.spacestation14.com/?map=amber Interactive Map] · [https://mapserver.spacestation14.com/api/Image/grid/amber/master/1191 Full Render]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| Amber Station, an ex-independent amalgamation of various ships cobbled together around some asteroids which has recently come under the ownership of Nanotrasen.&lt;br /&gt;
This station is intended for low and medium populations. A lot of things are designed to be easy to set up for skeleton crews but still offer depth for higher amounts of players.&lt;br /&gt;
| Southbridge, Flipsie27&lt;br /&gt;
| 15 - 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bagel station thumb.webp|none|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Bagel Station&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://map.spacestation14.com/?map=bagel Interactive Map] · [https://mapserver.spacestation14.com/api/Image/grid/bagel/master/794 Full Render]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| Inspired by the Bagel and Donut stations from Space Station 13. Released hot on the heels of Pillar to much fanfare.&lt;br /&gt;
Features a hole in the center, where the bridge is located, hence its namesake.&lt;br /&gt;
| Emisse&lt;br /&gt;
| 35 - 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Box station thumb.webp|none|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Box Station&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://map.spacestation14.com/?map=box Interactive Map] · [https://mapserver.spacestation14.com/api/Image/grid/box/master/1588 Full Render]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| A balanced, familiar map layout. Box Station is based on the SS13 map of the same name, and is one of the oldest station designs.&lt;br /&gt;
| AJCM, Emisse&lt;br /&gt;
| 50+&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Elkridge Depot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://map.spacestation14.com/?map=elkridge Interactive Map]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| Elkridge Depot is a run-down station, sorely reminding many people of Barratry Station.&lt;br /&gt;
| Deerstop&lt;br /&gt;
| 15 - 45&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Exomorph Vessel &amp;quot;Conquest&amp;quot;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://map.spacestation14.com/?map=exo Interactive Map]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 40 - 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Fland station thumb.webp|none|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Fland Installation&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://map.spacestation14.com/?map=fland Interactive Map] · [https://mapserver.spacestation14.com/api/Image/grid/fland/master/1191 Full Render]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| Fland Installation is a soft port of the BeeStation map of the same name.&lt;br /&gt;
There are some big differences between this version and BeeStation&#039;s, but overall the layout and department layout are similar.&lt;br /&gt;
| Emisse, PigeonVerde&lt;br /&gt;
| 70+&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Marathon station thumb.webp|none|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Marathon Station&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://map.spacestation14.com/?map=marathon Interactive Map] · [https://mapserver.spacestation14.com/api/Image/grid/marathon/master/794 Full Render]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| A recreation of Pubby Station from TG&#039;s Space Station 13 server.&lt;br /&gt;
Medium population station that contains all current jobs and amenities you are used to. The easily-understood hall layout is perfect for vehicle racing.&lt;br /&gt;
&lt;br /&gt;
Features an asteroid connected to the station, containing the station&#039;s chapel, often named the chapelroid.&lt;br /&gt;
| Emisse&lt;br /&gt;
| 35 - 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Oasis&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://map.spacestation14.com/?map=oasis Interactive Map]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|A highpop map built around a large, open biosphere. The central oasis is the map&#039;s namesake.&lt;br /&gt;
|&lt;br /&gt;
| 70+&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Plasma&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://map.spacestation14.com/?map=plasma Interactive Map]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Plasma Station is a medium population station set aboard a recently converted plasma mining station. Its main feature is the many mineable rocks and unpaved corridors.&lt;br /&gt;
|Compilatron&lt;br /&gt;
| 30 - 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Packed station thumb.webp|none|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Packed&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://map.spacestation14.com/?map=packed Interactive Map] · [https://mapserver.spacestation14.com/api/Image/grid/packed/master/794 Full Render]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| Recreated from Space Station 13’s Packed Station. Second major Space Station 14 station. Its main feature of tightly packed departments lend to the map&#039;s name.&lt;br /&gt;
| Timrod&lt;br /&gt;
| 7 - 35&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Reach station thumb.webp|none|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reach Transport&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://map.spacestation14.com/?map=reach Interactive Map] · [https://mapserver.spacestation14.com/api/Image/grid/reach/master/1191 Full Render]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| Transport ship; remastered from Schiene&#039;s version. Its design lends itself to an extremely small crew, although it intentionally lacks many jobs found on other stations. It can be flown as a shuttle, although extra engines may be needed for full control.&lt;br /&gt;
| Schiene, Emisse&lt;br /&gt;
| 1 - 7&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jonttte</name></author>
	</entry>
	<entry>
		<id>https://paradise14.org/wiki/index.php?title=Guide_to_Combat&amp;diff=20922</id>
		<title>Guide to Combat</title>
		<link rel="alternate" type="text/html" href="https://paradise14.org/wiki/index.php?title=Guide_to_Combat&amp;diff=20922"/>
		<updated>2026-11-01T16:01:55Z</updated>

		<summary type="html">&lt;p&gt;Jonttte: Turned into a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Combat]]&lt;/div&gt;</summary>
		<author><name>Jonttte</name></author>
	</entry>
	<entry>
		<id>https://paradise14.org/wiki/index.php?title=Guide_to_Construction&amp;diff=20921</id>
		<title>Guide to Construction</title>
		<link rel="alternate" type="text/html" href="https://paradise14.org/wiki/index.php?title=Guide_to_Construction&amp;diff=20921"/>
		<updated>2026-11-01T16:01:43Z</updated>

		<summary type="html">&lt;p&gt;Jonttte: Turned into a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Construction]]&lt;/div&gt;</summary>
		<author><name>Jonttte</name></author>
	</entry>
	<entry>
		<id>https://paradise14.org/wiki/index.php?title=Roles&amp;diff=20920</id>
		<title>Roles</title>
		<link rel="alternate" type="text/html" href="https://paradise14.org/wiki/index.php?title=Roles&amp;diff=20920"/>
		<updated>2026-11-01T16:01:20Z</updated>

		<summary type="html">&lt;p&gt;Jonttte: Turned into a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Jobs]]&lt;/div&gt;</summary>
		<author><name>Jonttte</name></author>
	</entry>
	<entry>
		<id>https://paradise14.org/wiki/index.php?title=Guide_for_Beginners&amp;diff=20919</id>
		<title>Guide for Beginners</title>
		<link rel="alternate" type="text/html" href="https://paradise14.org/wiki/index.php?title=Guide_for_Beginners&amp;diff=20919"/>
		<updated>2026-11-01T16:00:13Z</updated>

		<summary type="html">&lt;p&gt;Jonttte: Added Interactions link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Links here: &lt;br /&gt;
* [[Getting Started]]&lt;br /&gt;
* [[Jumpstart]]&lt;br /&gt;
* [[Interactions]]&lt;/div&gt;</summary>
		<author><name>Jonttte</name></author>
	</entry>
	<entry>
		<id>https://paradise14.org/wiki/index.php?title=Template:Key_press&amp;diff=20918</id>
		<title>Template:Key press</title>
		<link rel="alternate" type="text/html" href="https://paradise14.org/wiki/index.php?title=Template:Key_press&amp;diff=20918"/>
		<updated>2026-11-01T15:59:10Z</updated>

		<summary type="html">&lt;p&gt;Jonttte: &amp;quot;Simple&amp;quot; fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{1}}} {{#if: {{{2|}}}| + {{{2|}}} |}} {{#if: {{{3|}}}| + {{{3|}}} |}} {{#if: {{{4|}}}| + {{{4|}}} |}} {{#if: {{{5|}}}|+ {{{5|}}} |}}&lt;/div&gt;</summary>
		<author><name>Jonttte</name></author>
	</entry>
	<entry>
		<id>https://paradise14.org/wiki/index.php?title=Template:Rch&amp;diff=20917</id>
		<title>Template:Rch</title>
		<link rel="alternate" type="text/html" href="https://paradise14.org/wiki/index.php?title=Template:Rch&amp;diff=20917"/>
		<updated>2026-11-01T05:14:31Z</updated>

		<summary type="html">&lt;p&gt;Jonttte: Simple fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{1}}}&lt;/div&gt;</summary>
		<author><name>Jonttte</name></author>
	</entry>
	<entry>
		<id>https://paradise14.org/wiki/index.php?title=Template:Pageguides&amp;diff=20916</id>
		<title>Template:Pageguides</title>
		<link rel="alternate" type="text/html" href="https://paradise14.org/wiki/index.php?title=Template:Pageguides&amp;diff=20916"/>
		<updated>2026-11-01T04:51:06Z</updated>

		<summary type="html">&lt;p&gt;Jonttte: Updated for the playtest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2;&amp;quot;&amp;gt;&lt;br /&gt;
* [[File:Beaker.png|32px|link=Medicine]] [[Medicine]]&lt;br /&gt;
* [[File:JobIconMedicalDoctor.png|32px|link=Medical]] [[Medical]]&lt;br /&gt;
* [[File:Burger.png|32px|link=Cooking]] [[Cooking]]&lt;br /&gt;
* [[File:ClassicMartini.png|32px|link=Guide to Drinks]] [[Guide to Drinks]]&lt;br /&gt;
* [[File:Wirecutters.png|32px|link=Hacking]] [[Hacking]]&lt;br /&gt;
* [[File:Station Engineer.png|32px|link=Engineering]] [[Engineering]]&lt;br /&gt;
&amp;lt;!-- * [[File:spacelaw.png|32px|link=Space Law]] [[Space Law|Guide to Space Law]]&lt;br /&gt;
* [[File:Documents.png|32px|link=Standard Operating Procedure]] [[Standard Operating Procedure]] --&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jonttte</name></author>
	</entry>
	<entry>
		<id>https://paradise14.org/wiki/index.php?title=Template:Pageguides&amp;diff=20915</id>
		<title>Template:Pageguides</title>
		<link rel="alternate" type="text/html" href="https://paradise14.org/wiki/index.php?title=Template:Pageguides&amp;diff=20915"/>
		<updated>2026-11-01T04:46:52Z</updated>

		<summary type="html">&lt;p&gt;Jonttte: Imported from Para13 Wiki, original by Shadeykins&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2;&amp;quot;&amp;gt;&lt;br /&gt;
* [[File:Beaker.png|32px|link=Guide to Chemistry]] [[Guide to Chemistry]]&lt;br /&gt;
* [[File:Health Analyzer.gif|32px|link=Guide to Medical]] [[Guide to Medical]]&lt;br /&gt;
* [[File:Burger.png|32px|link=Guide to Food]] [[Guide to Food]]&lt;br /&gt;
* [[File:ClassicMartini.png|32px|link=Guide to Drinks]] [[Guide to Drinks]]&lt;br /&gt;
* [[File:Wirecutters.png|32px|link=Hacking]] [[Hacking|Guide to Hacking]]&lt;br /&gt;
* [[File:Blue Toolbox.png|32px|link=Guide to Engineering]] [[Guide to Engineering]]&lt;br /&gt;
* [[File:spacelaw.png|32px|link=Space Law]] [[Space Law|Guide to Space Law]]&lt;br /&gt;
* [[File:Documents.png|32px|link=Standard Operating Procedure]] [[Standard Operating Procedure]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jonttte</name></author>
	</entry>
	<entry>
		<id>https://paradise14.org/wiki/index.php?title=Template:Keys&amp;diff=20914</id>
		<title>Template:Keys</title>
		<link rel="alternate" type="text/html" href="https://paradise14.org/wiki/index.php?title=Template:Keys&amp;diff=20914"/>
		<updated>2026-11-01T04:38:34Z</updated>

		<summary type="html">&lt;p&gt;Jonttte: &amp;quot;Simple&amp;quot; fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{1}}} +  {{{2}}} {{#if: {{{3|}}}| + {{{3|}}} |}} {{#if: {{{4|}}}| + {{{4|}}} |}} {{#if: {{{5|}}}|+ {{{5|}}} |}}&lt;/div&gt;</summary>
		<author><name>Jonttte</name></author>
	</entry>
	<entry>
		<id>https://paradise14.org/wiki/index.php?title=Template:Key_combo&amp;diff=20913</id>
		<title>Template:Key combo</title>
		<link rel="alternate" type="text/html" href="https://paradise14.org/wiki/index.php?title=Template:Key_combo&amp;diff=20913"/>
		<updated>2026-11-01T04:36:36Z</updated>

		<summary type="html">&lt;p&gt;Jonttte: &amp;quot;Simple&amp;quot; fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{1}}} +  {{{2}}} {{#if: {{{3|}}}| + {{{3|}}} |}} {{#if: {{{4|}}}| + {{{4|}}} |}} {{#if: {{{5|}}}|+ {{{5|}}} |}}&lt;/div&gt;</summary>
		<author><name>Jonttte</name></author>
	</entry>
	<entry>
		<id>https://paradise14.org/wiki/index.php?title=Template:Key&amp;diff=20912</id>
		<title>Template:Key</title>
		<link rel="alternate" type="text/html" href="https://paradise14.org/wiki/index.php?title=Template:Key&amp;diff=20912"/>
		<updated>2026-11-01T04:32:19Z</updated>

		<summary type="html">&lt;p&gt;Jonttte: Simple fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{1}}}&lt;/div&gt;</summary>
		<author><name>Jonttte</name></author>
	</entry>
	<entry>
		<id>https://paradise14.org/wiki/index.php?title=Template:Button&amp;diff=20911</id>
		<title>Template:Button</title>
		<link rel="alternate" type="text/html" href="https://paradise14.org/wiki/index.php?title=Template:Button&amp;diff=20911"/>
		<updated>2026-11-01T04:31:07Z</updated>

		<summary type="html">&lt;p&gt;Jonttte: Simple fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{1}}}&lt;/div&gt;</summary>
		<author><name>Jonttte</name></author>
	</entry>
	<entry>
		<id>https://paradise14.org/wiki/index.php?title=Template:Cl&amp;diff=20910</id>
		<title>Template:Cl</title>
		<link rel="alternate" type="text/html" href="https://paradise14.org/wiki/index.php?title=Template:Cl&amp;diff=20910"/>
		<updated>2026-11-01T04:30:25Z</updated>

		<summary type="html">&lt;p&gt;Jonttte: Simple fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{1}}}&lt;/div&gt;</summary>
		<author><name>Jonttte</name></author>
	</entry>
	<entry>
		<id>https://paradise14.org/wiki/index.php?title=Template:Technology_box&amp;diff=20909</id>
		<title>Template:Technology box</title>
		<link rel="alternate" type="text/html" href="https://paradise14.org/wiki/index.php?title=Template:Technology_box&amp;diff=20909"/>
		<updated>2026-11-01T04:28:30Z</updated>

		<summary type="html">&lt;p&gt;Jonttte: Mimicking Wizden&amp;#039;s template but with bad formating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #{{{color|EAECF0}}}; height: 6px;|&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| {{{name}}} [[file:{{{image}}}|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Cost: || {{{cost}}}&lt;br /&gt;
|-&lt;br /&gt;
| Unlocks: || {{{unlocks}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jonttte</name></author>
	</entry>
	<entry>
		<id>https://paradise14.org/wiki/index.php?title=Template:Collapse&amp;diff=20908</id>
		<title>Template:Collapse</title>
		<link rel="alternate" type="text/html" href="https://paradise14.org/wiki/index.php?title=Template:Collapse&amp;diff=20908"/>
		<updated>2026-11-01T04:08:53Z</updated>

		<summary type="html">&lt;p&gt;Jonttte: Very basic fix to display the contents&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{1}}}&lt;/div&gt;</summary>
		<author><name>Jonttte</name></author>
	</entry>
	<entry>
		<id>https://paradise14.org/wiki/index.php?title=Vulpkanin&amp;diff=20907</id>
		<title>Vulpkanin</title>
		<link rel="alternate" type="text/html" href="https://paradise14.org/wiki/index.php?title=Vulpkanin&amp;diff=20907"/>
		<updated>2026-11-01T03:59:56Z</updated>

		<summary type="html">&lt;p&gt;Jonttte: Added Species navigation template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Porting&lt;br /&gt;
| feature  = Vulpkanin&lt;br /&gt;
| original = Vulpkanin&lt;br /&gt;
| status   = planned&lt;br /&gt;
| notes    = Part of the Minimum Viable Product list.&lt;br /&gt;
}}&lt;br /&gt;
{{Species}}&lt;/div&gt;</summary>
		<author><name>Jonttte</name></author>
	</entry>
	<entry>
		<id>https://paradise14.org/wiki/index.php?title=Plasmaman&amp;diff=20906</id>
		<title>Plasmaman</title>
		<link rel="alternate" type="text/html" href="https://paradise14.org/wiki/index.php?title=Plasmaman&amp;diff=20906"/>
		<updated>2026-11-01T03:59:40Z</updated>

		<summary type="html">&lt;p&gt;Jonttte: Added Species navigation template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Porting&lt;br /&gt;
| feature  = Plasmaman&lt;br /&gt;
| original = Plasmaman&lt;br /&gt;
| status   = planned&lt;br /&gt;
| notes    = Part of the Minimum Viable Product list.&lt;br /&gt;
| pr = 20&lt;br /&gt;
}}&lt;br /&gt;
{{Species}}&lt;/div&gt;</summary>
		<author><name>Jonttte</name></author>
	</entry>
	<entry>
		<id>https://paradise14.org/wiki/index.php?title=Kidan&amp;diff=20905</id>
		<title>Kidan</title>
		<link rel="alternate" type="text/html" href="https://paradise14.org/wiki/index.php?title=Kidan&amp;diff=20905"/>
		<updated>2026-11-01T03:59:21Z</updated>

		<summary type="html">&lt;p&gt;Jonttte: Added Species navigation template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Porting&lt;br /&gt;
| feature  = Kidan&lt;br /&gt;
| original = Kidan&lt;br /&gt;
| status   = planned&lt;br /&gt;
| notes    = Part of the Minimum Viable Product list.&lt;br /&gt;
}}&lt;br /&gt;
{{Species}}&lt;/div&gt;</summary>
		<author><name>Jonttte</name></author>
	</entry>
	<entry>
		<id>https://paradise14.org/wiki/index.php?title=IPC&amp;diff=20904</id>
		<title>IPC</title>
		<link rel="alternate" type="text/html" href="https://paradise14.org/wiki/index.php?title=IPC&amp;diff=20904"/>
		<updated>2026-11-01T03:59:04Z</updated>

		<summary type="html">&lt;p&gt;Jonttte: Added Species navigation template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Porting&lt;br /&gt;
| feature  = IPC&lt;br /&gt;
| original = IPC&lt;br /&gt;
| status   = planned&lt;br /&gt;
| notes    = Part of the Minimum Viable Product list.&lt;br /&gt;
}}&lt;br /&gt;
{{Species}}&lt;/div&gt;</summary>
		<author><name>Jonttte</name></author>
	</entry>
	<entry>
		<id>https://paradise14.org/wiki/index.php?title=Grey&amp;diff=20903</id>
		<title>Grey</title>
		<link rel="alternate" type="text/html" href="https://paradise14.org/wiki/index.php?title=Grey&amp;diff=20903"/>
		<updated>2026-11-01T03:58:44Z</updated>

		<summary type="html">&lt;p&gt;Jonttte: Added Species navigation template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Porting&lt;br /&gt;
| feature  = Grey&lt;br /&gt;
| original = Grey&lt;br /&gt;
| pr       = 30&lt;br /&gt;
}}&lt;br /&gt;
{{Species}}&lt;/div&gt;</summary>
		<author><name>Jonttte</name></author>
	</entry>
	<entry>
		<id>https://paradise14.org/wiki/index.php?title=Drask&amp;diff=20902</id>
		<title>Drask</title>
		<link rel="alternate" type="text/html" href="https://paradise14.org/wiki/index.php?title=Drask&amp;diff=20902"/>
		<updated>2026-11-01T03:58:24Z</updated>

		<summary type="html">&lt;p&gt;Jonttte: Added Species navigation template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Porting&lt;br /&gt;
| feature  = Drask&lt;br /&gt;
| original = Drask&lt;br /&gt;
| status   = planned&lt;br /&gt;
| notes    = Part of the Minimum Viable Product list.&lt;br /&gt;
}}&lt;br /&gt;
{{Species}}&lt;/div&gt;</summary>
		<author><name>Jonttte</name></author>
	</entry>
	<entry>
		<id>https://paradise14.org/wiki/index.php?title=Playable_Species&amp;diff=20901</id>
		<title>Playable Species</title>
		<link rel="alternate" type="text/html" href="https://paradise14.org/wiki/index.php?title=Playable_Species&amp;diff=20901"/>
		<updated>2026-11-01T03:57:55Z</updated>

		<summary type="html">&lt;p&gt;Jonttte: Added Species navigation template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Imported Page}}&lt;br /&gt;
&lt;br /&gt;
Missing Information on Vulpakin and updated sprites for organs&lt;br /&gt;
&lt;br /&gt;
There are currently eight playable species in Space Station 14—Humans, Reptilians, Slimes, Diona, Dwarves, Arachnids, Moths, and Vox. Each has their own distinct stats, strengths, and weaknesses, but all have a few things in common:&lt;br /&gt;
&lt;br /&gt;
*All species are capable of equipping the same tools and items.&lt;br /&gt;
*All species are capable of metabolizing reagents and experiencing their effects.&lt;br /&gt;
*All species speak the same language.&lt;br /&gt;
*All species are to be treated equally by the crew and AI onboard.&lt;br /&gt;
Species have naming conventions, which are commonly used patterns when naming species. These are simply customs, not rules that players will get sanctioned for not following. Crew members may have names that are unconventional for their species (ex. a Diona named Follows-the-Sun, a conventionally Reptilian name) or even fall outside any conventions (ex. a Reptilian named Haj-Reev), so long as they stay within [[Server Rules#Use realistic character names, and do not use names of famous people|server rules]].&lt;br /&gt;
&lt;br /&gt;
== Humans ==&lt;br /&gt;
[[File:Full.png|100px|right]]&lt;br /&gt;
Baseline, unmodified human beings, functionally similar to the human beings of our world, aside for a comparatively incredible resistance to the vacuum of space (a trait shared more or less with all SS14 species). They do not have any special abilities, traits, strengths, or weaknesses when compared to other species.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming convention:&#039;&#039;&#039; Common (ex. John Smith)&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Organs of Humans&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Organ !! Purpose&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Heart-off.png|50px]]&lt;br /&gt;
|| Heart || Determines the efficiency of blood pumping. A healthy heart means a healthier body.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OrganHumanBrain.png|50px]]&lt;br /&gt;
 || Brain || The center of self, the most important part of any individual. Determines who inhabits and controls the body.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Lung-L.png|50px]] &lt;br /&gt;
 || Lungs || Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Stomach.png|50px]]&lt;br /&gt;
 || Stomach || Aids in the digestion of foods, liquids, and reagents in the body.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Kidney-L.png|50px]]&lt;br /&gt;
 || Kidneys || Filter the vital fluids of any toxins they might contain.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Liver.png|50px]]&lt;br /&gt;
 || Liver || Contains enzymes that aid in certain biological processes.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Eye-L.png|50px]]&lt;br /&gt;
 || Eyes || Allow for visual information to be extracted from an organism&#039;s environment via light.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reptilians ==&lt;br /&gt;
See also: [[Unathi]]&lt;br /&gt;
[[File:FullLizard.png|100px|right]]&lt;br /&gt;
Reptile-like humanoids with sharp claws, tough scales, and an appetite for raw meat. Their unarmed melee attacks do slash instead of blunt damage. Onions, coffee, and tea are poisonous to them and they are unable to consume grain, dairy, or any overly processed products.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming conventions:&#039;&#039;&#039; Verbal (ex. Eats-The-Mouse)&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* They can eat raw meat and drink blood without ill effects.&lt;br /&gt;
* They do slash instead of blunt damage on unarmed attacks.&lt;br /&gt;
* They can have both hands free while pulling anything, thanks to their tail.&lt;br /&gt;
* They have about 75 °C higher heat threshold than other species before starting to take damage.&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
* Their diet is highly restricted to only meat and fruits.&lt;br /&gt;
* They will begin freezing and getting slowed down from cold temperatures at 20 °C higher than other species.&lt;br /&gt;
* They take 30% more cold damage.&lt;br /&gt;
* Ingesting [[theobromine]]- and [[allicin]]-containing products (ex. chocolate, tea, coffee, onion, garlic) will poison them.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Organs of Reptilians&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Organ !! Purpose&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Heart-off.png|50px]]&lt;br /&gt;
|| Heart || Determines the efficiency of blood pumping. A healthy heart means a healthier body.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:OrganHumanBrain.png|50px]]&lt;br /&gt;
 || Brain || The center of self, the most important part of any individual. Determines who inhabits and controls the body.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Lung-L.png|50px]]&lt;br /&gt;
 || Lungs || Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Stomach.png|50px]]&lt;br /&gt;
 || Stomach || Aids in the digestion of foods, liquids, and reagents in the body. Able to digest raw meat without issue. Poisoned by theobromine and allicin.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Kidney-L.png|50px]]&lt;br /&gt;
 || Kidneys || Filter the vital fluids of any toxins they might contain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Liver.png|50px]]&lt;br /&gt;
 || Liver || Contains enzymes that aid in certain biological processes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Eye-L.png|50px]]&lt;br /&gt;
 || Eyes || Allow for visual information to be extracted from an organism&#039;s environment via light.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Slimes ==&lt;br /&gt;
{{Porting&lt;br /&gt;
| feature  = Slime People&lt;br /&gt;
| status   = planned&lt;br /&gt;
| original = Slime People&lt;br /&gt;
| notes    = Part of the Minimum Viable Product list.&lt;br /&gt;
}}&lt;br /&gt;
[[File:Fullslime.png|100px|right]]&lt;br /&gt;
Gelatinous humanoid masses of goo, who breathe [[nitrogen]] instead of [[oxygen]] and exhale [[nitrous oxide]]. They are naturally vulnerable to both high- and low-pressure barotrauma but their elastic form makes them resistant to blunt damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming conventions:&#039;&#039;&#039; Onomatopoeic (ex. Foolp, Blorp)&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* They have double the natural regeneration rate (8.4/min, compared to the average of 4.2/min) and start regenerating from below 65 damage, compared to the standard 20.&lt;br /&gt;
* They take 40% less blunt damage.&lt;br /&gt;
* They breathe at a much slower rate. &lt;br /&gt;
* While suffocating, they take 80% less asphyxiation damage.&lt;br /&gt;
* They can process up to 6 reagents, compared to the normal 2.&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
* They take 20% more slash and piercing damage.&lt;br /&gt;
* They take 50% more cold damage.&lt;br /&gt;
* They take minor heat damage from water splashed or sprayed onto them. Notably, Slime people still need to drink water.&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
* They breathe nitrogen instead of oxygen, making less tanks available to them.&lt;br /&gt;
* They have a 2x3 inventory space in their body, which anyone can access and steal from.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Organs of Slime people&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Organ !! Purpose&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Heart-off.png|50px]]&lt;br /&gt;
|| Heart || Determines the efficiency of blood pumping. A healthy heart means a healthier body.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:OrganHumanBrain.png|50px]]&lt;br /&gt;
 || Brain || The center of self, the most important part of any individual. Determines who inhabits and controls the body.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Lung-L.png|50px]]&lt;br /&gt;
 || Lungs || Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Stomach.png|50px]]&lt;br /&gt;
 || Stomach || Aids in the digestion of foods, liquids, and reagents in the body.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Kidney-L.png|50px]]&lt;br /&gt;
 || Kidneys || Filter the vital fluids of any toxins they might contain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Liver.png|50px]]&lt;br /&gt;
 || Liver || Contains enzymes that aid in certain biological processes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Eye-L.png|50px]]&lt;br /&gt;
 || Eyes || Allow for visual information to be extracted from an organism&#039;s environment via light.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Diona ==&lt;br /&gt;
{{Porting&lt;br /&gt;
| feature  = Diona&lt;br /&gt;
| status   = planned&lt;br /&gt;
| original = Diona&lt;br /&gt;
| notes    = Part of the Minimum Viable Product list.&lt;br /&gt;
}}&lt;br /&gt;
[[File:Fulldiona.png|100px|right]]&lt;br /&gt;
Tree-like plant people whose bodies react with fertilizer and weed-killing chemicals similar to regular plants. They cannot wear shoes and have a relatively high resistance to brute damage. They also have [[sap]] instead of {{Cl|blood|Blood}}, and require significantly more water to stay hydrated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming conventions:&#039;&#039;&#039; Qualic (ex. A Peaceful Sunrise)&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* They take 30% less blunt damage.&lt;br /&gt;
* They take 20% less slash damage.&lt;br /&gt;
* While suffocating, they take half the normal asphyxiation damage.&lt;br /&gt;
* They are heavier than other species and can pull objects faster but are themselves slower to pull.&lt;br /&gt;
* They are unaffected by the slowdown from kudzu.&lt;br /&gt;
* They can process up to 6 reagents, compared to the normal 2.&lt;br /&gt;
* They can breathe [[carbon dioxide]].&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
* They take 50% more heat damage.&lt;br /&gt;
* They take 20% more shock damage.&lt;br /&gt;
* They are unable to wear any shoes to protect their feet from debris and shards, and are unable to gain any benefit from them (like from magboots or speedboots). Wearing a hardsuit can protect their feet.&lt;br /&gt;
* If they take enough heat damage, they will ignite and catch on fire. The severity of the fire depends on the amount of heat damage being dealt; a laser rifle will not burn as much compared to a vintage laser pistol or X-ray rifle.&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
* They can gib themselves into Nymphs after death. Doing this will heal them from all injuries and can even revive them from potentially unrevivable situations (ex. radiation damage), but it takes 10 minutes until they can reform back into a full Diona. This also leaves them vulnerable to other dangers in the meantime, such as spacing. The new Diona body will be different from their old one, including a different name, traits (such as gender), and even entirely new DNA and fingerprints. However, they will keep their knowledge, as per specific server death rules.&lt;br /&gt;
** There are normally 3 pet-like Nymphs. The player takes control of the main &amp;quot;brain&amp;quot; Nymph (the only one able to talk), while the other two can be taken over and eventually reformed by [[ghost]]s if given [[cognizine]]. A [[Zombie|zombified]] Diona is able to split once dead (or after giving up and returning to body) and the resulting Nymphs will be zombified, though unable to reform.&lt;br /&gt;
&lt;br /&gt;
* They are affected by chemicals that affect plants (excluding [[unstable mutagen]]), this means that they can heal and benefit from fertilizers (ex. [[robust harvest]] can heal all brute and poison damage). However, plant toxins and pesticides will damage them.&lt;br /&gt;
* Extreme overdose of robust harvest (80u or more) will polymorph the Diona into a stationary tree, which can be reverted back into the Diona by chopping it down. Robust harvest will also deal significant heat damage upon 30u overdoses.&lt;br /&gt;
* They can root themselves in the ground to gain magboot-like effects (no slipping and a minor speed decrease) but this will cause them to absorb any chemicals on the ground, including potentially toxic compounds.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Organs of Diona&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Organ !! Purpose&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Heart-off.png|50px]]&lt;br /&gt;
|| Heart || Determines the efficiency of blood pumping. A healthy heart means a healthier body.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Brain-pl.png|50px]]&lt;br /&gt;
|| Diona Brain || The center of self, the most important part of any individual. Determines who inhabits and controls the body. Functionally identical to the other humanoid brains.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Lung-L.png|50px]] &lt;br /&gt;
|| Lungs || Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Stomach-pl.png|50px]]&lt;br /&gt;
|| Diona Stomach || Aids in the digestion of foods, liquids, and reagents in the body. Due to its plantlike nature, it can digest fertilizers and weedkillers similar to the ways a plant would. Still capable of metabolizing medicine meant for animals.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Kidney-L.png|50px]] &lt;br /&gt;
|| Kidneys || Filter the vital fluids of any toxins they might contain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Liver.png|50px]]&lt;br /&gt;
|| Liver || Contains enzymes that aid in certain biological processes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Eye-L-pl.png|50px]] &lt;br /&gt;
|| Diona Eyes || Allow for visual information to be extracted from an organism&#039;s environment via light. Functionally identical to other humanoid eyeballs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dwarves ==&lt;br /&gt;
[[File:Dwarffull.png|100px|right]]&lt;br /&gt;
A stout and stalwart species quite similar to humans, save for their diminutive stature, as well as a propensity for alcohol and strong Scottish accents. Alcohol is able to heal their injuries. Their small size makes them easier for most species to shove them over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming convention:&#039;&#039;&#039; Common, with a preference for Celtic names (ex. Brian O&#039;Finnegan)&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* They take 80% less poison damage from overdosing on [[ethanol]] and they cannot vomit from it.&lt;br /&gt;
* When overdosing on ethanol, they will heal a small amount of brute damage.&lt;br /&gt;
* They have a 50% larger stomach size capacity for reagents (75u, compared to the standard 50u maximum).&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
* They are more lightweight, making them both easier to drag, and slower to drag others and objects.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Organs of Dwarves&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Organ !! Purpose&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Heart-off.png|50px]]&lt;br /&gt;
|| Heart || Determines the efficiency of blood pumping. A healthy heart means a healthier body.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OrganHumanBrain.png|50px]]&lt;br /&gt;
 || Brain || The center of self, the most important part of any individual. Determines who inhabits and controls the body.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Lung-L.png|50px]] &lt;br /&gt;
 || Lungs || Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Stomach.png|50px]]&lt;br /&gt;
 || Stomach || Aids in the digestion of foods, liquids, and reagents in the body. Somehow capable of metabolizing alcohol as a healing agent(?)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Kidney-L.png|50px]]&lt;br /&gt;
 || Kidneys || Filter the vital fluids of any toxins they might contain.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Liver.png|50px]]&lt;br /&gt;
 || Liver || Contains enzymes that aid in certain biological processes. &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Eye-L.png|50px]]&lt;br /&gt;
 || Eyes || Allow for visual information to be extracted from an organism&#039;s environment via light.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arachnids ==&lt;br /&gt;
{{Porting&lt;br /&gt;
| feature  = Skkulakin&lt;br /&gt;
| status   = planned&lt;br /&gt;
| original = Skkulakin&lt;br /&gt;
| notes    = Part of the Minimum Viable Product list.&lt;br /&gt;
}}&lt;br /&gt;
[[File:Arachnid-full.png|100px|right]]&lt;br /&gt;
Arachnids cut a striking figure with their pressure-resistant exoskeletons and extra arms. Possibly related to the space spiders and giant tarantulas found in outer space. Thanks to their similarly robust digestive systems, they are able to consume raw food without the risk of disease. &lt;br /&gt;
&lt;br /&gt;
They have two extra pocket slots formed by webs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming conventions:&#039;&#039;&#039; Names of spiders, typically scientific names (ex. Dysdera Andohahela)&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* At the expense of hunger, they can weave silk, which can be used craft various objects, like furniture, cloth, clothes, walls, and even shields. This can help them handle some critical situations, like crafting a winter coat when temperature drops or sealing a spaced area. Only Arachnids are able to utilize the silk for crafting.&lt;br /&gt;
* They can eat raw meat and drink blood without ill effects.&lt;br /&gt;
* They deal piercing instead of blunt damage on unarmed attacks.&lt;br /&gt;
* They have an additional 2 free pocket slots, visible to everyone upon inspection.&lt;br /&gt;
* They have an immunity to [[mechanotoxin]], a venom produced by most spiders (excluding Shiva).&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
&lt;br /&gt;
* While suffocating, takes 50% more asphyxiation damage and recovers at half speed.&lt;br /&gt;
* They have blue blood, requiring [[copper]] instead of [[iron]] to regenerate it. Iron will poison them instead.&lt;br /&gt;
* Ingesting [[theobromine]]- and [[allicin]]-containing products (ex. chocolate, tea, coffee, onion, garlic) will poison them.&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
* They have a 50% slower reagent metabolism rate than other species (30s delay). This makes it take extra time for medicines to work and for them to satiate their thirst and hunger, but also delays the effects of poisons. This has no effect on externally applied reagents, so spilling acid on an Arachnid will kill them just the same as anyone else.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Organs of Arachnids&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Organ !! Purpose&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Heart-off.png|50px]]&lt;br /&gt;
|| Heart || Determines the efficiency of blood pumping. A healthy heart means a healthier body. Pumps copper instead of iron, looks funny (does not use standard heart sprite).&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OrganHumanBrain.png|50px]]&lt;br /&gt;
 || Brain || The center of self, the most important part of any individual. Determines who inhabits and controls the body.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Lung-L.png|50px]] &lt;br /&gt;
 || Lungs || Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Stomach.png|50px]]&lt;br /&gt;
 || Stomach || Aids in the digestion of foods, liquids, and reagents in the body. Able to digest raw meat without issue. Poisoned by theobromine and allicin.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Kidney-L.png|50px]]&lt;br /&gt;
 || Kidneys || Filter the vital fluids of any toxins they might contain.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Liver.png|50px]]&lt;br /&gt;
 || Liver || Contains enzymes that aid in certain biological processes.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Eyeball-l-a.png|50px]]&lt;br /&gt;
 || Eyes || Allow for visual information to be extracted from an organism&#039;s environment via light. Now with four times the efficiency.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Moths ==&lt;br /&gt;
{{Porting&lt;br /&gt;
| feature  = Nian&lt;br /&gt;
| status   = partial&lt;br /&gt;
| original = Nian&lt;br /&gt;
| notes    = Name, lore and vulnerabilities changes. Mainly Moth -&amp;gt; Nian.&lt;br /&gt;
| pr       = 112&lt;br /&gt;
}}&lt;br /&gt;
[[File:Fullmoth.png|100px|right]]&lt;br /&gt;
Moths are an insectoid species, with wings that allow them greater control in zero gravity than other species and a natural resistance to cold, which helps greatly in a space environment. This comes at the cost of heat being significantly more dangerous to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming convention:&#039;&#039;&#039; Common, with a preference for light-related names (ex. Lucas Lightseeker)&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* They take 30% less cold damage.&lt;br /&gt;
* They will start freezing and getting slowed down from cold at 20 °C lower than other species.&lt;br /&gt;
* They have increased acceleration when in 0-G environments.&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
* Their diet is restricted to cloth, including clothing, gloves, and other wearable items. Chefs can prepare moth-specific foods for them.&lt;br /&gt;
* They will start taking heat damage at 5 °C lower than other species.&lt;br /&gt;
* They take 20% more heat damage.&lt;br /&gt;
* Additionally, when directly on fire, they take 2.5 times more heat damage.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Organs of Moths&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Organ !! Purpose&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Heart-off.png|50px]]&lt;br /&gt;
|| Heart || Determines the efficiency of blood pumping. A healthy heart means a healthier body.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:OrganHumanBrain.png|50px]]&lt;br /&gt;
 || Brain || The center of self, the most important part of any individual. Determines who inhabits and controls the body.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Lung-L.png|50px]] &lt;br /&gt;
 || Lungs || Determines the rate of breathing. Unhealthy lungs may result in the body getting less O2 than it needs.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Stomach.png|50px]]&lt;br /&gt;
 || Moth Stomach || Aids in the digestion of cloth and reagents in the body. Finds non-cloth foods repulsive.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Kidney-L.png|50px]]&lt;br /&gt;
 || Kidneys || Filter the vital fluids of any toxins they might contain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Liver.png|50px]]&lt;br /&gt;
 || Liver || Contains enzymes that aid in certain biological processes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Eye-L.png|50px]]&lt;br /&gt;
 || Eyes || Allow for visual information to be extracted from an organism&#039;s environment via the light.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vox ==&lt;br /&gt;
{{Porting&lt;br /&gt;
| feature  = Vox&lt;br /&gt;
| status   = planned&lt;br /&gt;
| original = Vox&lt;br /&gt;
| notes    = Part of the Minimum Viable Product list.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;This species is not recommended for new players.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Fullvox.png|100px|right]]&lt;br /&gt;
Vox are raptor-like creatures that can only breathe nitrogen, as oxygen is very hazardous to their health, to the point where they take ticking poison damage as long as they&#039;re exposed to the air with even trace of oxygen within it. To counteract this, they must either be in a pure nitrogen environment or, more commonly, breathing from a nitrogen tank, one of which is provided to them at the start of each round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming conventions:&#039;&#039;&#039; Repetitive polysyllabic mononyms (ex. Hirixashahre, Xapikrikrik) &lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* They do slash instead of blunt damage on unarmed attacks.&lt;br /&gt;
* They can eat trash (ex. egg shells) and raw meat, and drink blood and welding fuel without ill effects.&lt;br /&gt;
* They regenerate all poison damage below 20, allowing them to take off their masks for up to 30 seconds, regenerating the damage over 2 minutes.&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
* Oxygen is toxic to them. They require to have internals on at all times, only taking them off when they need to ingest anything. There are alternative ways to get reagents into their bodies without need to turn off the internals, like injection.&lt;br /&gt;
* Ingesting [[theobromine]]- and [[allicin]]-containing products (ex. chocolate, tea, coffee, onion, garlic) will poison them.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Organs of Vox&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Organ !! Purpose&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Heart-off.png|50px]]&lt;br /&gt;
|| Heart || Determines the efficiency of blood pumping. A healthy heart means a healthier body.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:OrganHumanBrain.png|50px]]&lt;br /&gt;
 || Brain || The center of self, the most important part of any individual. Determines who inhabits and controls the body.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Lung-L.png|50px]] &lt;br /&gt;
 || Vox Lungs || Determines the rate of breathing. Unhealthy lungs may result in the body getting less N2 than it needs. Generates toxins when O2 is breathed in.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Stomach.png|50px]]&lt;br /&gt;
 || Stomach || Aids in the digestion of foods, liquids, and reagents in the body.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Kidney-L.png|50px]]&lt;br /&gt;
 || Kidneys || Filter the vital fluids of any toxins they might contain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Liver.png|50px]]&lt;br /&gt;
 || Liver || Contains enzymes that aid in certain biological processes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Eye-L.png|50px]]&lt;br /&gt;
 || Eyes || Allow for visual information to be extracted from an organism&#039;s environment via light.&lt;br /&gt;
|}&lt;br /&gt;
{{Species}}&lt;/div&gt;</summary>
		<author><name>Jonttte</name></author>
	</entry>
	<entry>
		<id>https://paradise14.org/wiki/index.php?title=Skrell&amp;diff=20900</id>
		<title>Skrell</title>
		<link rel="alternate" type="text/html" href="https://paradise14.org/wiki/index.php?title=Skrell&amp;diff=20900"/>
		<updated>2026-11-01T03:57:27Z</updated>

		<summary type="html">&lt;p&gt;Jonttte: Added Species navigation template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Porting&lt;br /&gt;
| feature  = Skrell&lt;br /&gt;
| original = Skrell&lt;br /&gt;
| status   = planned&lt;br /&gt;
| notes    = Part of the Minimum Viable Product list.&lt;br /&gt;
}}&lt;br /&gt;
{{Species}}&lt;/div&gt;</summary>
		<author><name>Jonttte</name></author>
	</entry>
	<entry>
		<id>https://paradise14.org/wiki/index.php?title=Unathi&amp;diff=20899</id>
		<title>Unathi</title>
		<link rel="alternate" type="text/html" href="https://paradise14.org/wiki/index.php?title=Unathi&amp;diff=20899"/>
		<updated>2026-11-01T03:57:11Z</updated>

		<summary type="html">&lt;p&gt;Jonttte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See also: [[Playable Species#Reptilians]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; float: right;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesInfo&lt;br /&gt;
 | name       = Unathi&lt;br /&gt;
 | image      =&lt;br /&gt;
 | homeworld  = Moghes&lt;br /&gt;
 | system     = Beta Centaurus&lt;br /&gt;
 | height     = 190cm&lt;br /&gt;
 | lifeexpectancy   = 45 years&lt;br /&gt;
 | breathes   = Oxygen&lt;br /&gt;
 | temperature = 11.85 – 126.85 °C&lt;br /&gt;
}}&lt;br /&gt;
{{SpeciesMechanics&lt;br /&gt;
 | features = &lt;br /&gt;
&lt;br /&gt;
* Can tailwhip.&lt;br /&gt;
&lt;br /&gt;
* Can chug welding fuel and then breathe a very small amount of fire (enough to light a cigarette).&lt;br /&gt;
&lt;br /&gt;
 | boons    =&lt;br /&gt;
&lt;br /&gt;
* Claws (unarmed is sharp).&lt;br /&gt;
&lt;br /&gt;
* Nightvision.&lt;br /&gt;
&lt;br /&gt;
* Much higher heat threshold.&lt;br /&gt;
&lt;br /&gt;
 | maluses =&lt;br /&gt;
&lt;br /&gt;
* Lower cold threshold.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Species}}&lt;/div&gt;</summary>
		<author><name>Jonttte</name></author>
	</entry>
	<entry>
		<id>https://paradise14.org/wiki/index.php?title=Unathi&amp;diff=20898</id>
		<title>Unathi</title>
		<link rel="alternate" type="text/html" href="https://paradise14.org/wiki/index.php?title=Unathi&amp;diff=20898"/>
		<updated>2026-11-01T03:56:50Z</updated>

		<summary type="html">&lt;p&gt;Jonttte: Added Species navigation template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See also: [[Playable Species#Reptilians]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; float: right;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesInfo&lt;br /&gt;
 | name       = Unathi&lt;br /&gt;
 | image      =&lt;br /&gt;
 | homeworld  = Moghes&lt;br /&gt;
 | system     = Beta Centaurus&lt;br /&gt;
 | height     = 190cm&lt;br /&gt;
 | lifeexpectancy   = 45 years&lt;br /&gt;
 | breathes   = Oxygen&lt;br /&gt;
 | temperature = 11.85 – 126.85 °C&lt;br /&gt;
}}&lt;br /&gt;
{{SpeciesMechanics&lt;br /&gt;
 | features = &lt;br /&gt;
&lt;br /&gt;
* Can tailwhip.&lt;br /&gt;
&lt;br /&gt;
* Can chug welding fuel and then breathe a very small amount of fire (enough to light a cigarette).&lt;br /&gt;
&lt;br /&gt;
 | boons    =&lt;br /&gt;
&lt;br /&gt;
* Claws (unarmed is sharp).&lt;br /&gt;
&lt;br /&gt;
* Nightvision.&lt;br /&gt;
&lt;br /&gt;
* Much higher heat threshold.&lt;br /&gt;
&lt;br /&gt;
 | maluses =&lt;br /&gt;
&lt;br /&gt;
* Lower cold threshold.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Species}}&lt;/div&gt;</summary>
		<author><name>Jonttte</name></author>
	</entry>
	<entry>
		<id>https://paradise14.org/wiki/index.php?title=Tajaran&amp;diff=20897</id>
		<title>Tajaran</title>
		<link rel="alternate" type="text/html" href="https://paradise14.org/wiki/index.php?title=Tajaran&amp;diff=20897"/>
		<updated>2026-11-01T03:56:30Z</updated>

		<summary type="html">&lt;p&gt;Jonttte: Added Species navigation template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Porting&lt;br /&gt;
| feature  = Tajaran&lt;br /&gt;
| original = Tajaran&lt;br /&gt;
| pr       = 74&lt;br /&gt;
}}&lt;br /&gt;
{{Species}}&lt;/div&gt;</summary>
		<author><name>Jonttte</name></author>
	</entry>
	<entry>
		<id>https://paradise14.org/wiki/index.php?title=Human&amp;diff=20896</id>
		<title>Human</title>
		<link rel="alternate" type="text/html" href="https://paradise14.org/wiki/index.php?title=Human&amp;diff=20896"/>
		<updated>2026-11-01T03:56:12Z</updated>

		<summary type="html">&lt;p&gt;Jonttte: Added Species navigation template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Imported Page}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Species infobox&lt;br /&gt;
| title = {{PAGENAME}}&lt;br /&gt;
| image = Full.png&lt;br /&gt;
| roundstart = 1&lt;br /&gt;
| naming = &#039;&#039;First Last&#039;&#039; (ex. John Smith)&lt;br /&gt;
| sexes = Male or Female&lt;br /&gt;
| blood type = Iron-based&lt;br /&gt;
| skin tone = {{color label|#ffe1cc}}&lt;br /&gt;
| breathes = Oxygen&lt;br /&gt;
| id = {{c|Human}}&lt;br /&gt;
| prototype = {{c|MobHuman}}&lt;br /&gt;
| random selection weight = 5&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Human&#039;&#039;&#039; is a playable species.&lt;br /&gt;
&lt;br /&gt;
Humans are baseline, unmodified human beings, functionally similar to the human beings of our world, aside for a comparatively incredible resistance to the vacuum of space (a trait shared more or less with every other species). They cannot eat raw meat. They do not have any special abilities or traits (strengths/weaknesses) compared to other races.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Diet ==&lt;br /&gt;
Omnivorous (excluding raw meat).&lt;br /&gt;
&lt;br /&gt;
== Internals ==&lt;br /&gt;
&lt;br /&gt;
=== Parts ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!ID&lt;br /&gt;
!Solution&lt;br /&gt;
|-&lt;br /&gt;
|Base (abstract, hidden)&lt;br /&gt;
|{{C|PartHuman}}&lt;br /&gt;
|&#039;&#039;&#039;Juice&#039;&#039;&#039;&lt;br /&gt;
* {{R|Fat|3}}&lt;br /&gt;
* {{R|Blood|10}}&lt;br /&gt;
|-&lt;br /&gt;
|Head&lt;br /&gt;
|{{C|HeadHuman}}&lt;br /&gt;
|&#039;&#039;&#039;Juice&#039;&#039;&#039;&lt;br /&gt;
* {{R|Fat|5}}&lt;br /&gt;
* {{R|Blood|10}}&lt;br /&gt;
|-&lt;br /&gt;
|Human torso&lt;br /&gt;
|{{C|TorsoHuman}}&lt;br /&gt;
|&#039;&#039;&#039;Juice&#039;&#039;&#039;&lt;br /&gt;
* {{R|Fat|10}}&lt;br /&gt;
* {{R|Blood|20}}&lt;br /&gt;
|-&lt;br /&gt;
|Right Arm&lt;br /&gt;
|{{C|RightArmHuman}}&lt;br /&gt;
|Same as base&lt;br /&gt;
|-&lt;br /&gt;
|Left Arm&lt;br /&gt;
|{{C|LeftArmHuman}}&lt;br /&gt;
|Same as base&lt;br /&gt;
|-&lt;br /&gt;
|Right Hand&lt;br /&gt;
|{{C|RightHandHuman}}&lt;br /&gt;
|Same as base&lt;br /&gt;
|-&lt;br /&gt;
|Left Hand&lt;br /&gt;
|{{C|LeftHandHuman}}&lt;br /&gt;
|Same as base&lt;br /&gt;
|-&lt;br /&gt;
|Left Leg&lt;br /&gt;
|{{C|LeftLegHuman}}&lt;br /&gt;
|Same as base&lt;br /&gt;
|-&lt;br /&gt;
|Right Leg&lt;br /&gt;
|{{C|RightLegHuman}}&lt;br /&gt;
|Same as base&lt;br /&gt;
|-&lt;br /&gt;
|Left Foot&lt;br /&gt;
|{{C|LeftFootHuman}}&lt;br /&gt;
|Same as base&lt;br /&gt;
|-&lt;br /&gt;
|Right Foot&lt;br /&gt;
|{{C|RightFootHuman}}&lt;br /&gt;
|Same as base&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Organs ===&lt;br /&gt;
&lt;br /&gt;
==== Head - Brain ====&lt;br /&gt;
[[File:Organ-human-brain.png|100px|left]] {{Quote|The source of incredible, unending intelligence. Honk.|In-game description&lt;br /&gt;
| inline = 1&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brain&#039;&#039;&#039; is the center of self, the most important part of any individual. Determines who inhabits and controls the body.&lt;br /&gt;
&lt;br /&gt;
Can be &#039;&#039;grinded&#039;&#039;, yielding {{Reagent|Nutriment|10}}.&lt;br /&gt;
&lt;br /&gt;
ID {{C|OrganHumanBrain}}&lt;br /&gt;
&lt;br /&gt;
==== Head - Eyes ====&lt;br /&gt;
[[File:Organ-human-eyes.png|100px|left]] &lt;br /&gt;
{{Quote|I see you!|In-game description&lt;br /&gt;
| inline = 1&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eyes&#039;&#039;&#039; allow for visual information to be extracted from an organism&#039;s environment via light.&lt;br /&gt;
&lt;br /&gt;
Can be &#039;&#039;grinded&#039;&#039;, yielding {{Reagent|Nutriment|10}}.&lt;br /&gt;
&lt;br /&gt;
ID {{C|OrganHumanEyes}}&lt;br /&gt;
&lt;br /&gt;
==== Torso - Heart ====&lt;br /&gt;
&#039;&#039;&#039;[[File:Organ-human-heart.png|100px|left]]&#039;&#039;&#039;&lt;br /&gt;
{{Quote|I feel bad for the heartless bastard who lost this.|In-game description&lt;br /&gt;
| inline = 1&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heart&#039;&#039;&#039; determines the efficiency of blood pumping. A healthy heart means a healthier body.&lt;br /&gt;
&lt;br /&gt;
Can be &#039;&#039;grinded&#039;&#039;, yielding {{Reagent|Nutriment|10}}.&lt;br /&gt;
&lt;br /&gt;
ID {{C|OrganHumanHeart}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Torso - Lungs ====&lt;br /&gt;
[[File:Organ-human-lungs.png|100px|left]]{{Quote|Filters oxygen from an atmosphere, which is then sent into the bloodstream to be used as an electron carrier.|In-game description&lt;br /&gt;
| inline = 1&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lungs&#039;&#039;&#039; determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs.&lt;br /&gt;
&lt;br /&gt;
Can be &#039;&#039;grinded&#039;&#039;, yielding {{Reagent|Nutriment|10}}.&lt;br /&gt;
&lt;br /&gt;
ID {{C|OrganHumanLungs}}&lt;br /&gt;
&lt;br /&gt;
==== Torso - Stomach ====&lt;br /&gt;
[[File:Organ-human-stomach.png|100px|left]]{{Quote|Gross. This is hard to stomach.|In-game description&lt;br /&gt;
| inline = 1&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stomach&#039;&#039;&#039; aids in the digestion of foods, liquids, and reagents in the body.&lt;br /&gt;
&lt;br /&gt;
ID {{C|OrganHumanStomach}}&lt;br /&gt;
&lt;br /&gt;
==== Torso - Liver ====&lt;br /&gt;
[[File:Organ-human-liver.png|100px|left]]{{Quote|Pairing suggestion: chianti and fava beans.|In-game description&lt;br /&gt;
| inline = 1&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Liver&#039;&#039;&#039; contains enzymes that aid in certain biological processes.&lt;br /&gt;
&lt;br /&gt;
Can be &#039;&#039;grinded&#039;&#039;, yielding {{Reagent|Nutriment|10}}.&lt;br /&gt;
&lt;br /&gt;
ID {{C|OrganHumanLiver}}&lt;br /&gt;
&lt;br /&gt;
==== Torso - Kidneys ====&lt;br /&gt;
[[File:Organ-human-kidneys.png|100px|left]]{{Quote|Filters toxins from the bloodstream.|In-game description&lt;br /&gt;
| inline = 1&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kidneys&#039;&#039;&#039; filter the vital fluids of any toxins they might contain.&lt;br /&gt;
&lt;br /&gt;
Can be &#039;&#039;grinded&#039;&#039;, yielding {{Reagent|Nutriment|10}}.&lt;br /&gt;
&lt;br /&gt;
ID {{C|OrganHumanKidneys}}&lt;br /&gt;
&lt;br /&gt;
== Comparison to other species ==&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
{{Species}}&lt;/div&gt;</summary>
		<author><name>Jonttte</name></author>
	</entry>
	<entry>
		<id>https://paradise14.org/wiki/index.php?title=Template:Species&amp;diff=20895</id>
		<title>Template:Species</title>
		<link rel="alternate" type="text/html" href="https://paradise14.org/wiki/index.php?title=Template:Species&amp;diff=20895"/>
		<updated>2026-11-01T03:53:32Z</updated>

		<summary type="html">&lt;p&gt;Jonttte: Imported from Para13 Wiki, original by Maurleur, majorly updated by Sirryan2002&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;margin: 1em 0 1em 0; background:#47C1891e; box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 0 0 0.5em 0; padding: 1px; display:flow-root;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#47C189; color:#FFFFFF; text-align:center; border-style:single; border-radius: .2em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Species on Paradise Station&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex ;flex-direction:row; justify-content:center; flex-wrap:wrap; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[Diona|Dionae]] &amp;lt;br&amp;gt; [[File:Dionam.png|link=Diona]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[Grey]]  &amp;lt;br&amp;gt; [[File:GreyM.png|link=Grey]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[Human|Humans]] &amp;lt;br&amp;gt; [[File:HumanImage.png|link=Humans]] &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[Kidan|Kida]] &amp;lt;br&amp;gt; [[File:KidanM.png|link=Kidan]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[IPC]] &amp;lt;br&amp;gt; [[File:IPC.png|link=IPC]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[Plasmaman|Plasmamen]] &amp;lt;br&amp;gt; [[File:PlasmamanM.png|link=Plasmaman]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[Skrell]] &amp;lt;br&amp;gt; [[File:SkrellM.png|link=Skrell]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[Slime People]] &amp;lt;br&amp;gt; [[File:SlimeM.png|link=Slime People]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[Tajaran|Tajara]]&amp;lt;br&amp;gt; [[File:TajaraM.png|link=Tajaran]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[Unathi]] &amp;lt;br&amp;gt; [[File:Unathi.png|link=Unathi]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[Vox]] &amp;lt;br&amp;gt; [[File:VoxM.png|link=Vox]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[Vulpkanin]] &amp;lt;br&amp;gt; [[File:VulpkaninM.png|link=Vulpkanin]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[Drask]] &amp;lt;br&amp;gt; [[File:DraskM.png|link=Drask]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[Nian]] &amp;lt;br&amp;gt; [[File:NianM.png|link=Nian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[Skkulakin]] &amp;lt;br&amp;gt; [[File:SkkulakinM.png|link=Skkulakin]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Species]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:SpeciesTemplates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jonttte</name></author>
	</entry>
	<entry>
		<id>https://paradise14.org/wiki/index.php?title=Playable_Species&amp;diff=20894</id>
		<title>Playable Species</title>
		<link rel="alternate" type="text/html" href="https://paradise14.org/wiki/index.php?title=Playable_Species&amp;diff=20894"/>
		<updated>2026-11-01T03:47:58Z</updated>

		<summary type="html">&lt;p&gt;Jonttte: Split the Porting templates again but put them beneath their respective header instead&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Imported Page}}&lt;br /&gt;
&lt;br /&gt;
Missing Information on Vulpakin and updated sprites for organs&lt;br /&gt;
&lt;br /&gt;
There are currently eight playable species in Space Station 14—Humans, Reptilians, Slimes, Diona, Dwarves, Arachnids, Moths, and Vox. Each has their own distinct stats, strengths, and weaknesses, but all have a few things in common:&lt;br /&gt;
&lt;br /&gt;
*All species are capable of equipping the same tools and items.&lt;br /&gt;
*All species are capable of metabolizing reagents and experiencing their effects.&lt;br /&gt;
*All species speak the same language.&lt;br /&gt;
*All species are to be treated equally by the crew and AI onboard.&lt;br /&gt;
Species have naming conventions, which are commonly used patterns when naming species. These are simply customs, not rules that players will get sanctioned for not following. Crew members may have names that are unconventional for their species (ex. a Diona named Follows-the-Sun, a conventionally Reptilian name) or even fall outside any conventions (ex. a Reptilian named Haj-Reev), so long as they stay within [[Server Rules#Use realistic character names, and do not use names of famous people|server rules]].&lt;br /&gt;
&lt;br /&gt;
== Humans ==&lt;br /&gt;
[[File:Full.png|100px|right]]&lt;br /&gt;
Baseline, unmodified human beings, functionally similar to the human beings of our world, aside for a comparatively incredible resistance to the vacuum of space (a trait shared more or less with all SS14 species). They do not have any special abilities, traits, strengths, or weaknesses when compared to other species.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming convention:&#039;&#039;&#039; Common (ex. John Smith)&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Organs of Humans&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Organ !! Purpose&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Heart-off.png|50px]]&lt;br /&gt;
|| Heart || Determines the efficiency of blood pumping. A healthy heart means a healthier body.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OrganHumanBrain.png|50px]]&lt;br /&gt;
 || Brain || The center of self, the most important part of any individual. Determines who inhabits and controls the body.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Lung-L.png|50px]] &lt;br /&gt;
 || Lungs || Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Stomach.png|50px]]&lt;br /&gt;
 || Stomach || Aids in the digestion of foods, liquids, and reagents in the body.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Kidney-L.png|50px]]&lt;br /&gt;
 || Kidneys || Filter the vital fluids of any toxins they might contain.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Liver.png|50px]]&lt;br /&gt;
 || Liver || Contains enzymes that aid in certain biological processes.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Eye-L.png|50px]]&lt;br /&gt;
 || Eyes || Allow for visual information to be extracted from an organism&#039;s environment via light.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reptilians ==&lt;br /&gt;
See also: [[Unathi]]&lt;br /&gt;
[[File:FullLizard.png|100px|right]]&lt;br /&gt;
Reptile-like humanoids with sharp claws, tough scales, and an appetite for raw meat. Their unarmed melee attacks do slash instead of blunt damage. Onions, coffee, and tea are poisonous to them and they are unable to consume grain, dairy, or any overly processed products.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming conventions:&#039;&#039;&#039; Verbal (ex. Eats-The-Mouse)&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* They can eat raw meat and drink blood without ill effects.&lt;br /&gt;
* They do slash instead of blunt damage on unarmed attacks.&lt;br /&gt;
* They can have both hands free while pulling anything, thanks to their tail.&lt;br /&gt;
* They have about 75 °C higher heat threshold than other species before starting to take damage.&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
* Their diet is highly restricted to only meat and fruits.&lt;br /&gt;
* They will begin freezing and getting slowed down from cold temperatures at 20 °C higher than other species.&lt;br /&gt;
* They take 30% more cold damage.&lt;br /&gt;
* Ingesting [[theobromine]]- and [[allicin]]-containing products (ex. chocolate, tea, coffee, onion, garlic) will poison them.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Organs of Reptilians&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Organ !! Purpose&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Heart-off.png|50px]]&lt;br /&gt;
|| Heart || Determines the efficiency of blood pumping. A healthy heart means a healthier body.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:OrganHumanBrain.png|50px]]&lt;br /&gt;
 || Brain || The center of self, the most important part of any individual. Determines who inhabits and controls the body.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Lung-L.png|50px]]&lt;br /&gt;
 || Lungs || Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Stomach.png|50px]]&lt;br /&gt;
 || Stomach || Aids in the digestion of foods, liquids, and reagents in the body. Able to digest raw meat without issue. Poisoned by theobromine and allicin.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Kidney-L.png|50px]]&lt;br /&gt;
 || Kidneys || Filter the vital fluids of any toxins they might contain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Liver.png|50px]]&lt;br /&gt;
 || Liver || Contains enzymes that aid in certain biological processes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Eye-L.png|50px]]&lt;br /&gt;
 || Eyes || Allow for visual information to be extracted from an organism&#039;s environment via light.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Slimes ==&lt;br /&gt;
{{Porting&lt;br /&gt;
| feature  = Slime People&lt;br /&gt;
| status   = planned&lt;br /&gt;
| original = Slime People&lt;br /&gt;
| notes    = Part of the Minimum Viable Product list.&lt;br /&gt;
}}&lt;br /&gt;
[[File:Fullslime.png|100px|right]]&lt;br /&gt;
Gelatinous humanoid masses of goo, who breathe [[nitrogen]] instead of [[oxygen]] and exhale [[nitrous oxide]]. They are naturally vulnerable to both high- and low-pressure barotrauma but their elastic form makes them resistant to blunt damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming conventions:&#039;&#039;&#039; Onomatopoeic (ex. Foolp, Blorp)&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* They have double the natural regeneration rate (8.4/min, compared to the average of 4.2/min) and start regenerating from below 65 damage, compared to the standard 20.&lt;br /&gt;
* They take 40% less blunt damage.&lt;br /&gt;
* They breathe at a much slower rate. &lt;br /&gt;
* While suffocating, they take 80% less asphyxiation damage.&lt;br /&gt;
* They can process up to 6 reagents, compared to the normal 2.&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
* They take 20% more slash and piercing damage.&lt;br /&gt;
* They take 50% more cold damage.&lt;br /&gt;
* They take minor heat damage from water splashed or sprayed onto them. Notably, Slime people still need to drink water.&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
* They breathe nitrogen instead of oxygen, making less tanks available to them.&lt;br /&gt;
* They have a 2x3 inventory space in their body, which anyone can access and steal from.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Organs of Slime people&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Organ !! Purpose&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Heart-off.png|50px]]&lt;br /&gt;
|| Heart || Determines the efficiency of blood pumping. A healthy heart means a healthier body.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:OrganHumanBrain.png|50px]]&lt;br /&gt;
 || Brain || The center of self, the most important part of any individual. Determines who inhabits and controls the body.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Lung-L.png|50px]]&lt;br /&gt;
 || Lungs || Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Stomach.png|50px]]&lt;br /&gt;
 || Stomach || Aids in the digestion of foods, liquids, and reagents in the body.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Kidney-L.png|50px]]&lt;br /&gt;
 || Kidneys || Filter the vital fluids of any toxins they might contain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Liver.png|50px]]&lt;br /&gt;
 || Liver || Contains enzymes that aid in certain biological processes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Eye-L.png|50px]]&lt;br /&gt;
 || Eyes || Allow for visual information to be extracted from an organism&#039;s environment via light.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Diona ==&lt;br /&gt;
{{Porting&lt;br /&gt;
| feature  = Diona&lt;br /&gt;
| status   = planned&lt;br /&gt;
| original = Diona&lt;br /&gt;
| notes    = Part of the Minimum Viable Product list.&lt;br /&gt;
}}&lt;br /&gt;
[[File:Fulldiona.png|100px|right]]&lt;br /&gt;
Tree-like plant people whose bodies react with fertilizer and weed-killing chemicals similar to regular plants. They cannot wear shoes and have a relatively high resistance to brute damage. They also have [[sap]] instead of {{Cl|blood|Blood}}, and require significantly more water to stay hydrated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming conventions:&#039;&#039;&#039; Qualic (ex. A Peaceful Sunrise)&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* They take 30% less blunt damage.&lt;br /&gt;
* They take 20% less slash damage.&lt;br /&gt;
* While suffocating, they take half the normal asphyxiation damage.&lt;br /&gt;
* They are heavier than other species and can pull objects faster but are themselves slower to pull.&lt;br /&gt;
* They are unaffected by the slowdown from kudzu.&lt;br /&gt;
* They can process up to 6 reagents, compared to the normal 2.&lt;br /&gt;
* They can breathe [[carbon dioxide]].&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
* They take 50% more heat damage.&lt;br /&gt;
* They take 20% more shock damage.&lt;br /&gt;
* They are unable to wear any shoes to protect their feet from debris and shards, and are unable to gain any benefit from them (like from magboots or speedboots). Wearing a hardsuit can protect their feet.&lt;br /&gt;
* If they take enough heat damage, they will ignite and catch on fire. The severity of the fire depends on the amount of heat damage being dealt; a laser rifle will not burn as much compared to a vintage laser pistol or X-ray rifle.&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
* They can gib themselves into Nymphs after death. Doing this will heal them from all injuries and can even revive them from potentially unrevivable situations (ex. radiation damage), but it takes 10 minutes until they can reform back into a full Diona. This also leaves them vulnerable to other dangers in the meantime, such as spacing. The new Diona body will be different from their old one, including a different name, traits (such as gender), and even entirely new DNA and fingerprints. However, they will keep their knowledge, as per specific server death rules.&lt;br /&gt;
** There are normally 3 pet-like Nymphs. The player takes control of the main &amp;quot;brain&amp;quot; Nymph (the only one able to talk), while the other two can be taken over and eventually reformed by [[ghost]]s if given [[cognizine]]. A [[Zombie|zombified]] Diona is able to split once dead (or after giving up and returning to body) and the resulting Nymphs will be zombified, though unable to reform.&lt;br /&gt;
&lt;br /&gt;
* They are affected by chemicals that affect plants (excluding [[unstable mutagen]]), this means that they can heal and benefit from fertilizers (ex. [[robust harvest]] can heal all brute and poison damage). However, plant toxins and pesticides will damage them.&lt;br /&gt;
* Extreme overdose of robust harvest (80u or more) will polymorph the Diona into a stationary tree, which can be reverted back into the Diona by chopping it down. Robust harvest will also deal significant heat damage upon 30u overdoses.&lt;br /&gt;
* They can root themselves in the ground to gain magboot-like effects (no slipping and a minor speed decrease) but this will cause them to absorb any chemicals on the ground, including potentially toxic compounds.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Organs of Diona&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Organ !! Purpose&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Heart-off.png|50px]]&lt;br /&gt;
|| Heart || Determines the efficiency of blood pumping. A healthy heart means a healthier body.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Brain-pl.png|50px]]&lt;br /&gt;
|| Diona Brain || The center of self, the most important part of any individual. Determines who inhabits and controls the body. Functionally identical to the other humanoid brains.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Lung-L.png|50px]] &lt;br /&gt;
|| Lungs || Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Stomach-pl.png|50px]]&lt;br /&gt;
|| Diona Stomach || Aids in the digestion of foods, liquids, and reagents in the body. Due to its plantlike nature, it can digest fertilizers and weedkillers similar to the ways a plant would. Still capable of metabolizing medicine meant for animals.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Kidney-L.png|50px]] &lt;br /&gt;
|| Kidneys || Filter the vital fluids of any toxins they might contain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Liver.png|50px]]&lt;br /&gt;
|| Liver || Contains enzymes that aid in certain biological processes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Eye-L-pl.png|50px]] &lt;br /&gt;
|| Diona Eyes || Allow for visual information to be extracted from an organism&#039;s environment via light. Functionally identical to other humanoid eyeballs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dwarves ==&lt;br /&gt;
[[File:Dwarffull.png|100px|right]]&lt;br /&gt;
A stout and stalwart species quite similar to humans, save for their diminutive stature, as well as a propensity for alcohol and strong Scottish accents. Alcohol is able to heal their injuries. Their small size makes them easier for most species to shove them over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming convention:&#039;&#039;&#039; Common, with a preference for Celtic names (ex. Brian O&#039;Finnegan)&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* They take 80% less poison damage from overdosing on [[ethanol]] and they cannot vomit from it.&lt;br /&gt;
* When overdosing on ethanol, they will heal a small amount of brute damage.&lt;br /&gt;
* They have a 50% larger stomach size capacity for reagents (75u, compared to the standard 50u maximum).&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
* They are more lightweight, making them both easier to drag, and slower to drag others and objects.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Organs of Dwarves&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Organ !! Purpose&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Heart-off.png|50px]]&lt;br /&gt;
|| Heart || Determines the efficiency of blood pumping. A healthy heart means a healthier body.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OrganHumanBrain.png|50px]]&lt;br /&gt;
 || Brain || The center of self, the most important part of any individual. Determines who inhabits and controls the body.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Lung-L.png|50px]] &lt;br /&gt;
 || Lungs || Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Stomach.png|50px]]&lt;br /&gt;
 || Stomach || Aids in the digestion of foods, liquids, and reagents in the body. Somehow capable of metabolizing alcohol as a healing agent(?)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Kidney-L.png|50px]]&lt;br /&gt;
 || Kidneys || Filter the vital fluids of any toxins they might contain.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Liver.png|50px]]&lt;br /&gt;
 || Liver || Contains enzymes that aid in certain biological processes. &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Eye-L.png|50px]]&lt;br /&gt;
 || Eyes || Allow for visual information to be extracted from an organism&#039;s environment via light.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arachnids ==&lt;br /&gt;
{{Porting&lt;br /&gt;
| feature  = Skkulakin&lt;br /&gt;
| status   = planned&lt;br /&gt;
| original = Skkulakin&lt;br /&gt;
| notes    = Part of the Minimum Viable Product list.&lt;br /&gt;
}}&lt;br /&gt;
[[File:Arachnid-full.png|100px|right]]&lt;br /&gt;
Arachnids cut a striking figure with their pressure-resistant exoskeletons and extra arms. Possibly related to the space spiders and giant tarantulas found in outer space. Thanks to their similarly robust digestive systems, they are able to consume raw food without the risk of disease. &lt;br /&gt;
&lt;br /&gt;
They have two extra pocket slots formed by webs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming conventions:&#039;&#039;&#039; Names of spiders, typically scientific names (ex. Dysdera Andohahela)&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* At the expense of hunger, they can weave silk, which can be used craft various objects, like furniture, cloth, clothes, walls, and even shields. This can help them handle some critical situations, like crafting a winter coat when temperature drops or sealing a spaced area. Only Arachnids are able to utilize the silk for crafting.&lt;br /&gt;
* They can eat raw meat and drink blood without ill effects.&lt;br /&gt;
* They deal piercing instead of blunt damage on unarmed attacks.&lt;br /&gt;
* They have an additional 2 free pocket slots, visible to everyone upon inspection.&lt;br /&gt;
* They have an immunity to [[mechanotoxin]], a venom produced by most spiders (excluding Shiva).&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
&lt;br /&gt;
* While suffocating, takes 50% more asphyxiation damage and recovers at half speed.&lt;br /&gt;
* They have blue blood, requiring [[copper]] instead of [[iron]] to regenerate it. Iron will poison them instead.&lt;br /&gt;
* Ingesting [[theobromine]]- and [[allicin]]-containing products (ex. chocolate, tea, coffee, onion, garlic) will poison them.&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
* They have a 50% slower reagent metabolism rate than other species (30s delay). This makes it take extra time for medicines to work and for them to satiate their thirst and hunger, but also delays the effects of poisons. This has no effect on externally applied reagents, so spilling acid on an Arachnid will kill them just the same as anyone else.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Organs of Arachnids&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Organ !! Purpose&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Heart-off.png|50px]]&lt;br /&gt;
|| Heart || Determines the efficiency of blood pumping. A healthy heart means a healthier body. Pumps copper instead of iron, looks funny (does not use standard heart sprite).&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OrganHumanBrain.png|50px]]&lt;br /&gt;
 || Brain || The center of self, the most important part of any individual. Determines who inhabits and controls the body.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Lung-L.png|50px]] &lt;br /&gt;
 || Lungs || Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Stomach.png|50px]]&lt;br /&gt;
 || Stomach || Aids in the digestion of foods, liquids, and reagents in the body. Able to digest raw meat without issue. Poisoned by theobromine and allicin.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Kidney-L.png|50px]]&lt;br /&gt;
 || Kidneys || Filter the vital fluids of any toxins they might contain.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Liver.png|50px]]&lt;br /&gt;
 || Liver || Contains enzymes that aid in certain biological processes.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Eyeball-l-a.png|50px]]&lt;br /&gt;
 || Eyes || Allow for visual information to be extracted from an organism&#039;s environment via light. Now with four times the efficiency.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Moths ==&lt;br /&gt;
{{Porting&lt;br /&gt;
| feature  = Nian&lt;br /&gt;
| status   = partial&lt;br /&gt;
| original = Nian&lt;br /&gt;
| notes    = Name, lore and vulnerabilities changes. Mainly Moth -&amp;gt; Nian.&lt;br /&gt;
| pr       = 112&lt;br /&gt;
}}&lt;br /&gt;
[[File:Fullmoth.png|100px|right]]&lt;br /&gt;
Moths are an insectoid species, with wings that allow them greater control in zero gravity than other species and a natural resistance to cold, which helps greatly in a space environment. This comes at the cost of heat being significantly more dangerous to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming convention:&#039;&#039;&#039; Common, with a preference for light-related names (ex. Lucas Lightseeker)&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* They take 30% less cold damage.&lt;br /&gt;
* They will start freezing and getting slowed down from cold at 20 °C lower than other species.&lt;br /&gt;
* They have increased acceleration when in 0-G environments.&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
* Their diet is restricted to cloth, including clothing, gloves, and other wearable items. Chefs can prepare moth-specific foods for them.&lt;br /&gt;
* They will start taking heat damage at 5 °C lower than other species.&lt;br /&gt;
* They take 20% more heat damage.&lt;br /&gt;
* Additionally, when directly on fire, they take 2.5 times more heat damage.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Organs of Moths&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Organ !! Purpose&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Heart-off.png|50px]]&lt;br /&gt;
|| Heart || Determines the efficiency of blood pumping. A healthy heart means a healthier body.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:OrganHumanBrain.png|50px]]&lt;br /&gt;
 || Brain || The center of self, the most important part of any individual. Determines who inhabits and controls the body.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Lung-L.png|50px]] &lt;br /&gt;
 || Lungs || Determines the rate of breathing. Unhealthy lungs may result in the body getting less O2 than it needs.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Stomach.png|50px]]&lt;br /&gt;
 || Moth Stomach || Aids in the digestion of cloth and reagents in the body. Finds non-cloth foods repulsive.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Kidney-L.png|50px]]&lt;br /&gt;
 || Kidneys || Filter the vital fluids of any toxins they might contain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Liver.png|50px]]&lt;br /&gt;
 || Liver || Contains enzymes that aid in certain biological processes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Eye-L.png|50px]]&lt;br /&gt;
 || Eyes || Allow for visual information to be extracted from an organism&#039;s environment via the light.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vox ==&lt;br /&gt;
{{Porting&lt;br /&gt;
| feature  = Vox&lt;br /&gt;
| status   = planned&lt;br /&gt;
| original = Vox&lt;br /&gt;
| notes    = Part of the Minimum Viable Product list.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;This species is not recommended for new players.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Fullvox.png|100px|right]]&lt;br /&gt;
Vox are raptor-like creatures that can only breathe nitrogen, as oxygen is very hazardous to their health, to the point where they take ticking poison damage as long as they&#039;re exposed to the air with even trace of oxygen within it. To counteract this, they must either be in a pure nitrogen environment or, more commonly, breathing from a nitrogen tank, one of which is provided to them at the start of each round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming conventions:&#039;&#039;&#039; Repetitive polysyllabic mononyms (ex. Hirixashahre, Xapikrikrik) &lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* They do slash instead of blunt damage on unarmed attacks.&lt;br /&gt;
* They can eat trash (ex. egg shells) and raw meat, and drink blood and welding fuel without ill effects.&lt;br /&gt;
* They regenerate all poison damage below 20, allowing them to take off their masks for up to 30 seconds, regenerating the damage over 2 minutes.&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
* Oxygen is toxic to them. They require to have internals on at all times, only taking them off when they need to ingest anything. There are alternative ways to get reagents into their bodies without need to turn off the internals, like injection.&lt;br /&gt;
* Ingesting [[theobromine]]- and [[allicin]]-containing products (ex. chocolate, tea, coffee, onion, garlic) will poison them.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Organs of Vox&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Organ !! Purpose&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Heart-off.png|50px]]&lt;br /&gt;
|| Heart || Determines the efficiency of blood pumping. A healthy heart means a healthier body.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:OrganHumanBrain.png|50px]]&lt;br /&gt;
 || Brain || The center of self, the most important part of any individual. Determines who inhabits and controls the body.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Lung-L.png|50px]] &lt;br /&gt;
 || Vox Lungs || Determines the rate of breathing. Unhealthy lungs may result in the body getting less N2 than it needs. Generates toxins when O2 is breathed in.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Stomach.png|50px]]&lt;br /&gt;
 || Stomach || Aids in the digestion of foods, liquids, and reagents in the body.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Kidney-L.png|50px]]&lt;br /&gt;
 || Kidneys || Filter the vital fluids of any toxins they might contain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Liver.png|50px]]&lt;br /&gt;
 || Liver || Contains enzymes that aid in certain biological processes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Eye-L.png|50px]]&lt;br /&gt;
 || Eyes || Allow for visual information to be extracted from an organism&#039;s environment via light.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jonttte</name></author>
	</entry>
	<entry>
		<id>https://paradise14.org/wiki/index.php?title=Unathi&amp;diff=20893</id>
		<title>Unathi</title>
		<link rel="alternate" type="text/html" href="https://paradise14.org/wiki/index.php?title=Unathi&amp;diff=20893"/>
		<updated>2026-11-01T03:40:52Z</updated>

		<summary type="html">&lt;p&gt;Jonttte: (Most) Stats imported from Para 13 Wiki. None of them tested in-game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See also: [[Playable Species#Reptilians]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; float: right;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesInfo&lt;br /&gt;
 | name       = Unathi&lt;br /&gt;
 | image      =&lt;br /&gt;
 | homeworld  = Moghes&lt;br /&gt;
 | system     = Beta Centaurus&lt;br /&gt;
 | height     = 190cm&lt;br /&gt;
 | lifeexpectancy   = 45 years&lt;br /&gt;
 | breathes   = Oxygen&lt;br /&gt;
 | temperature = 11.85 – 126.85 °C&lt;br /&gt;
}}&lt;br /&gt;
{{SpeciesMechanics&lt;br /&gt;
 | features = &lt;br /&gt;
&lt;br /&gt;
* Can tailwhip.&lt;br /&gt;
&lt;br /&gt;
* Can chug welding fuel and then breathe a very small amount of fire (enough to light a cigarette).&lt;br /&gt;
&lt;br /&gt;
 | boons    =&lt;br /&gt;
&lt;br /&gt;
* Claws (unarmed is sharp).&lt;br /&gt;
&lt;br /&gt;
* Nightvision.&lt;br /&gt;
&lt;br /&gt;
* Much higher heat threshold.&lt;br /&gt;
&lt;br /&gt;
 | maluses =&lt;br /&gt;
&lt;br /&gt;
* Lower cold threshold.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jonttte</name></author>
	</entry>
	<entry>
		<id>https://paradise14.org/wiki/index.php?title=Template:SpeciesMechanics&amp;diff=20892</id>
		<title>Template:SpeciesMechanics</title>
		<link rel="alternate" type="text/html" href="https://paradise14.org/wiki/index.php?title=Template:SpeciesMechanics&amp;diff=20892"/>
		<updated>2026-11-01T03:22:05Z</updated>

		<summary type="html">&lt;p&gt;Jonttte: Imported from Para13 Wiki, original by Shadeykins&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 0 0 0.5em 0; padding: 1px; width: 18em; margin-left: 1.4em; margin-bottom: 1.3em; float: right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #606D89; border-radius: .2em; color: #FFF; padding: .4em .4em .4em; font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Game Mechanics&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: white&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0 0.3em; line-height:1.8em; font-size: .9em;&amp;quot;&amp;gt;&lt;br /&gt;
{{{features}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{InfoHeader&lt;br /&gt;
 | colour  = #48B584&lt;br /&gt;
 | header  = Boons&lt;br /&gt;
 | content = {{{boons}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{InfoHeader&lt;br /&gt;
 | colour  = #A54747&lt;br /&gt;
 | header  = Maluses&lt;br /&gt;
 | content = {{{maluses}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:SpeciesTemplates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jonttte</name></author>
	</entry>
	<entry>
		<id>https://paradise14.org/wiki/index.php?title=File:Goldpin.png&amp;diff=20891</id>
		<title>File:Goldpin.png</title>
		<link rel="alternate" type="text/html" href="https://paradise14.org/wiki/index.php?title=File:Goldpin.png&amp;diff=20891"/>
		<updated>2026-11-01T03:18:53Z</updated>

		<summary type="html">&lt;p&gt;Jonttte: Imported from the Paradise13 Wiki. Originally uploaded by Shadeykins&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Imported from the Paradise13 Wiki. Originally uploaded by Shadeykins&lt;br /&gt;
== Licensing ==&lt;br /&gt;
&#039;&#039;&#039;The uploader of this file has certified that this file is licensed under, or will inherit, the [https://creativecommons.org/licenses/by-sa/3.0/ CC-BY-SA 3.0 license] notwithstanding violations.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Share:&#039;&#039;&#039; This work may be copied or redistributed in any medium or format.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adapt:&#039;&#039;&#039; This work may be remixed, transformed, and built upon the for any purpose, even commercially.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attribute:&#039;&#039;&#039; You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ShareAlike:&#039;&#039;&#039; Copies of this work must be attributed with the CC-BY-SA 3.0 license, irrespective of sharing or adaptation.&lt;/div&gt;</summary>
		<author><name>Jonttte</name></author>
	</entry>
	<entry>
		<id>https://paradise14.org/wiki/index.php?title=Template:SpeciesInfo&amp;diff=20890</id>
		<title>Template:SpeciesInfo</title>
		<link rel="alternate" type="text/html" href="https://paradise14.org/wiki/index.php?title=Template:SpeciesInfo&amp;diff=20890"/>
		<updated>2026-11-01T03:16:14Z</updated>

		<summary type="html">&lt;p&gt;Jonttte: Added not defined to the parameters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;This is the page that controls species templates. Please don&#039;t edit this template unless you know what you&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
It is designed with single line input in mind and double-lined input will stylistically impact the template and mess up all the spacing.&lt;br /&gt;
&lt;br /&gt;
tl;dr don&#039;t write long strings that break onto multiple lines due to width restrictions. Thanks. -Shadeykins&amp;lt;/noinclude&amp;gt;&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 0 0 0.5em 0; padding: 1px; width: 18em; margin-left: 1.4em; margin-bottom: 0.5em; float: right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #AC9BDB; border-radius: .2em; color: #FFF; padding: .4em .4em .4em; font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[file:Goldpin.png|left|24px|link=]]&#039;&#039;&#039;{{{name}}}&#039;&#039;&#039;[[file:Goldpin.png|right|24px|link=]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: white;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.2em 0 0.2em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{#if: {{{image|}}} | [[File:{{{image|}}}|64px]] | No Image}}&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #AC9BDB; border-radius: .2em; color: #FFF;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Basic Information&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0 0.3em; line-height:1.8em; font-size: .9em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 8em;&amp;quot;|&#039;&#039;&#039;Homeworld:&#039;&#039;&#039;&lt;br /&gt;
| {{{homeworld|Not defined}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Language:&#039;&#039;&#039;&lt;br /&gt;
| {{{language|Not defined}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;System:&#039;&#039;&#039;&lt;br /&gt;
| {{{system|Not defined}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #AC9BDB; border-radius: .2em; color: #FFF;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Physiology&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0 0.3em; line-height:1.8em; font-size: .9em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 8em;&amp;quot; | &#039;&#039;&#039;Height:&#039;&#039;&#039;&lt;br /&gt;
| {{{height|Not defined}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Life Expectancy:&#039;&#039;&#039;&lt;br /&gt;
| {{{lifeexpectancy|Not defined}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breathes:&#039;&#039;&#039;&lt;br /&gt;
| {{{breathes|Not defined}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dark Vision:&#039;&#039;&#039;&lt;br /&gt;
| {{{darkvision|Not defined}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Temperature:&#039;&#039;&#039;&lt;br /&gt;
| {{{temperature|Not defined}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jonttte</name></author>
	</entry>
	<entry>
		<id>https://paradise14.org/wiki/index.php?title=Template:SpeciesInfo&amp;diff=20889</id>
		<title>Template:SpeciesInfo</title>
		<link rel="alternate" type="text/html" href="https://paradise14.org/wiki/index.php?title=Template:SpeciesInfo&amp;diff=20889"/>
		<updated>2026-11-01T03:13:50Z</updated>

		<summary type="html">&lt;p&gt;Jonttte: Imported from Para13 Wiki, original by Shadeykins and Skeeveo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;This is the page that controls species templates. Please don&#039;t edit this template unless you know what you&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
It is designed with single line input in mind and double-lined input will stylistically impact the template and mess up all the spacing.&lt;br /&gt;
&lt;br /&gt;
tl;dr don&#039;t write long strings that break onto multiple lines due to width restrictions. Thanks. -Shadeykins&amp;lt;/noinclude&amp;gt;&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 0 0 0.5em 0; padding: 1px; width: 18em; margin-left: 1.4em; margin-bottom: 0.5em; float: right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #AC9BDB; border-radius: .2em; color: #FFF; padding: .4em .4em .4em; font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[file:Goldpin.png|left|24px|link=]]&#039;&#039;&#039;{{{name}}}&#039;&#039;&#039;[[file:Goldpin.png|right|24px|link=]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;center&amp;gt;[[File:{{{image}}}]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;background: #AC9BDB; border-radius: .2em; color: #FFF;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Basic Information&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0 0.3em; line-height:1.8em; font-size: .9em;&amp;quot;&amp;gt;&lt;br /&gt;
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{|&lt;br /&gt;
| style=&amp;quot;width: 8em;&amp;quot;|&#039;&#039;&#039;Homeworld:&#039;&#039;&#039;&lt;br /&gt;
| {{{homeworld}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Language:&#039;&#039;&#039;&lt;br /&gt;
| {{{language}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;System:&#039;&#039;&#039;&lt;br /&gt;
| {{{system}}}&lt;br /&gt;
|}&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;background: #AC9BDB; border-radius: .2em; color: #FFF;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Physiology&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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| style=&amp;quot;width: 8em;&amp;quot; | &#039;&#039;&#039;Height:&#039;&#039;&#039;&lt;br /&gt;
| {{{height}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Life Expectancy:&#039;&#039;&#039;&lt;br /&gt;
| {{{lifeexpectancy}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breathes:&#039;&#039;&#039;&lt;br /&gt;
| {{{breathes}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dark Vision:&#039;&#039;&#039;&lt;br /&gt;
| {{{darkvision}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Temperature:&#039;&#039;&#039;&lt;br /&gt;
| {{{temperature}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jonttte</name></author>
	</entry>
	<entry>
		<id>https://paradise14.org/wiki/index.php?title=Playable_Species&amp;diff=20888</id>
		<title>Playable Species</title>
		<link rel="alternate" type="text/html" href="https://paradise14.org/wiki/index.php?title=Playable_Species&amp;diff=20888"/>
		<updated>2026-11-01T02:58:18Z</updated>

		<summary type="html">&lt;p&gt;Jonttte: Consolidated the planned porting templates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Imported Page}}&lt;br /&gt;
{{Porting&lt;br /&gt;
| feature  = Nian&lt;br /&gt;
| status   = partial&lt;br /&gt;
| original = Nian&lt;br /&gt;
| notes    = Name, lore and vulnerabilities changes. Mainly Moth -&amp;gt; Nian.&lt;br /&gt;
| pr       = 112&lt;br /&gt;
}}&lt;br /&gt;
{{Porting&lt;br /&gt;
| feature  = Diona, Skkulakin, Slime People and Vox&lt;br /&gt;
| status   = planned&lt;br /&gt;
| original = Template:Species&lt;br /&gt;
| notes    = Part of the Minimum Viable Product list.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Missing Information|Page|Information on Vulpakin and updated sprites for organs}}&lt;br /&gt;
&lt;br /&gt;
There are currently eight playable species in Space Station 14—Humans, Reptilians, Slimes, Diona, Dwarves, Arachnids, Moths, and Vox. Each has their own distinct stats, strengths, and weaknesses, but all have a few things in common:&lt;br /&gt;
&lt;br /&gt;
*All species are capable of equipping the same tools and items.&lt;br /&gt;
*All species are capable of metabolizing reagents and experiencing their effects.&lt;br /&gt;
*All species speak the same language.&lt;br /&gt;
*All species are to be treated equally by the crew and AI onboard.&lt;br /&gt;
Species have naming conventions, which are commonly used patterns when naming species. These are simply customs, not rules that players will get sanctioned for not following. Crew members may have names that are unconventional for their species (ex. a Diona named Follows-the-Sun, a conventionally Reptilian name) or even fall outside any conventions (ex. a Reptilian named Haj-Reev), so long as they stay within [[Server Rules#Use realistic character names, and do not use names of famous people|server rules]].&lt;br /&gt;
&lt;br /&gt;
== Humans ==&lt;br /&gt;
[[File:Full.png|100px|right]]&lt;br /&gt;
Baseline, unmodified human beings, functionally similar to the human beings of our world, aside for a comparatively incredible resistance to the vacuum of space (a trait shared more or less with all SS14 species). They do not have any special abilities, traits, strengths, or weaknesses when compared to other species.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming convention:&#039;&#039;&#039; Common (ex. John Smith)&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Organs of Humans&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Organ !! Purpose&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Heart-off.png|50px]]&lt;br /&gt;
|| Heart || Determines the efficiency of blood pumping. A healthy heart means a healthier body.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OrganHumanBrain.png|50px]]&lt;br /&gt;
 || Brain || The center of self, the most important part of any individual. Determines who inhabits and controls the body.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Lung-L.png|50px]] &lt;br /&gt;
 || Lungs || Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Stomach.png|50px]]&lt;br /&gt;
 || Stomach || Aids in the digestion of foods, liquids, and reagents in the body.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Kidney-L.png|50px]]&lt;br /&gt;
 || Kidneys || Filter the vital fluids of any toxins they might contain.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Liver.png|50px]]&lt;br /&gt;
 || Liver || Contains enzymes that aid in certain biological processes.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Eye-L.png|50px]]&lt;br /&gt;
 || Eyes || Allow for visual information to be extracted from an organism&#039;s environment via light.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reptilians ==&lt;br /&gt;
[[File:FullLizard.png|100px|right]]&lt;br /&gt;
Reptile-like humanoids with sharp claws, tough scales, and an appetite for raw meat. Their unarmed melee attacks do slash instead of blunt damage. Onions, coffee, and tea are poisonous to them and they are unable to consume grain, dairy, or any overly processed products.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming conventions:&#039;&#039;&#039; Verbal (ex. Eats-The-Mouse)&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* They can eat raw meat and drink blood without ill effects.&lt;br /&gt;
* They do slash instead of blunt damage on unarmed attacks.&lt;br /&gt;
* They can have both hands free while pulling anything, thanks to their tail.&lt;br /&gt;
* They have about 75 °C higher heat threshold than other species before starting to take damage.&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
* Their diet is highly restricted to only meat and fruits.&lt;br /&gt;
* They will begin freezing and getting slowed down from cold temperatures at 20 °C higher than other species.&lt;br /&gt;
* They take 30% more cold damage.&lt;br /&gt;
* Ingesting [[theobromine]]- and [[allicin]]-containing products (ex. chocolate, tea, coffee, onion, garlic) will poison them.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Organs of Reptilians&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Organ !! Purpose&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Heart-off.png|50px]]&lt;br /&gt;
|| Heart || Determines the efficiency of blood pumping. A healthy heart means a healthier body.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:OrganHumanBrain.png|50px]]&lt;br /&gt;
 || Brain || The center of self, the most important part of any individual. Determines who inhabits and controls the body.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Lung-L.png|50px]]&lt;br /&gt;
 || Lungs || Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Stomach.png|50px]]&lt;br /&gt;
 || Stomach || Aids in the digestion of foods, liquids, and reagents in the body. Able to digest raw meat without issue. Poisoned by theobromine and allicin.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Kidney-L.png|50px]]&lt;br /&gt;
 || Kidneys || Filter the vital fluids of any toxins they might contain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Liver.png|50px]]&lt;br /&gt;
 || Liver || Contains enzymes that aid in certain biological processes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Eye-L.png|50px]]&lt;br /&gt;
 || Eyes || Allow for visual information to be extracted from an organism&#039;s environment via light.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Slimes ==&lt;br /&gt;
[[File:Fullslime.png|100px|right]]&lt;br /&gt;
Gelatinous humanoid masses of goo, who breathe [[nitrogen]] instead of [[oxygen]] and exhale [[nitrous oxide]]. They are naturally vulnerable to both high- and low-pressure barotrauma but their elastic form makes them resistant to blunt damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming conventions:&#039;&#039;&#039; Onomatopoeic (ex. Foolp, Blorp)&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* They have double the natural regeneration rate (8.4/min, compared to the average of 4.2/min) and start regenerating from below 65 damage, compared to the standard 20.&lt;br /&gt;
* They take 40% less blunt damage.&lt;br /&gt;
* They breathe at a much slower rate. &lt;br /&gt;
* While suffocating, they take 80% less asphyxiation damage.&lt;br /&gt;
* They can process up to 6 reagents, compared to the normal 2.&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
* They take 20% more slash and piercing damage.&lt;br /&gt;
* They take 50% more cold damage.&lt;br /&gt;
* They take minor heat damage from water splashed or sprayed onto them. Notably, Slime people still need to drink water.&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
* They breathe nitrogen instead of oxygen, making less tanks available to them.&lt;br /&gt;
* They have a 2x3 inventory space in their body, which anyone can access and steal from.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Organs of Slime people&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Organ !! Purpose&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Heart-off.png|50px]]&lt;br /&gt;
|| Heart || Determines the efficiency of blood pumping. A healthy heart means a healthier body.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:OrganHumanBrain.png|50px]]&lt;br /&gt;
 || Brain || The center of self, the most important part of any individual. Determines who inhabits and controls the body.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Lung-L.png|50px]]&lt;br /&gt;
 || Lungs || Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Stomach.png|50px]]&lt;br /&gt;
 || Stomach || Aids in the digestion of foods, liquids, and reagents in the body.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Kidney-L.png|50px]]&lt;br /&gt;
 || Kidneys || Filter the vital fluids of any toxins they might contain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Liver.png|50px]]&lt;br /&gt;
 || Liver || Contains enzymes that aid in certain biological processes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Eye-L.png|50px]]&lt;br /&gt;
 || Eyes || Allow for visual information to be extracted from an organism&#039;s environment via light.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Diona ==&lt;br /&gt;
[[File:Fulldiona.png|100px|right]]&lt;br /&gt;
Tree-like plant people whose bodies react with fertilizer and weed-killing chemicals similar to regular plants. They cannot wear shoes and have a relatively high resistance to brute damage. They also have [[sap]] instead of {{Cl|blood|Blood}}, and require significantly more water to stay hydrated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming conventions:&#039;&#039;&#039; Qualic (ex. A Peaceful Sunrise)&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* They take 30% less blunt damage.&lt;br /&gt;
* They take 20% less slash damage.&lt;br /&gt;
* While suffocating, they take half the normal asphyxiation damage.&lt;br /&gt;
* They are heavier than other species and can pull objects faster but are themselves slower to pull.&lt;br /&gt;
* They are unaffected by the slowdown from kudzu.&lt;br /&gt;
* They can process up to 6 reagents, compared to the normal 2.&lt;br /&gt;
* They can breathe [[carbon dioxide]].&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
* They take 50% more heat damage.&lt;br /&gt;
* They take 20% more shock damage.&lt;br /&gt;
* They are unable to wear any shoes to protect their feet from debris and shards, and are unable to gain any benefit from them (like from magboots or speedboots). Wearing a hardsuit can protect their feet.&lt;br /&gt;
* If they take enough heat damage, they will ignite and catch on fire. The severity of the fire depends on the amount of heat damage being dealt; a laser rifle will not burn as much compared to a vintage laser pistol or X-ray rifle.&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
* They can gib themselves into Nymphs after death. Doing this will heal them from all injuries and can even revive them from potentially unrevivable situations (ex. radiation damage), but it takes 10 minutes until they can reform back into a full Diona. This also leaves them vulnerable to other dangers in the meantime, such as spacing. The new Diona body will be different from their old one, including a different name, traits (such as gender), and even entirely new DNA and fingerprints. However, they will keep their knowledge, as per specific server death rules.&lt;br /&gt;
** There are normally 3 pet-like Nymphs. The player takes control of the main &amp;quot;brain&amp;quot; Nymph (the only one able to talk), while the other two can be taken over and eventually reformed by [[ghost]]s if given [[cognizine]]. A [[Zombie|zombified]] Diona is able to split once dead (or after giving up and returning to body) and the resulting Nymphs will be zombified, though unable to reform.&lt;br /&gt;
&lt;br /&gt;
* They are affected by chemicals that affect plants (excluding [[unstable mutagen]]), this means that they can heal and benefit from fertilizers (ex. [[robust harvest]] can heal all brute and poison damage). However, plant toxins and pesticides will damage them.&lt;br /&gt;
* Extreme overdose of robust harvest (80u or more) will polymorph the Diona into a stationary tree, which can be reverted back into the Diona by chopping it down. Robust harvest will also deal significant heat damage upon 30u overdoses.&lt;br /&gt;
* They can root themselves in the ground to gain magboot-like effects (no slipping and a minor speed decrease) but this will cause them to absorb any chemicals on the ground, including potentially toxic compounds.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Organs of Diona&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Organ !! Purpose&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Heart-off.png|50px]]&lt;br /&gt;
|| Heart || Determines the efficiency of blood pumping. A healthy heart means a healthier body.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Brain-pl.png|50px]]&lt;br /&gt;
|| Diona Brain || The center of self, the most important part of any individual. Determines who inhabits and controls the body. Functionally identical to the other humanoid brains.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Lung-L.png|50px]] &lt;br /&gt;
|| Lungs || Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Stomach-pl.png|50px]]&lt;br /&gt;
|| Diona Stomach || Aids in the digestion of foods, liquids, and reagents in the body. Due to its plantlike nature, it can digest fertilizers and weedkillers similar to the ways a plant would. Still capable of metabolizing medicine meant for animals.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Kidney-L.png|50px]] &lt;br /&gt;
|| Kidneys || Filter the vital fluids of any toxins they might contain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Liver.png|50px]]&lt;br /&gt;
|| Liver || Contains enzymes that aid in certain biological processes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Eye-L-pl.png|50px]] &lt;br /&gt;
|| Diona Eyes || Allow for visual information to be extracted from an organism&#039;s environment via light. Functionally identical to other humanoid eyeballs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dwarves ==&lt;br /&gt;
[[File:Dwarffull.png|100px|right]]&lt;br /&gt;
A stout and stalwart species quite similar to humans, save for their diminutive stature, as well as a propensity for alcohol and strong Scottish accents. Alcohol is able to heal their injuries. Their small size makes them easier for most species to shove them over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming convention:&#039;&#039;&#039; Common, with a preference for Celtic names (ex. Brian O&#039;Finnegan)&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* They take 80% less poison damage from overdosing on [[ethanol]] and they cannot vomit from it.&lt;br /&gt;
* When overdosing on ethanol, they will heal a small amount of brute damage.&lt;br /&gt;
* They have a 50% larger stomach size capacity for reagents (75u, compared to the standard 50u maximum).&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
* They are more lightweight, making them both easier to drag, and slower to drag others and objects.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Organs of Dwarves&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Organ !! Purpose&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Heart-off.png|50px]]&lt;br /&gt;
|| Heart || Determines the efficiency of blood pumping. A healthy heart means a healthier body.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OrganHumanBrain.png|50px]]&lt;br /&gt;
 || Brain || The center of self, the most important part of any individual. Determines who inhabits and controls the body.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Lung-L.png|50px]] &lt;br /&gt;
 || Lungs || Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Stomach.png|50px]]&lt;br /&gt;
 || Stomach || Aids in the digestion of foods, liquids, and reagents in the body. Somehow capable of metabolizing alcohol as a healing agent(?)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Kidney-L.png|50px]]&lt;br /&gt;
 || Kidneys || Filter the vital fluids of any toxins they might contain.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Liver.png|50px]]&lt;br /&gt;
 || Liver || Contains enzymes that aid in certain biological processes. &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Eye-L.png|50px]]&lt;br /&gt;
 || Eyes || Allow for visual information to be extracted from an organism&#039;s environment via light.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arachnids ==&lt;br /&gt;
[[File:Arachnid-full.png|100px|right]]&lt;br /&gt;
Arachnids cut a striking figure with their pressure-resistant exoskeletons and extra arms. Possibly related to the space spiders and giant tarantulas found in outer space. Thanks to their similarly robust digestive systems, they are able to consume raw food without the risk of disease. &lt;br /&gt;
&lt;br /&gt;
They have two extra pocket slots formed by webs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming conventions:&#039;&#039;&#039; Names of spiders, typically scientific names (ex. Dysdera Andohahela)&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* At the expense of hunger, they can weave silk, which can be used craft various objects, like furniture, cloth, clothes, walls, and even shields. This can help them handle some critical situations, like crafting a winter coat when temperature drops or sealing a spaced area. Only Arachnids are able to utilize the silk for crafting.&lt;br /&gt;
* They can eat raw meat and drink blood without ill effects.&lt;br /&gt;
* They deal piercing instead of blunt damage on unarmed attacks.&lt;br /&gt;
* They have an additional 2 free pocket slots, visible to everyone upon inspection.&lt;br /&gt;
* They have an immunity to [[mechanotoxin]], a venom produced by most spiders (excluding Shiva).&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
&lt;br /&gt;
* While suffocating, takes 50% more asphyxiation damage and recovers at half speed.&lt;br /&gt;
* They have blue blood, requiring [[copper]] instead of [[iron]] to regenerate it. Iron will poison them instead.&lt;br /&gt;
* Ingesting [[theobromine]]- and [[allicin]]-containing products (ex. chocolate, tea, coffee, onion, garlic) will poison them.&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
* They have a 50% slower reagent metabolism rate than other species (30s delay). This makes it take extra time for medicines to work and for them to satiate their thirst and hunger, but also delays the effects of poisons. This has no effect on externally applied reagents, so spilling acid on an Arachnid will kill them just the same as anyone else.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Organs of Arachnids&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Organ !! Purpose&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Heart-off.png|50px]]&lt;br /&gt;
|| Heart || Determines the efficiency of blood pumping. A healthy heart means a healthier body. Pumps copper instead of iron, looks funny (does not use standard heart sprite).&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OrganHumanBrain.png|50px]]&lt;br /&gt;
 || Brain || The center of self, the most important part of any individual. Determines who inhabits and controls the body.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Lung-L.png|50px]] &lt;br /&gt;
 || Lungs || Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Stomach.png|50px]]&lt;br /&gt;
 || Stomach || Aids in the digestion of foods, liquids, and reagents in the body. Able to digest raw meat without issue. Poisoned by theobromine and allicin.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Kidney-L.png|50px]]&lt;br /&gt;
 || Kidneys || Filter the vital fluids of any toxins they might contain.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Liver.png|50px]]&lt;br /&gt;
 || Liver || Contains enzymes that aid in certain biological processes.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Eyeball-l-a.png|50px]]&lt;br /&gt;
 || Eyes || Allow for visual information to be extracted from an organism&#039;s environment via light. Now with four times the efficiency.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Moths ==&lt;br /&gt;
[[File:Fullmoth.png|100px|right]]&lt;br /&gt;
Moths are an insectoid species, with wings that allow them greater control in zero gravity than other species and a natural resistance to cold, which helps greatly in a space environment. This comes at the cost of heat being significantly more dangerous to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming convention:&#039;&#039;&#039; Common, with a preference for light-related names (ex. Lucas Lightseeker)&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* They take 30% less cold damage.&lt;br /&gt;
* They will start freezing and getting slowed down from cold at 20 °C lower than other species.&lt;br /&gt;
* They have increased acceleration when in 0-G environments.&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
* Their diet is restricted to cloth, including clothing, gloves, and other wearable items. Chefs can prepare moth-specific foods for them.&lt;br /&gt;
* They will start taking heat damage at 5 °C lower than other species.&lt;br /&gt;
* They take 20% more heat damage.&lt;br /&gt;
* Additionally, when directly on fire, they take 2.5 times more heat damage.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Organs of Moths&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Organ !! Purpose&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Heart-off.png|50px]]&lt;br /&gt;
|| Heart || Determines the efficiency of blood pumping. A healthy heart means a healthier body.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:OrganHumanBrain.png|50px]]&lt;br /&gt;
 || Brain || The center of self, the most important part of any individual. Determines who inhabits and controls the body.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Lung-L.png|50px]] &lt;br /&gt;
 || Lungs || Determines the rate of breathing. Unhealthy lungs may result in the body getting less O2 than it needs.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Stomach.png|50px]]&lt;br /&gt;
 || Moth Stomach || Aids in the digestion of cloth and reagents in the body. Finds non-cloth foods repulsive.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Kidney-L.png|50px]]&lt;br /&gt;
 || Kidneys || Filter the vital fluids of any toxins they might contain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Liver.png|50px]]&lt;br /&gt;
 || Liver || Contains enzymes that aid in certain biological processes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Eye-L.png|50px]]&lt;br /&gt;
 || Eyes || Allow for visual information to be extracted from an organism&#039;s environment via the light.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vox ==&lt;br /&gt;
&#039;&#039;This species is not recommended for new players.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Fullvox.png|100px|right]]&lt;br /&gt;
Vox are raptor-like creatures that can only breathe nitrogen, as oxygen is very hazardous to their health, to the point where they take ticking poison damage as long as they&#039;re exposed to the air with even trace of oxygen within it. To counteract this, they must either be in a pure nitrogen environment or, more commonly, breathing from a nitrogen tank, one of which is provided to them at the start of each round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming conventions:&#039;&#039;&#039; Repetitive polysyllabic mononyms (ex. Hirixashahre, Xapikrikrik) &lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* They do slash instead of blunt damage on unarmed attacks.&lt;br /&gt;
* They can eat trash (ex. egg shells) and raw meat, and drink blood and welding fuel without ill effects.&lt;br /&gt;
* They regenerate all poison damage below 20, allowing them to take off their masks for up to 30 seconds, regenerating the damage over 2 minutes.&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
* Oxygen is toxic to them. They require to have internals on at all times, only taking them off when they need to ingest anything. There are alternative ways to get reagents into their bodies without need to turn off the internals, like injection.&lt;br /&gt;
* Ingesting [[theobromine]]- and [[allicin]]-containing products (ex. chocolate, tea, coffee, onion, garlic) will poison them.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Organs of Vox&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Organ !! Purpose&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Heart-off.png|50px]]&lt;br /&gt;
|| Heart || Determines the efficiency of blood pumping. A healthy heart means a healthier body.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:OrganHumanBrain.png|50px]]&lt;br /&gt;
 || Brain || The center of self, the most important part of any individual. Determines who inhabits and controls the body.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Lung-L.png|50px]] &lt;br /&gt;
 || Vox Lungs || Determines the rate of breathing. Unhealthy lungs may result in the body getting less N2 than it needs. Generates toxins when O2 is breathed in.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Stomach.png|50px]]&lt;br /&gt;
 || Stomach || Aids in the digestion of foods, liquids, and reagents in the body.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Kidney-L.png|50px]]&lt;br /&gt;
 || Kidneys || Filter the vital fluids of any toxins they might contain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Liver.png|50px]]&lt;br /&gt;
 || Liver || Contains enzymes that aid in certain biological processes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Eye-L.png|50px]]&lt;br /&gt;
 || Eyes || Allow for visual information to be extracted from an organism&#039;s environment via light.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jonttte</name></author>
	</entry>
	<entry>
		<id>https://paradise14.org/wiki/index.php?title=Playable_Species&amp;diff=20887</id>
		<title>Playable Species</title>
		<link rel="alternate" type="text/html" href="https://paradise14.org/wiki/index.php?title=Playable_Species&amp;diff=20887"/>
		<updated>2026-10-31T11:08:45Z</updated>

		<summary type="html">&lt;p&gt;Jonttte: Changed porting to Diona, Skkulakin, Slime People and Vox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Imported Page}}&lt;br /&gt;
{{Porting&lt;br /&gt;
| feature  = Nian&lt;br /&gt;
| status   = partial&lt;br /&gt;
| original = Nian&lt;br /&gt;
| notes    = Name, lore and vulnerabilities changes. Mainly Moth Person -&amp;gt; Nian.&lt;br /&gt;
| pr       = 112&lt;br /&gt;
}}&lt;br /&gt;
{{Porting&lt;br /&gt;
| feature  = Diona&lt;br /&gt;
| status   = planned&lt;br /&gt;
| original = Diona&lt;br /&gt;
| notes    = Part of the Minimum Viable Product list.&lt;br /&gt;
}}&lt;br /&gt;
{{Porting&lt;br /&gt;
| feature  = Skkulakin&lt;br /&gt;
| status   = planned&lt;br /&gt;
| original = Skkulakin&lt;br /&gt;
| notes    = Part of the Minimum Viable Product list.&lt;br /&gt;
}}&lt;br /&gt;
{{Porting&lt;br /&gt;
| feature  = Slime People&lt;br /&gt;
| status   = planned&lt;br /&gt;
| original = Slime People&lt;br /&gt;
| notes    = Part of the Minimum Viable Product list.&lt;br /&gt;
}}&lt;br /&gt;
{{Porting&lt;br /&gt;
| feature  = Vox&lt;br /&gt;
| status   = planned&lt;br /&gt;
| original = Vox&lt;br /&gt;
| notes    = Part of the Minimum Viable Product list.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Missing Information|Page|Information on Vulpakin and updated sprites for organs}}&lt;br /&gt;
&lt;br /&gt;
There are currently eight playable species in Space Station 14—Humans, Reptilians, Slimes, Diona, Dwarves, Arachnids, Moths, and Vox. Each has their own distinct stats, strengths, and weaknesses, but all have a few things in common:&lt;br /&gt;
&lt;br /&gt;
*All species are capable of equipping the same tools and items.&lt;br /&gt;
*All species are capable of metabolizing reagents and experiencing their effects.&lt;br /&gt;
*All species speak the same language.&lt;br /&gt;
*All species are to be treated equally by the crew and AI onboard.&lt;br /&gt;
Species have naming conventions, which are commonly used patterns when naming species. These are simply customs, not rules that players will get sanctioned for not following. Crew members may have names that are unconventional for their species (ex. a Diona named Follows-the-Sun, a conventionally Reptilian name) or even fall outside any conventions (ex. a Reptilian named Haj-Reev), so long as they stay within [[Server Rules#Use realistic character names, and do not use names of famous people|server rules]].&lt;br /&gt;
&lt;br /&gt;
== Humans ==&lt;br /&gt;
[[File:Full.png|100px|right]]&lt;br /&gt;
Baseline, unmodified human beings, functionally similar to the human beings of our world, aside for a comparatively incredible resistance to the vacuum of space (a trait shared more or less with all SS14 species). They do not have any special abilities, traits, strengths, or weaknesses when compared to other species.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming convention:&#039;&#039;&#039; Common (ex. John Smith)&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Organs of Humans&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Organ !! Purpose&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Heart-off.png|50px]]&lt;br /&gt;
|| Heart || Determines the efficiency of blood pumping. A healthy heart means a healthier body.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OrganHumanBrain.png|50px]]&lt;br /&gt;
 || Brain || The center of self, the most important part of any individual. Determines who inhabits and controls the body.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Lung-L.png|50px]] &lt;br /&gt;
 || Lungs || Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Stomach.png|50px]]&lt;br /&gt;
 || Stomach || Aids in the digestion of foods, liquids, and reagents in the body.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Kidney-L.png|50px]]&lt;br /&gt;
 || Kidneys || Filter the vital fluids of any toxins they might contain.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Liver.png|50px]]&lt;br /&gt;
 || Liver || Contains enzymes that aid in certain biological processes.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Eye-L.png|50px]]&lt;br /&gt;
 || Eyes || Allow for visual information to be extracted from an organism&#039;s environment via light.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reptilians ==&lt;br /&gt;
[[File:FullLizard.png|100px|right]]&lt;br /&gt;
Reptile-like humanoids with sharp claws, tough scales, and an appetite for raw meat. Their unarmed melee attacks do slash instead of blunt damage. Onions, coffee, and tea are poisonous to them and they are unable to consume grain, dairy, or any overly processed products.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming conventions:&#039;&#039;&#039; Verbal (ex. Eats-The-Mouse)&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* They can eat raw meat and drink blood without ill effects.&lt;br /&gt;
* They do slash instead of blunt damage on unarmed attacks.&lt;br /&gt;
* They can have both hands free while pulling anything, thanks to their tail.&lt;br /&gt;
* They have about 75 °C higher heat threshold than other species before starting to take damage.&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
* Their diet is highly restricted to only meat and fruits.&lt;br /&gt;
* They will begin freezing and getting slowed down from cold temperatures at 20 °C higher than other species.&lt;br /&gt;
* They take 30% more cold damage.&lt;br /&gt;
* Ingesting [[theobromine]]- and [[allicin]]-containing products (ex. chocolate, tea, coffee, onion, garlic) will poison them.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Organs of Reptilians&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Organ !! Purpose&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Heart-off.png|50px]]&lt;br /&gt;
|| Heart || Determines the efficiency of blood pumping. A healthy heart means a healthier body.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:OrganHumanBrain.png|50px]]&lt;br /&gt;
 || Brain || The center of self, the most important part of any individual. Determines who inhabits and controls the body.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Lung-L.png|50px]]&lt;br /&gt;
 || Lungs || Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Stomach.png|50px]]&lt;br /&gt;
 || Stomach || Aids in the digestion of foods, liquids, and reagents in the body. Able to digest raw meat without issue. Poisoned by theobromine and allicin.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Kidney-L.png|50px]]&lt;br /&gt;
 || Kidneys || Filter the vital fluids of any toxins they might contain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Liver.png|50px]]&lt;br /&gt;
 || Liver || Contains enzymes that aid in certain biological processes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Eye-L.png|50px]]&lt;br /&gt;
 || Eyes || Allow for visual information to be extracted from an organism&#039;s environment via light.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Slimes ==&lt;br /&gt;
[[File:Fullslime.png|100px|right]]&lt;br /&gt;
Gelatinous humanoid masses of goo, who breathe [[nitrogen]] instead of [[oxygen]] and exhale [[nitrous oxide]]. They are naturally vulnerable to both high- and low-pressure barotrauma but their elastic form makes them resistant to blunt damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming conventions:&#039;&#039;&#039; Onomatopoeic (ex. Foolp, Blorp)&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* They have double the natural regeneration rate (8.4/min, compared to the average of 4.2/min) and start regenerating from below 65 damage, compared to the standard 20.&lt;br /&gt;
* They take 40% less blunt damage.&lt;br /&gt;
* They breathe at a much slower rate. &lt;br /&gt;
* While suffocating, they take 80% less asphyxiation damage.&lt;br /&gt;
* They can process up to 6 reagents, compared to the normal 2.&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
* They take 20% more slash and piercing damage.&lt;br /&gt;
* They take 50% more cold damage.&lt;br /&gt;
* They take minor heat damage from water splashed or sprayed onto them. Notably, Slime people still need to drink water.&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
* They breathe nitrogen instead of oxygen, making less tanks available to them.&lt;br /&gt;
* They have a 2x3 inventory space in their body, which anyone can access and steal from.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Organs of Slime people&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Organ !! Purpose&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Heart-off.png|50px]]&lt;br /&gt;
|| Heart || Determines the efficiency of blood pumping. A healthy heart means a healthier body.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:OrganHumanBrain.png|50px]]&lt;br /&gt;
 || Brain || The center of self, the most important part of any individual. Determines who inhabits and controls the body.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Lung-L.png|50px]]&lt;br /&gt;
 || Lungs || Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Stomach.png|50px]]&lt;br /&gt;
 || Stomach || Aids in the digestion of foods, liquids, and reagents in the body.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Kidney-L.png|50px]]&lt;br /&gt;
 || Kidneys || Filter the vital fluids of any toxins they might contain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Liver.png|50px]]&lt;br /&gt;
 || Liver || Contains enzymes that aid in certain biological processes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Eye-L.png|50px]]&lt;br /&gt;
 || Eyes || Allow for visual information to be extracted from an organism&#039;s environment via light.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Diona ==&lt;br /&gt;
[[File:Fulldiona.png|100px|right]]&lt;br /&gt;
Tree-like plant people whose bodies react with fertilizer and weed-killing chemicals similar to regular plants. They cannot wear shoes and have a relatively high resistance to brute damage. They also have [[sap]] instead of {{Cl|blood|Blood}}, and require significantly more water to stay hydrated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming conventions:&#039;&#039;&#039; Qualic (ex. A Peaceful Sunrise)&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* They take 30% less blunt damage.&lt;br /&gt;
* They take 20% less slash damage.&lt;br /&gt;
* While suffocating, they take half the normal asphyxiation damage.&lt;br /&gt;
* They are heavier than other species and can pull objects faster but are themselves slower to pull.&lt;br /&gt;
* They are unaffected by the slowdown from kudzu.&lt;br /&gt;
* They can process up to 6 reagents, compared to the normal 2.&lt;br /&gt;
* They can breathe [[carbon dioxide]].&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
* They take 50% more heat damage.&lt;br /&gt;
* They take 20% more shock damage.&lt;br /&gt;
* They are unable to wear any shoes to protect their feet from debris and shards, and are unable to gain any benefit from them (like from magboots or speedboots). Wearing a hardsuit can protect their feet.&lt;br /&gt;
* If they take enough heat damage, they will ignite and catch on fire. The severity of the fire depends on the amount of heat damage being dealt; a laser rifle will not burn as much compared to a vintage laser pistol or X-ray rifle.&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
* They can gib themselves into Nymphs after death. Doing this will heal them from all injuries and can even revive them from potentially unrevivable situations (ex. radiation damage), but it takes 10 minutes until they can reform back into a full Diona. This also leaves them vulnerable to other dangers in the meantime, such as spacing. The new Diona body will be different from their old one, including a different name, traits (such as gender), and even entirely new DNA and fingerprints. However, they will keep their knowledge, as per specific server death rules.&lt;br /&gt;
** There are normally 3 pet-like Nymphs. The player takes control of the main &amp;quot;brain&amp;quot; Nymph (the only one able to talk), while the other two can be taken over and eventually reformed by [[ghost]]s if given [[cognizine]]. A [[Zombie|zombified]] Diona is able to split once dead (or after giving up and returning to body) and the resulting Nymphs will be zombified, though unable to reform.&lt;br /&gt;
&lt;br /&gt;
* They are affected by chemicals that affect plants (excluding [[unstable mutagen]]), this means that they can heal and benefit from fertilizers (ex. [[robust harvest]] can heal all brute and poison damage). However, plant toxins and pesticides will damage them.&lt;br /&gt;
* Extreme overdose of robust harvest (80u or more) will polymorph the Diona into a stationary tree, which can be reverted back into the Diona by chopping it down. Robust harvest will also deal significant heat damage upon 30u overdoses.&lt;br /&gt;
* They can root themselves in the ground to gain magboot-like effects (no slipping and a minor speed decrease) but this will cause them to absorb any chemicals on the ground, including potentially toxic compounds.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Organs of Diona&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Organ !! Purpose&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Heart-off.png|50px]]&lt;br /&gt;
|| Heart || Determines the efficiency of blood pumping. A healthy heart means a healthier body.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Brain-pl.png|50px]]&lt;br /&gt;
|| Diona Brain || The center of self, the most important part of any individual. Determines who inhabits and controls the body. Functionally identical to the other humanoid brains.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Lung-L.png|50px]] &lt;br /&gt;
|| Lungs || Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Stomach-pl.png|50px]]&lt;br /&gt;
|| Diona Stomach || Aids in the digestion of foods, liquids, and reagents in the body. Due to its plantlike nature, it can digest fertilizers and weedkillers similar to the ways a plant would. Still capable of metabolizing medicine meant for animals.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Kidney-L.png|50px]] &lt;br /&gt;
|| Kidneys || Filter the vital fluids of any toxins they might contain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Liver.png|50px]]&lt;br /&gt;
|| Liver || Contains enzymes that aid in certain biological processes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Eye-L-pl.png|50px]] &lt;br /&gt;
|| Diona Eyes || Allow for visual information to be extracted from an organism&#039;s environment via light. Functionally identical to other humanoid eyeballs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dwarves ==&lt;br /&gt;
[[File:Dwarffull.png|100px|right]]&lt;br /&gt;
A stout and stalwart species quite similar to humans, save for their diminutive stature, as well as a propensity for alcohol and strong Scottish accents. Alcohol is able to heal their injuries. Their small size makes them easier for most species to shove them over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming convention:&#039;&#039;&#039; Common, with a preference for Celtic names (ex. Brian O&#039;Finnegan)&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* They take 80% less poison damage from overdosing on [[ethanol]] and they cannot vomit from it.&lt;br /&gt;
* When overdosing on ethanol, they will heal a small amount of brute damage.&lt;br /&gt;
* They have a 50% larger stomach size capacity for reagents (75u, compared to the standard 50u maximum).&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
* They are more lightweight, making them both easier to drag, and slower to drag others and objects.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Organs of Dwarves&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Organ !! Purpose&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Heart-off.png|50px]]&lt;br /&gt;
|| Heart || Determines the efficiency of blood pumping. A healthy heart means a healthier body.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OrganHumanBrain.png|50px]]&lt;br /&gt;
 || Brain || The center of self, the most important part of any individual. Determines who inhabits and controls the body.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Lung-L.png|50px]] &lt;br /&gt;
 || Lungs || Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Stomach.png|50px]]&lt;br /&gt;
 || Stomach || Aids in the digestion of foods, liquids, and reagents in the body. Somehow capable of metabolizing alcohol as a healing agent(?)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Kidney-L.png|50px]]&lt;br /&gt;
 || Kidneys || Filter the vital fluids of any toxins they might contain.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Liver.png|50px]]&lt;br /&gt;
 || Liver || Contains enzymes that aid in certain biological processes. &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Eye-L.png|50px]]&lt;br /&gt;
 || Eyes || Allow for visual information to be extracted from an organism&#039;s environment via light.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arachnids ==&lt;br /&gt;
[[File:Arachnid-full.png|100px|right]]&lt;br /&gt;
Arachnids cut a striking figure with their pressure-resistant exoskeletons and extra arms. Possibly related to the space spiders and giant tarantulas found in outer space. Thanks to their similarly robust digestive systems, they are able to consume raw food without the risk of disease. &lt;br /&gt;
&lt;br /&gt;
They have two extra pocket slots formed by webs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming conventions:&#039;&#039;&#039; Names of spiders, typically scientific names (ex. Dysdera Andohahela)&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* At the expense of hunger, they can weave silk, which can be used craft various objects, like furniture, cloth, clothes, walls, and even shields. This can help them handle some critical situations, like crafting a winter coat when temperature drops or sealing a spaced area. Only Arachnids are able to utilize the silk for crafting.&lt;br /&gt;
* They can eat raw meat and drink blood without ill effects.&lt;br /&gt;
* They deal piercing instead of blunt damage on unarmed attacks.&lt;br /&gt;
* They have an additional 2 free pocket slots, visible to everyone upon inspection.&lt;br /&gt;
* They have an immunity to [[mechanotoxin]], a venom produced by most spiders (excluding Shiva).&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
&lt;br /&gt;
* While suffocating, takes 50% more asphyxiation damage and recovers at half speed.&lt;br /&gt;
* They have blue blood, requiring [[copper]] instead of [[iron]] to regenerate it. Iron will poison them instead.&lt;br /&gt;
* Ingesting [[theobromine]]- and [[allicin]]-containing products (ex. chocolate, tea, coffee, onion, garlic) will poison them.&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
* They have a 50% slower reagent metabolism rate than other species (30s delay). This makes it take extra time for medicines to work and for them to satiate their thirst and hunger, but also delays the effects of poisons. This has no effect on externally applied reagents, so spilling acid on an Arachnid will kill them just the same as anyone else.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Organs of Arachnids&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Organ !! Purpose&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Heart-off.png|50px]]&lt;br /&gt;
|| Heart || Determines the efficiency of blood pumping. A healthy heart means a healthier body. Pumps copper instead of iron, looks funny (does not use standard heart sprite).&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OrganHumanBrain.png|50px]]&lt;br /&gt;
 || Brain || The center of self, the most important part of any individual. Determines who inhabits and controls the body.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Lung-L.png|50px]] &lt;br /&gt;
 || Lungs || Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Stomach.png|50px]]&lt;br /&gt;
 || Stomach || Aids in the digestion of foods, liquids, and reagents in the body. Able to digest raw meat without issue. Poisoned by theobromine and allicin.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Kidney-L.png|50px]]&lt;br /&gt;
 || Kidneys || Filter the vital fluids of any toxins they might contain.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Liver.png|50px]]&lt;br /&gt;
 || Liver || Contains enzymes that aid in certain biological processes.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Eyeball-l-a.png|50px]]&lt;br /&gt;
 || Eyes || Allow for visual information to be extracted from an organism&#039;s environment via light. Now with four times the efficiency.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Moths ==&lt;br /&gt;
[[File:Fullmoth.png|100px|right]]&lt;br /&gt;
Moths are an insectoid species, with wings that allow them greater control in zero gravity than other species and a natural resistance to cold, which helps greatly in a space environment. This comes at the cost of heat being significantly more dangerous to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming convention:&#039;&#039;&#039; Common, with a preference for light-related names (ex. Lucas Lightseeker)&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* They take 30% less cold damage.&lt;br /&gt;
* They will start freezing and getting slowed down from cold at 20 °C lower than other species.&lt;br /&gt;
* They have increased acceleration when in 0-G environments.&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
* Their diet is restricted to cloth, including clothing, gloves, and other wearable items. Chefs can prepare moth-specific foods for them.&lt;br /&gt;
* They will start taking heat damage at 5 °C lower than other species.&lt;br /&gt;
* They take 20% more heat damage.&lt;br /&gt;
* Additionally, when directly on fire, they take 2.5 times more heat damage.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Organs of Moths&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Organ !! Purpose&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Heart-off.png|50px]]&lt;br /&gt;
|| Heart || Determines the efficiency of blood pumping. A healthy heart means a healthier body.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:OrganHumanBrain.png|50px]]&lt;br /&gt;
 || Brain || The center of self, the most important part of any individual. Determines who inhabits and controls the body.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Lung-L.png|50px]] &lt;br /&gt;
 || Lungs || Determines the rate of breathing. Unhealthy lungs may result in the body getting less O2 than it needs.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Stomach.png|50px]]&lt;br /&gt;
 || Moth Stomach || Aids in the digestion of cloth and reagents in the body. Finds non-cloth foods repulsive.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Kidney-L.png|50px]]&lt;br /&gt;
 || Kidneys || Filter the vital fluids of any toxins they might contain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Liver.png|50px]]&lt;br /&gt;
 || Liver || Contains enzymes that aid in certain biological processes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Eye-L.png|50px]]&lt;br /&gt;
 || Eyes || Allow for visual information to be extracted from an organism&#039;s environment via the light.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vox ==&lt;br /&gt;
&#039;&#039;This species is not recommended for new players.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Fullvox.png|100px|right]]&lt;br /&gt;
Vox are raptor-like creatures that can only breathe nitrogen, as oxygen is very hazardous to their health, to the point where they take ticking poison damage as long as they&#039;re exposed to the air with even trace of oxygen within it. To counteract this, they must either be in a pure nitrogen environment or, more commonly, breathing from a nitrogen tank, one of which is provided to them at the start of each round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming conventions:&#039;&#039;&#039; Repetitive polysyllabic mononyms (ex. Hirixashahre, Xapikrikrik) &lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* They do slash instead of blunt damage on unarmed attacks.&lt;br /&gt;
* They can eat trash (ex. egg shells) and raw meat, and drink blood and welding fuel without ill effects.&lt;br /&gt;
* They regenerate all poison damage below 20, allowing them to take off their masks for up to 30 seconds, regenerating the damage over 2 minutes.&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
* Oxygen is toxic to them. They require to have internals on at all times, only taking them off when they need to ingest anything. There are alternative ways to get reagents into their bodies without need to turn off the internals, like injection.&lt;br /&gt;
* Ingesting [[theobromine]]- and [[allicin]]-containing products (ex. chocolate, tea, coffee, onion, garlic) will poison them.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Organs of Vox&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Organ !! Purpose&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Heart-off.png|50px]]&lt;br /&gt;
|| Heart || Determines the efficiency of blood pumping. A healthy heart means a healthier body.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:OrganHumanBrain.png|50px]]&lt;br /&gt;
 || Brain || The center of self, the most important part of any individual. Determines who inhabits and controls the body.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Lung-L.png|50px]] &lt;br /&gt;
 || Vox Lungs || Determines the rate of breathing. Unhealthy lungs may result in the body getting less N2 than it needs. Generates toxins when O2 is breathed in.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Stomach.png|50px]]&lt;br /&gt;
 || Stomach || Aids in the digestion of foods, liquids, and reagents in the body.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Kidney-L.png|50px]]&lt;br /&gt;
 || Kidneys || Filter the vital fluids of any toxins they might contain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Liver.png|50px]]&lt;br /&gt;
 || Liver || Contains enzymes that aid in certain biological processes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Eye-L.png|50px]]&lt;br /&gt;
 || Eyes || Allow for visual information to be extracted from an organism&#039;s environment via light.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jonttte</name></author>
	</entry>
	<entry>
		<id>https://paradise14.org/wiki/index.php?title=Vulpkanin&amp;diff=20886</id>
		<title>Vulpkanin</title>
		<link rel="alternate" type="text/html" href="https://paradise14.org/wiki/index.php?title=Vulpkanin&amp;diff=20886"/>
		<updated>2026-10-31T10:55:54Z</updated>

		<summary type="html">&lt;p&gt;Jonttte: Planned porting of Vulpkanin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Porting&lt;br /&gt;
| feature  = Vulpkanin&lt;br /&gt;
| original = Vulpkanin&lt;br /&gt;
| status   = planned&lt;br /&gt;
| notes    = Part of the Minimum Viable Product list.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jonttte</name></author>
	</entry>
	<entry>
		<id>https://paradise14.org/wiki/index.php?title=Vulpkanin&amp;diff=20885</id>
		<title>Vulpkanin</title>
		<link rel="alternate" type="text/html" href="https://paradise14.org/wiki/index.php?title=Vulpkanin&amp;diff=20885"/>
		<updated>2026-10-31T10:55:03Z</updated>

		<summary type="html">&lt;p&gt;Jonttte: Created page with &amp;quot;Vulpkanin&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vulpkanin&lt;/div&gt;</summary>
		<author><name>Jonttte</name></author>
	</entry>
	<entry>
		<id>https://paradise14.org/wiki/index.php?title=Plasmaman&amp;diff=20884</id>
		<title>Plasmaman</title>
		<link rel="alternate" type="text/html" href="https://paradise14.org/wiki/index.php?title=Plasmaman&amp;diff=20884"/>
		<updated>2026-10-31T10:54:49Z</updated>

		<summary type="html">&lt;p&gt;Jonttte: Planned porting of Plasmaman&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Porting&lt;br /&gt;
| feature  = Plasmaman&lt;br /&gt;
| original = Plasmaman&lt;br /&gt;
| status   = planned&lt;br /&gt;
| notes    = Part of the Minimum Viable Product list.&lt;br /&gt;
| pr = 20&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jonttte</name></author>
	</entry>
	<entry>
		<id>https://paradise14.org/wiki/index.php?title=Plasmaman&amp;diff=20883</id>
		<title>Plasmaman</title>
		<link rel="alternate" type="text/html" href="https://paradise14.org/wiki/index.php?title=Plasmaman&amp;diff=20883"/>
		<updated>2026-10-31T10:52:11Z</updated>

		<summary type="html">&lt;p&gt;Jonttte: Created page with &amp;quot;Plasmaman&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Plasmaman&lt;/div&gt;</summary>
		<author><name>Jonttte</name></author>
	</entry>
	<entry>
		<id>https://paradise14.org/wiki/index.php?title=Kidan&amp;diff=20882</id>
		<title>Kidan</title>
		<link rel="alternate" type="text/html" href="https://paradise14.org/wiki/index.php?title=Kidan&amp;diff=20882"/>
		<updated>2026-10-31T10:51:27Z</updated>

		<summary type="html">&lt;p&gt;Jonttte: Planned porting of Kidan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Porting&lt;br /&gt;
| feature  = Kidan&lt;br /&gt;
| original = Kidan&lt;br /&gt;
| status   = planned&lt;br /&gt;
| notes    = Part of the Minimum Viable Product list.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jonttte</name></author>
	</entry>
	<entry>
		<id>https://paradise14.org/wiki/index.php?title=Kidan&amp;diff=20881</id>
		<title>Kidan</title>
		<link rel="alternate" type="text/html" href="https://paradise14.org/wiki/index.php?title=Kidan&amp;diff=20881"/>
		<updated>2026-10-31T10:50:48Z</updated>

		<summary type="html">&lt;p&gt;Jonttte: Created page with &amp;quot;Kidan&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kidan&lt;/div&gt;</summary>
		<author><name>Jonttte</name></author>
	</entry>
	<entry>
		<id>https://paradise14.org/wiki/index.php?title=IPC&amp;diff=20880</id>
		<title>IPC</title>
		<link rel="alternate" type="text/html" href="https://paradise14.org/wiki/index.php?title=IPC&amp;diff=20880"/>
		<updated>2026-10-31T10:50:16Z</updated>

		<summary type="html">&lt;p&gt;Jonttte: Planned porting of IPC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Porting&lt;br /&gt;
| feature  = IPC&lt;br /&gt;
| original = IPC&lt;br /&gt;
| status   = planned&lt;br /&gt;
| notes    = Part of the Minimum Viable Product list.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jonttte</name></author>
	</entry>
	<entry>
		<id>https://paradise14.org/wiki/index.php?title=IPC&amp;diff=20879</id>
		<title>IPC</title>
		<link rel="alternate" type="text/html" href="https://paradise14.org/wiki/index.php?title=IPC&amp;diff=20879"/>
		<updated>2026-10-31T10:49:25Z</updated>

		<summary type="html">&lt;p&gt;Jonttte: Created page with &amp;quot;IPC&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;IPC&lt;/div&gt;</summary>
		<author><name>Jonttte</name></author>
	</entry>
	<entry>
		<id>https://paradise14.org/wiki/index.php?title=Skrell&amp;diff=20878</id>
		<title>Skrell</title>
		<link rel="alternate" type="text/html" href="https://paradise14.org/wiki/index.php?title=Skrell&amp;diff=20878"/>
		<updated>2026-10-31T10:48:03Z</updated>

		<summary type="html">&lt;p&gt;Jonttte: Added original para13 wiki link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Porting&lt;br /&gt;
| feature  = Skrell&lt;br /&gt;
| original = Skrell&lt;br /&gt;
| status   = planned&lt;br /&gt;
| notes    = Part of the Minimum Viable Product list.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jonttte</name></author>
	</entry>
	<entry>
		<id>https://paradise14.org/wiki/index.php?title=Drask&amp;diff=20877</id>
		<title>Drask</title>
		<link rel="alternate" type="text/html" href="https://paradise14.org/wiki/index.php?title=Drask&amp;diff=20877"/>
		<updated>2026-10-31T10:47:22Z</updated>

		<summary type="html">&lt;p&gt;Jonttte: Planned porting of Drask&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Porting&lt;br /&gt;
| feature  = Drask&lt;br /&gt;
| original = Drask&lt;br /&gt;
| status   = planned&lt;br /&gt;
| notes    = Part of the Minimum Viable Product list.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jonttte</name></author>
	</entry>
</feed>