Quartermaster

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Undefined Department


Quartermaster

Superiors: Captain
Difficulty: Hard
Guides: This is the guide.
Access: Cargo, Command, External, Maintenance, Quartermaster, Salvage
Duties: Manage the Cargo department. Ensure that bounties are completed, mail is delivered, and other departments have the resources they need. Keep track of who is placing orders for what, and why.
Subordinates: Cargo Technician, Salvage Specialist
Radio:* common

  • cmd
  • sup


Quartermaster is a job in the Command department, and is the head of the Cargo department.

The Quartermaster (often shorted to QM) doesn't have responsibilities much more complicated than a normal Cargo Technician's, but you're expected to keep the Cargo department working smoothly and efficiently. Aside from delegating your employees, this mostly entails keeping track of what supplies the crew needs, what supplies they're likely to need in the future, what supplies they're likely to need in an emergency, and what supplies they do NOT need (whether out of safety concerns or budget concerns).

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Equipment

Equipment
Image Name Description
QM PDA Your PDA, comes preinstalled with an AstroNav GPS Cartridge, giving GPS capability.
AstroNav GPS Cartridge Gives a PDA GPS functionality.
Supply Door Remote A door remote, which can control any door with Cargo, Salvage, or Quartermaster access.
Requisition Digi-board A robust clipboard, which can remotely process orders, as well as carrying your pens and papers.
Stamps A trio of stamps the Quartermaster has in their locker, labelled 'APPROVED', 'DENIED', and 'Quartermaster' respectively.
Quartermaster's Golden Knuckle Dusters A weapon that goes in your glove slot that allows your unarmed attacks to do 14 blunt per hit as well as attacking 1.5 times per second.

Your responsibilities

As mentioned above, your work does not differ much from a normal Cargo Technician's, but this does not mean that QM does not have a bigger say over the state of their department. Instruct or scold your department members whenever something goes wrong or they slack off on their job. Deny or approve any proposals to furnish cargo with questionable machines or objects. Make sure that cargo is operating smoothly enough that orders are processed and sent to the departments that requested them in a timely manner.

Keeping Cargo tidy

An example of a messy Cargo

You're required to keep your department in check, so everything remains properly productive and in the place it should be.

Make sure your workers aren't spending funds on pointless requests or items that they aren't supposed to own. Try to prioritize important requests (Station Engineers requiring building materials) over trivial ones (the Clown wants 10 crates of monkey cubes). It's important to note that a lot of spare materials can be found via wreck salvaging, so make sure the Salvage Specialists are doing their job.

Make sure to organize any spare items that might be making a mess on the floor. Use a screwdriver to take crates apart, or construct more if you are running out of room. Put whatever you don't need on tables or inside other crates.

Try to encourage your workers to properly fill out information for cargo orders - those can be quite useful, even if you normally don't even glance at them. Every crate you order has a label that you can file away for your records.

Don't give out salvage hardsuits to everyone - you might find more eventually, but you still have a very limited amount of them. These should be kept within the salvage suit storage units when not in use.

Make sure to properly train your workers on how airlocks work, so you don't accidentally space the department - after all, it's a health hazard for other people inside.

Remember! As a department head you can demote and kick people out of your department if they don't listen or work against you, just make sure you have a proper reason.

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