Chief Engineer

From Paradise 14 Wiki
(Redirected from CE)
Jump to navigation Jump to search

Imported Page This page has been imported from Wizden's SS14 wiki with no or minimal edits.
The page might not include changes made for the Paradise 14 Server. It might also contain missing links, missing images or otherwise not live up to Paradise Wiki standards.
The page may be updated or deleted without notice.


Undefined Department


Chief Engineer

Superiors: Captain
Difficulty: Hard
Guides: Guide to Construction, Guide to Power, Guide to Atmospherics
Access: Command, Chief Engineer, Atmospherics, Engineering, Maintenance, External, Brig, Cryogenics
Duties: Manage the Engineering department. Maintain and fix the station.
Subordinates: Atmospheric Technician, Station Engineer, Technical Assistant
Radio:* common

  • cmd
  • eng


Chief Engineer is a job in the Command department, and is the head of the Engineering department.

As the Chief Engineer (abbreviated CE), you will generally be directing your subordinates to handle matters like setting up power sources and atmos distribution, fixing hull breaches, and responding to department requests. Additionally, you will personally handle more sensitive matters like fixing broken-into secure areas, re-assigning airlock accesses, managing telecoms outages or backups, and more. Other department heads may also call on you or your staff to make department modifications, such as demolishing walls or building new areas.

The Chief Engineer and their department are commonly targeted by disgruntled individuals, as their department contains useful tools and equipment. In addition, the Engineering department contains sensitive equipment like the AME, Atmos distro, Singularity/Tesla, Gravity Generator, and telecoms,<ref>engineering department responsibilities</ref> which can be extremely disruptive or destructive to the station if sabotaged or misused.

Equipment

Chief Engineer's Toolbelt

The Chief Engineer's Toolbelt comes with a variety of experimental equipment, allowing them to take care of matters quickly.

  1. Jaws of life - Serves both as an improved crowbar and an improved wirecutter. The tool can also slowly pry open powered unbolted doors.
  2. Power Drill - Serves both as an improved screwdriver and an improved wrench.
  3. Experimental Welding Tool - It welds faster and uses less fuel, and regenerates fuel over time. Note: While it is "less dangerous" to the eyes, it still is dangerous. You should always be wearing your goggles.
  4. Multitool - Links and lists station electronics and devices, as well as pulsing wires on maintenance panels.
  5. Holofan Projector - Generates a passable wall that blocks atmospheric gases, needed for managing spacings and floods.
  6. T-Ray scanner - Allows you to see pipes, wiring, and tubing underneath station tiles.
  7. Gas Analyzer - Analyzes the contents of a container, pipe, or atmosphere.

A note that because of the space saving of your experimental tools, you'll have a 2x2 space on your toolbelt, perfect for your Rapid Construction Device (RCD).

Suit Locker

The Chief Engineer is provided the Chief Engineer's Hardsuit, a special hardsuit with greater resistances to a wide variety of damage types and increased mobility. It is generally a good idea to wear this all the time, as you are commonly working in hostile environments.

The Chief Engineer's hardsuit provides complete immunity to radiation, 80% resistance to explosions, 60% resistance to heat, 30% resistance to caustic damage, and 20% resistance to blunt, slash, and piercing damage.

Accompanying your hardsuit, the CE is also provided with Advanced Magboots (colloquially known as jayz), which do not slow down the wearer. Being such a powerful item, your jayz are a prime target for Passengers.

In the CE's suit locker is also an oxygen tank and a Void Jetpack. They are the same in terms of gas capacity, but the Void Jetpack is a jetpack, so it's useful to wear this instead and use it as a breathing source capable of emergency mobility. It's important to note that the Void Jetpack comes filled with an oxygen/nitrogen air mix at high output pressureconfirmation needed, so it is wise to dump this out and refill it with oxygen or nitrogen, and change the pressure back to the standard 101.325 kPa. If you refill the Void Jetpack to maximum capacity using supercooled oxygen or nitrogen (70.3 K) you can safely lower the output pressure to just 5.3 kPaconfirmation needed.

Chief Engineer's Locker

The Chief Engineer's locker is stocked with important equipment. You'll want to take most of it with you. It has:

  1. Insulated Gloves - Important, as this keeps you from frying, and you don't start out with them at the beginning of your shift!
  2. Chief Engineer's Rubber Stamp - Important for stamping documents.
  3. rcd - Enables quick fixes for spacings.
  4. Access Configurator - Important for configurating airlock accesses.
  5. Engineering Door Remote - Important for remotely opening/closing and bolting doors in the engineering departments and other doors across the station. Note: This remote has its own accesses, so if you lose this, someone has access to your department and office!
  6. Engineering Encryption Key Box - Contains spare encryption keys for your department's comms. May be important for fixing sabotaged telecoms, but you will likely be using a master encryption key provided by the Head of Personnel for that instead.
  7. Compressed Matter - Ammo for the RCD. Might as well take this with you.
  8. Cigar Case - Contains 8 standard cigars. Not on all stations. Relax and smoke a few. Calm before the storm.
  9. Engineering Goggles - Useless, as you're already wearing a pair when the shift starts.

Chief Engineer's Dresser

The Chief Engineer's Dresser contains all the attire to let the entire station know you're the one that controls their air privileges, as well as the giant melting ball of electricity. It has a Cloak, Mantle, and Beret in the CE's fashion. It may also come with a CE's bedsheet.

It's important to note that the CE comes equipped with a hard hat at the start of the shift. If you use this or the Beret, be careful, as it blocks the deployment of your hardsuit helmet.

Chief Engineer's Office

The Chief Engineer's office is a nice little cozy room, a place of serene solitude compared to out there. Every station is different, but it can have:

  • the Chief Engineer's Locker, Suit Locker, and Dresser
  • a Fax Machine
  • an RCD, with extra compressed matter
  • a stack of LV, MV, and HV wire
  • Power Monitoring and Solar Control computers
  • an instrument for performing rituals to Lord Tessloth
  • Polly, the pet parrot
  • an Intercom
  • extra Engineering Goggles
  • a Cell Charger or Recharger
  • a pAI

Responsibilities

The Chief Engineer is ultimately responsible for all of the separate tasks of the engineering department. Their main job in this regard is to direct their staff to efficiently work on these tasks, assist with essential power or atmosphere setup tasks if the engineers are unable, and respond to station emergencies (especially ones caused by engineering). Monitoring the various engineering consoles is the fastest way to understand the status of all parts of the station.

Power

Main article: Power

Easy power sources like the AME should be setup at the start of the shift so that time can be spent setting up permanent power sources like the TEG, Gravitational Singularity Engine, or the Tesla Generator. The Chief Engineer can forbid or allow these sources of power at their discretion, unless overridden by the Captain.

Atmosphere

Main article: Atmospherics#Atmosia

It is essential that the atmosphere of the station is maintained. The CE should check that distro and waste loops are set up correctly after the start of the shift using the atmospheric network monitor computer. Also, the atmospheric alerts console monitors air sensors across the station to find potential pressure or gas mix issues.

Hull

The station hull must be maintained. The CE will direct Atmospheric Technicians and Station Engineers to spaced areas to restore hull and pressure.

Important Notes/Recap

  • During a catastrophic event, such as a bombing, major power, atmosphere, or hull failure, you should declare a code yellow and announce what's going on. This tells your station what's happening and gets the attention of your engineers, although 99% of the time they are probably very busy fixing the problem already. A code yellow also bumps you up a level on the chain of command as per Alert Procedures, so don't be scared now! You're on the big stage!
  • Due to your hardsuit's complete immunity to radiation, you are the best person for the job when it comes to refilling Radiation Collectors if you're running the singularity, especially if they're outside. Radiation Suits are not spacefaring, and standard Engineering Hardsuits are not completely immune to radiation.
  • Most of the equipment you carry on you or in your office is valuable, so be careful and hold onto it! Try not to be lured into maintenance tunnels by a Passenger or Chef as you're probably going to get ambushed.
  • Be careful responding to a Telecoms sabotage. Never go alone, buddy up with another engineer to investigate the issue.

Template:Role Navbox