Science

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Template:Callout Welcome to the Science department!

One second you might be excitedly stumbling onto a money printing artifact. The next moment that same artifact turns the Science department into a crater. This department is all about throwing caution to the wind all while you scream "In the name of science!"

Science, also called Research and Development, R&D, or RnD, is a large department that revolves around the acquisition and use of research points to gain new technologies for the station. The department is composed of three subdepartments—Anomalous Research, Xenoarcheology, and Robotics—and it's staffed by the Research Director, scientists, and research assistants, with cyborgs being manufactured by the department.

Template:TOC

Subdepartments

Anomalous Research

A picture of the anomaly generator

Anomalous Research is focused around the containment and manipulation of various unique anomalies. It's one of R&D's main ways to harvest research points, and the leading cause of headaches in captains of non-coordinated stations. These anomalies can be extremely dangerous to the station if left alone, so be careful!

Xenoarcheology

A picture of a artifact

Xenoarcheology is the other main methodology for producing research points. This methodology for harvesting is simultaneously safer for the station and more dangerous for Science personnel. Xenoarcheology involves a lot of trial and error to figure out to activate alien artifacts, which can be really mild or really dangerous.

Robotics

A picture of a Cyborg with the generic chassis

Robotics is the synthetic lifeblood of the station. Robotics strives to create as many synthetic lives as they can to help the station and its crew. Roboticists can make small and helpful bots, such as medibots. They may also focus on more expensive creations like Cyborgs and mechs, such as the Ripley APLU.

Staff

Research Director

A picture of the many looks of the Research Director

The Research Director (often shortened to RD) is in charge of the Science department and oversees the duties of Research and Development.

While they will ideally have Scientists under them to aid in research, they are expected to have at least a fundamental understanding of how to operate their department. The Research Director will be focusing on teaching any staff that needs assistance. The Research Director is also expected to lead the team through a path of research through the Research Tree. The Research Director might also have to pick up any role that is missing so that the department remains functional.

Scientist

A picture of what a Scientist cold look like

Scientists follow guidance, direction, and tasks assigned by the Research Director.

Scientists are usually tasked with providing research points by researching artifacts or studying anomalies. Scientists may also be tasked with building and providing various high tech tools, weapons, equipment, and machines to the other various departments. It's important as a scientist to be kind to your colleagues, provide gifts for others, and throw caution to the wind in the name of science!

Research Assistant

What a Research Assistant could look like

Research assistants follow guidance, direction, and tasks assigned by the Research Director and Scientists.

Research assistants are usually tasked with providing research points by researching artifacts or studying anomalies. Feel free to ask someone higher up if you get confused on what to do or how to do something. Study, learn, and watch your teacher blow up the Science department while trying to teach you artifacts!

Cyborg

A picture of a Cyborg with the generic chassis

Brought to life by the power of research and technology sits the silicon life of the Cyborg.

The Cyborg is bound by silicon laws that restrict how they can interact with others. With a default "crewsimov" set of laws the cyborg will be out to help the crew in any way they are asked to. Cyborgs typically will report to Science to assist research and in turn gain the benefit of new chassis and modules that will aid their goals.

Researching technologies

Research points are used to unlock new technologies and can be acquired through a few different sources, the most profitable being Xenoarcheology, which is the process of analyzing and activating different randomly generated artifacts that can be found via events, salvage debris, and by ordering them from cargo. Most artifacts have more than one Stimulus-Reaction combination (known scientifically as Nodes), so make sure to scan and activate as many of them as you can before selling it to cargo, or keeping it around because its effects are cool enough to warrant keeping.

Another highly valuable source of research points is Anomalous Research. Most R&D departments come equipped with an Anomaly Generator, Anomalous Particle Emitters (A.P.E.), and Anomaly Vessels, which are used to spawn, interact with, and generate points from anomalies respectively. Anomalies can come in different forms, ranging from raging balls of pink-hot matter to electrically-discharging motes of light to radioactive gravity wells, so make sure to wear some protective gear while studying them.

Research points can also be acquired through research disks, which can be found in maintenance, expeditions, or salvaged from space.

The user interface of the R&D Console
The user interface of the R&D Console

New technologies can be researched in the R&D Console by using previously generated points. When opening the console, it will display the department's current amount of research points, Main Discipline, and tiers for each discipline. On the right side of the console's window is a list of four different technologies, one for each discipline. This list is randomized each time the department researches a new technology, taking from the Researchable Technologies list on the left side. Technologies that have already been researched are listed in the Unlocked Technologies section.

All the progress made by the Science department, including points and technologies, is stored in the R&D server. If the department loses its server, all unlocked technologies will be lost and all connected fabricators will lose the ability to craft items associated with these technologies.

The four disciplines into which technologies are categorized are Industrial, Arsenal, Experimental, and Civilian Services, with the first three being aimed towards the Engineering, Security, and Science departments respectively, while Civilian Services mainly covers Service, with a handful of technologies aimed at Medical and Cargo. A few upgrades benefiting Cargo are also under the Industrial discipline.

Technologies are ranked into three progressive tiers—1, 2, and 3. Generally, higher tier technologies unlock stronger and better equipment than lower tiers. To research higher tier technologies, researchers must increase the tier of the respective discipline, done by researching the majority of technologies available in the prior tier. For example, researching the majority of tier 1 Industrial technologies will allow scientists to the research tier 2 Industrial technologies, but not tier 2 Arsenal, Experimental, or Civilian Services technologies.

Assuming they have enough points, the Science department can research all tier 1 and tier 2 technologies, but increasing a discipline to tier 3 makes it become the department's Main Discipline - generally you can only have one tier 3 discipline. It is possible to get tier 3 technologies from other disciplines, either through gambling with the Technology Disk Terminal or by acquiring multiple R&D servers, as the Main Discipline is only a per-server limit.

List of technologies

Industrial

Tier 1

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Tier 2

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Tier 3

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Arsenal

Tier 1

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Tier 2

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Tier 3

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Experimental

Tier 1

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Tier 2

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Tier 3

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Civilian Services

Tier 1

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Tier 2

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Tier 3

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Alternative Research

Technology Disk Terminal sprite

There is another method to research a technology, and that is using the Technology Disk Terminal. If there is no such console immediately available within the station, it can be created after researching the Tier 1 Experimental technology Alternative Research.

By spending 1000 research points, a technology disk is dispensed, containing the recipe of any single random item of any tier for the lathes to fabricate. The item ranges from a redundant item that has already been researched to highly sought-after and expensive items.

When used early into the round, it may reward the department with end-tier items immediately at the cost of the primary research progress. This is essentially gambling with research points, so ensure that your department agrees with this plan. When used late into the round, it may grant recipes from technologies that have been locked out in favor of the Main Discipline.

Equipment

The Protolathe, Circuit Imprinter, Security Techfab, Medical Techfab, and the Exosuit Fabricator gain new recipes when researching technologies. These machines can only access unlocked recipes if they're connected to the R&D server, so make sure they're set up properly.

The following section will only cover recipes unlocked through research.

Protolathe

A picture of a Protolathe

The Protolathe is a machine capable of printing most researched recipes. Protolathes are mainly found at Science but can sometimes be found in Engineering or on salvage expeditions.

Item Materials needed Technology Tier Research cost Discipline
advanced mineral scanner Template:Item recipe Mass Excavation 2 12,500 Industrial
advanced mop Template:Item recipe Advanced Cleaning 1 10,000 Civilian Services
advanced remote signaller Template:Item recipe Explosive Technology 1 10,000 Arsenal
anomaly locator Template:Item recipe Basic Anomalous Research 1 5,000 Experimental
anomaly scanner Template:Item recipe Basic Anomalous Research 1 5,000 Experimental
asteroid astro-sand Template:Item recipe Faux Astro-Tiles 2 5,000 Civilian Services
astro-grass Template:Item recipe Faux Astro-Tiles 2 5,000 Civilian Services
astro-ice Template:Item recipe Faux Astro-Tiles 2 5,000 Civilian Services
astro-snow Template:Item recipe Faux Astro-Tiles 2 5,000 Civilian Services
backpack water tank Template:Item recipe Advanced Spray 2 10,000 Civilian Services
bag of holding Template:Item recipe Bluespace Storage 3 15,000 Industrial
bluespace beaker Template:Item recipe Bluespace Chemistry 3 10,000 Civilian Services
bluespace syringe Template:Item recipe Bluespace Chemistry 3 10,000 Civilian Services
c.h.i.m.p. handcannon Template:Item recipe Advanced Anomaly Research 2 10,000 Experimental
chemical payload Template:Item recipe Explosive Technology 1 10,000 Arsenal
cryostasis beaker Template:Item recipe Biochemical Stasis 2 7,500 Civilian Services
cryostasis syringe Template:Item recipe Biochemical Stasis 2 7,500 Civilian Services
desynchronizer Template:Item recipe Bluespace Time Manipulation 3 10,000 Experimental
diamond tipped mining drill Template:Item recipe Mass Excavation 2 12,500 Industrial
duffelbag of holding Template:Item recipe Bluespace Storage 3 15,000 Industrial
experimental welding tool Template:Item recipe Advanced Tools 2 10,000 Industrial
flash payload Template:Item recipe Explosive Technology 1 10,000 Arsenal
force field projector Template:Item recipe Deterrence Technologies 2 7,500 Experimental
force gun Template:Item recipe Gravity Manipulation 2 10,000 Experimental
fulton Template:Item recipe Advanced Tools 2 10,000 Industrial
fulton beacon Template:Item recipe Advanced Tools 2 10,000 Industrial
g.o.r.i.l.l.a. gauntlet Template:Item recipe Anomaly Core Harnessing 1 10,000 Experimental
handheld mass scanner Template:Item recipe Space Scanning 1 5,000 Industrial
high-capacity power cell Template:Item recipe Advanced Powercells 1 7,500 Industrial
holofan projector Template:Item recipe Advanced Atmospherics 2 7,500 Industrial
hyper-capacity power cell Template:Item recipe Optimized Microgalvanism 3 10,000 Industrial
jaws of life Template:Item recipe Advanced Tools 2 10,000 Industrial
jungle astro-grass Template:Item recipe Faux Astro-Tiles 2 5,000 Civilian Services
magboots Template:Item recipe Localized Magnetism 1 7,500 Experimental
mega spray bottle Template:Item recipe Advanced Cleaning 1 10,000 Civilian Services
microreactor power cell Template:Item recipe Optimized Microgalvanism 3 10,000 Industrial
mineral Scanner Template:Item recipe Salvage Equipment 1 7,500 Industrial
mini syringe Template:Item recipe Syringe Gun 3 15,000 Civilian Services
mining drill Template:Item recipe Salvage Equipment 1 7,500 Industrial
moon boots Template:Item recipe Localized Magnetism 1 7,500 Experimental
mowed astro-grass Template:Item recipe Faux Astro-Tiles 2 5,000 Civilian Services
node scanner Template:Item recipe Basic XenoArchaeology 1 5,000 Experimental
ore bag of holding Template:Item recipe Mass Excavation 2 12,500 Industrial
pka modkit (damage) Template:Item recipe Kinetic Modifications 2 7,500 Arsenal
pka modkit (fire rate) Template:Item recipe Kinetic Modifications 2 7,500 Arsenal
pka modkit (range) Template:Item recipe Kinetic Modifications 2 7,500 Arsenal
portable particle decelerator Template:Item recipe Deterrence Technologies 2 7,500 Experimental
power drill Template:Item recipe Advanced Tools 2 10,000 Industrial
proto-kinetic accelerator Template:Item recipe Salvage Weapons 1 5,000 Arsenal
push horn Template:Item recipe Clowning Utilities 2 4,000 Civilian Services
quantum spin inverter Template:Item recipe Quantum Leaping 3 10,000 Experimental
satchel of holding Template:Item recipe Bluespace Storage 3 15,000 Industrial
signal trigger Template:Item recipe Explosive Technology 1 10,000 Arsenal
speed boots Template:Item recipe Quantum Fiber Weaving 3 10,000 Civilian Services
spray nozzle Template:Item recipe Advanced Spray 2 10,000 Civilian Services
synthesizer Template:Item recipe Advanced Entertainment 1 7,500 Civilian Services
syringe gun Template:Item recipe Syringe Gun 3 15,000 Civilian Services
tether gun Template:Item recipe Gravity Manipulation 2 10,000 Experimental
timer trigger Template:Item recipe Explosive Technology 1 10,000 Arsenal
voice trigger Template:Item recipe Explosive Technology 1 10,000 Arsenal
welding gas mask Template:Item recipe Salvage Equipment 1 7,500 Industrial
wide-spectrum anomaly locator Template:Item recipe Basic Anomalous Research 1 5,000 Experimental

Circuit Imprinter

A picture of a Circuit Imprinter

The Circuit Imprinter is a machine capable of printing machine boards used for creating machines and computers. They all require steel and glass, and some, in addition, need gold bar or plastic.

Machine boards can be inserted into a machine frame whilst electronics can be inserted into computers or other machines built with Construction.

Item Materials needed Technology Tier Research cost Discipline
a.p.e. machine board Template:Item recipe Basic Anomalous Research 1 5,000 Experimental
advanced smes machine board Template:Item recipe Advanced Powercells 1 7,500 Industrial
analysis computer board Template:Item recipe Basic XenoArchaeology 1 5,000 Experimental
anomaly synchronizer machine board Template:Item recipe Advanced Anomaly Research 2 10,000 Experimental
artifact analyzer machine board Template:Item recipe Basic XenoArchaeology 1 5,000 Experimental
artifact crusher machine board Template:Item recipe Artifact Recycling 2 5,000 Experimental
biocube fabricator machine board Template:Item recipe Meat Manipulation 1 7,500 Civilian Services
biomass reclaimer machine board Template:Item recipe Meat Manipulation 1 7,500 Civilian Services
cage recharger machine board Template:Item recipe Shuttle Basic Armament 2 10,500 Arsenal
cargo telepad machine board Template:Item recipe Bluespace Cargo Transport 2 15,000 Civilian Services
cryo pod machine board Template:Item recipe Biochemical Stasis 2 7,500 Civilian Services
digital audio workstation machine board Template:Item recipe Advanced Entertainment 1 7,500 Civilian Services
emitter machine board Template:Item recipe Power Generation 1 7,500 Industrial
experimental anomaly vessel machine board Template:Item recipe Advanced Anomaly Research 2 10,000 Experimental
flatpacker 1001 machine board Template:Item recipe Mechanical Compression 1 10,000 Industrial
freezer thermomachine machine board Template:Item recipe Atmospherics 1 7,500 Industrial
gas recycler board Template:Item recipe Atmospherics 1 7,500 Industrial
gyroscope machine board Template:Item recipe Shuttlecraft 2 10,000 Industrial
hamtr central control module Template:Item recipe Critter Mechs 1 7,500 Civilian Services
hamtr peripherals control module Template:Item recipe Critter Mechs 1 7,500 Civilian Services
h.o.n.k. central control module Template:Item recipe H.O.N.K. Mech 2 7,500 Civilian Services
h.o.n.k. peripherals control module Template:Item recipe H.O.N.K. Mech 2 7,500 Civilian Services
h.o.n.k. weapon control and targeting module Template:Item recipe H.O.N.K. Mech 2 7,500 Civilian Services
hellfire freezer machine board Template:Item recipe Advanced Atmospherics 2 7,500 Industrial
holopad machine board Template:Item recipe A/V Communication 1 5,000 Civilian Services
hydroponics tray machine board Template:Item recipe Basic Hydroponics 1 5,000 Civilian Services
hyper convection autolathe machine board Template:Item recipe Industrial Engineering 1 10,000 Industrial
hyper convection protolathe machine board Template:Item recipe Industrial Engineering 1 10,000 Industrial
hyper convection circuit imprinter machine board Template:Item recipe Industrial Engineering 1 10,000 Industrial
industrial ore processor machine board Template:Item recipe Salvage Equipment 1 7,500 Industrial
industrial reagent grinder machine board Template:Item recipe Basic Hydroponics 1 5,000 Civilian Services
j.r.p.a.c.m.a.n.-type portable generator machine board Template:Item recipe Power Generation 1 7,500 Industrial
jukebox machine board Template:Item recipe Advanced Entertainment 1 7,500 Civilian Services
lipid extractor machine board Template:Item recipe Meat Manipulation 1 7,500 Civilian Services
mini gravity generator machine board Template:Item recipe Shuttlecraft 2 10,000 Industrial
movable wireless camera board Template:Item recipe A/V Communication 1 5,000 Civilian Services
news manager console board Template:Item recipe Advanced Entertainment 1 7,500 Civilian Services
p.a.c.m.a.n.-type portable generator machine board Template:Item recipe Power Generation 1 7,500 Industrial
portable scrubber machine board Template:Item recipe Advanced Atmospherics 2 7,500 Industrial
ptk-800 "matter dematerializer" machine board Template:Item recipe Salvage Weapons 1 5,000 Arsenal
radar console computer board Template:Item recipe Space Scanning 1 5,000 Industrial
ripley central control module Template:Item recipe Ripley APLU 1 7,500 Industrial
ripley peripherals control module Template:Item recipe Ripley APLU 1 7,500 Industrial
seed extractor machine board Template:Item recipe Basic Hydroponics 1 5,000 Civilian Services
sheet-meister 2000 machine board Template:Item recipe Industrial Engineering 1 10,000 Industrial
shuttle console board Template:Item recipe Shuttlecraft 2 10,000 Industrial
solar control computer board Template:Item recipe Power Generation 1 7,500 Industrial
solar tracker electronics Template:Item recipe Power Generation 1 7,500 Industrial
stasis bed machine board Template:Item recipe Biochemical Stasis 2 7,500 Civilian Services
s.u.p.e.r.p.a.c.m.a.n.-type portable generator machine board Template:Item recipe Power Generation 1 7,500 Industrial
surveillance camera monitor board Template:Item recipe A/V Communication 1 5,000 Civilian Services
surveillance camera router board Template:Item recipe A/V Communication 1 5,000 Civilian Services
surveillance camera wireless router board Template:Item recipe A/V Communication 1 5,000 Civilian Services
surveillance wireless camera monitor board Template:Item recipe A/V Communication 1 5,000 Civilian Services
tech disk terminal board Template:Item recipe Alternative Research 1 5,000 Experimental
telecommunication server machine board Template:Item recipe A/V Communication 1 5,000 Civilian Services
television board Template:Item recipe Advanced Entertainment 1 7,500 Civilian Services
thruster machine board Template:Item recipe Shuttlecraft 2 10,000 Industrial
turbo recharger machine board Template:Item recipe Advanced Powercells 1 7,500 Industrial
wireless camera board Template:Item recipe A/V Communication 1 5,000 Civilian Services

Exosuit Fabricator

Exosuit fabricator sprite

The Exosuit Fabricator is a machine that is capable of crafting a large variety of Cyborg and Mech parts. The Exosuit Fabricator is a material hungry machine and can use gold bar, silver bar, steel, plastic, glass, and plasma. The Exosuit Fabricator is a vital part of Cyborg creation and many of the advanced pieces are locked behind research.

Item Materials needed Technology Tier Research cost Discipline
advanced chemical cyborg module Template:Item recipe Mechanized Treatment 2 5,000 Civilian Services
advanced cleaning cyborg module Template:Item recipe Advanced Cleaning 2 10,000 Civilian Services
advanced mining cyborg module Template:Item recipe Mass Excavation 2 12,500 Industrial
advanced tool cyborg module Template:Item recipe Advanced Tools 2 10,000 Industrial
HAMTR harness Template:Item recipe Critter Mechs 1 7,500 Civilian Services
HAMTR left arm Template:Item recipe Critter Mechs 1 7,500 Civilian Services
HAMTR left leg Template:Item recipe Critter Mechs 1 7,500 Civilian Services
HAMTR right arm Template:Item recipe Critter Mechs 1 7,500 Civilian Services
HAMTR right leg Template:Item recipe Critter Mechs 1 7,500 Civilian Services
H.O.N.K. harness Template:Item recipe H.O.N.K. Mech 2 7,500 Civilian Services
H.O.N.K. left arm Template:Item recipe H.O.N.K. Mech 2 7,500 Civilian Services
H.O.N.K. left leg Template:Item recipe H.O.N.K. Mech 2 7,500 Civilian Services
H.O.N.K. right arm Template:Item recipe H.O.N.K. Mech 2 7,500 Civilian Services
H.O.N.K. right leg Template:Item recipe H.O.N.K. Mech 2 7,500 Civilian Services
hydraulic clamp Template:Item recipe Ripley APLU 1 7,500 Industrial
Mech horn Template:Item recipe H.O.N.K. Mech 2 7,500 Civilian Services
proximity sensor Template:Item recipe Basic Robotics 1 5,000 Experimental
ripley harness Template:Item recipe Ripley APLU 1 7,500 Industrial
ripley left arm Template:Item recipe Ripley APLU 1 7,500 Industrial
ripley left leg Template:Item recipe Ripley APLU 1 7,500 Industrial
ripley right arm Template:Item recipe Ripley APLU 1 7,500 Industrial
ripley right leg Template:Item recipe Ripley APLU 1 7,500 Industrial
small hydraulic clamp Template:Item recipe Critter Mechs 1 7,500 Civilian Services
vim harness Template:Item recipe Critter Mechs 1 7,500 Civilian Services

Security Techfab

A picture of a Security Techfab

Set deep within the security department sits the Security Techfab. The Security Techfab can use steel, plastic, glass, silver bar, gold bar, uranium, and plasma. Providing the Security Techfab with materials will allow crew members to produce ammo, grenades, and weapons. Given some research, this machine can fill the armory with some of the most dangerous weapons you can get a hold of.

Item Materials needed Technology Tier Research cost Discipline
advanced laser pistol Template:Item recipe Portable Microfusion Weaponry 3 15,000 Arsenal
ammo drum (.50 beanbags) Template:Item recipe Nonlethal Ammunition 1 5,000 Arsenal
ammo drum (.50 incendiary) Template:Item recipe Draconic Munitions 1 10,000 Arsenal
ammunition box (.20 rifle incendiary) Template:Item recipe Draconic Munitions 1 10,000 Arsenal
ammunition box (.20 rifle uranium) Template:Item recipe Uranium Munitions 1 7,500 Arsenal
ammunition box (.30 rifle incendiary) Template:Item recipe Draconic Munitions 1 10,000 Arsenal
ammunition box (.30 rifle uranium) Template:Item recipe Uranium Munitions 1 7,500 Arsenal
ammunition box (.35 auto incendiary) Template:Item recipe Draconic Munitions 1 10,000 Arsenal
ammunition box (.35 auto uranium) Template:Item recipe Uranium Munitions 1 7,500 Arsenal
ammunition box (.45 magnum incendiary) Template:Item recipe Draconic Munitions 1 10,000 Arsenal
ammunition box (.45 magnum uranium) Template:Item recipe Uranium Munitions 1 7,500 Arsenal
ammunition box (.50 beanbag) Template:Item recipe Nonlethal Ammunition 1 5,000 Arsenal
ammunition box (.50 incendiary) Template:Item recipe Draconic Munitions 1 10,000 Arsenal
ammunition box (.50 tranquilizer) Template:Item recipe Nonlethal Ammunition 1 5,000 Arsenal
ammunition box (.50 uranium) Template:Item recipe Uranium Munitions 1 7,500 Arsenal
blast grenade Template:Item recipe Shuttle Basic Armament 2 10,500 Arsenal
chemical payload Template:Item recipe Explosive Technology 1 10,000 Arsenal
disabler Template:Item recipe Nonlethal Ammunition 1 5,000 Arsenal
disabler smg Template:Item recipe Advanced Riot Control 1 8,000 Arsenal
electropack Template:Item recipe Special Means 1 5,000 Arsenal
emp grenade Template:Item recipe Advanced Shuttle Weapons 3 15,000 Arsenal
exp-2100g "duster" machine board Template:Item recipe Advanced Shuttle Weapons 3 15,000 Arsenal
exp-320g "friendship" machine board Template:Item recipe Shuttle Basic Armament 2 10,500 Arsenal
explosive payload Template:Item recipe Explosive Technology 1 10,000 Arsenal
flash grenade Template:Item recipe Shuttle Basic Armament 2 10,500 Arsenal
flash payload Template:Item recipe Explosive Technology 1 10,000 Arsenal
grenade cartridge Template:Item recipe Shuttle Basic Armament 2 10,500 Arsenal
high-capacity power cage Template:Item recipe Advanced Shuttle Weapons 3 15,000 Arsenal
holobarrier projector Template:Item recipe Advanced Riot Control 1 8,000 Arsenal
laser cannon Template:Item recipe Concentrated Laser Weaponry 2 10,000 Arsenal
laser rifle Template:Item recipe Weaponized Laser Manipulation 1 7,500 Arsenal
lse-400c "svalinn machine gun" machine board Template:Item recipe Shuttle Basic Armament 2 10,500 Arsenal
lse-1200c "perforator" machine board Template:Item recipe Shuttle Basic Armament 2 10,500 Arsenal
magazine (.20 rifle incendiary) Template:Item recipe Draconic Munitions 1 10,000 Arsenal
magazine (.20 rifle uranium) Template:Item recipe Uranium Munitions 1 7,500 Arsenal
magazine (.30 rifle incendiary) Template:Item recipe Draconic Munitions 1 10,000 Arsenal
magazine (.30 rifle uranium) Template:Item recipe Uranium Munitions 1 7,500 Arsenal
medium-capacity power cage Template:Item recipe Shuttle Basic Armament 2 10,500 Arsenal
pistol magazine (.35 auto incendiary) Template:Item recipe Draconic Munitions 1 10,000 Arsenal
pistol magazine (.35 auto uranium) Template:Item recipe Uranium Munitions 1 7,500 Arsenal
pka modkit (damage) Template:Item recipe Kinetic Modifications 2 7,500 Arsenal
pka modkit (fire rate) Template:Item recipe Kinetic Modifications 2 7,500 Arsenal
pka modkit (range) Template:Item recipe Kinetic Modifications 2 7,500 Arsenal
portable recharger Template:Item recipe Portable Microfusion Weaponry 3 15,000 Arsenal
proto-kinetic accelerator Template:Item recipe Salvage Weapons 1 5,000 Arsenal
ptk-800 "matter dematerializer" machine board Template:Item recipe Salvage Weapons 1 5,000 Arsenal
signal trigger Template:Item recipe Explosive Technology 1 10,000 Arsenal
small-capacity power cage Template:Item recipe Shuttle Basic Armament 2 10,500 Arsenal
smg magazine (.35 auto incendiary) Template:Item recipe Draconic Munitions 1 10,000 Arsenal
smg magazine (.35 auto uranium) Template:Item recipe Uranium Munitions 1 7,500 Arsenal
speed loader (.45 magnum incendiary) Template:Item recipe Draconic Munitions 1 10,000 Arsenal
speed loader (.45 magnum uranium) Template:Item recipe Uranium Munitions 1 7,500 Arsenal
telescopic shield Template:Item recipe Advanced Riot Control 1 8,000 Arsenal
temperature gun Template:Item recipe Thermal Weaponry 3 15,000 Arsenal
timer trigger Template:Item recipe Explosive Technology 1 10,000 Arsenal
truncheon Template:Item recipe Advanced Riot Control 1 8,000 Arsenal
voice trigger Template:Item recipe Explosive Technology 1 10,000 Arsenal
x-ray cannon Template:Item recipe Wave Particle Harnessing 2 10,000 Arsenal

Medical Techfab

A picture of a Medical Techfab

Anchored into the back of medical sits the Medical Techfab. It can use steel, plastic, glass, cloth, plasma, and silver bar. A small amount of highly valuable items are acquired through the Medical Techfab.

Item Materials needed Technology Tier Research cost Discipline
bluespace beaker Template:Item recipe Bluespace Chemistry 3 10,000 Civilian Services
bluespace syringe Template:Item recipe Bluespace Chemistry 3 10,000 Civilian Services
chemical payload Template:Item recipe Explosive Technology 1 10,000 Arsenal
cryostasis beaker Template:Item recipe Biochemical Stasis 2 7,500 Civilian Services
cryostasis syringe Template:Item recipe Biochemical Stasis 2 7,500 Civilian Services
mini syringe Template:Item recipe Syringe Gun 3 15,000 Civilian Services
syringe gun Template:Item recipe Syringe Gun 3 15,000 Civilian Services

Hyper Convection Machines

Hyper convection autolathe spriteHyper convection protolathe spriteHyper convection circuit imprinter sprite

Hyper convection machines are a highly valuable upgrade that is obtained from the Industrial Engineering technology. These will only use half the original materials needed when crafting. However, they produce an immense amount of heat, which can quickly become lethal without sufficient preparations. One of the ways to make a safe enclosure for hyper convection machines is:

  1. Unwrench the protolathe, autolathe, and circuit Imprinter and put them against a wall.
    Hyperconvection building part 1
  2. Build a 2x3 box of directional reinforced window, with a windoor for access.
    Hyperconvection building part 2
  3. Create an air alarm and an air sensor. Place the air sensor within the box and the air alarm nearby.
    Hyperconvection building part 3
  4. Put at least one space heater in the glass box.
    Hyperconvection part 4
    4a. Turn on the space heaters and set their power level to Template:Button.
    Hyperconvection part 4.1
  5. Hack the air alarm or ask an engineer to help you with networking. To hack the air alarm, first use a screwdriver on it to open the panel. When the panel is open, use a wirecutter tool on the air alarm itself. The lights above refer to the wires below. The wire that we are looking to cut is the ACC wire (short for ACCESS), which controls who is authorized to network and control the air alarm.
    Air alarm panel
    5a. Cut the wires from left to right by clicking on them with a wirecutter in hand until you get the ACC light to turn off. You may get unlucky like I did and hit a power wire before the ACC wire, you will get shocked because of this. Skip the power wire and continue until you reach the ACC wire. Once you have found the ACC wire, repair all other wires by clicking on them with a wirecutter in hand and leave the ACC wire cut. Close the panel on the air alarm with the screwdriver.
    Hyperconvection part 4.2
  6. Use a multitool or a network configurator and click on the air sensor first, followed by the air alarm.
    air sensor clicked
    6a. Click Template:Button on the air alarm GUI and then close the GUI.
    Air alarm networking
  7. In a similar process, use a multitool or a network configurator and click on the windoor first, followed by the air alarm.
    Hyperconvection networking windoor
    7a. Click the Template:Button button and then click Template:Button. Click on the Template:Button button and click Template:Button. Finally, click the Template:Button button and then click Template:Button. Then click the Template:Button button.
    Hyperconvection networking windoor
  8. Create the CircuitImprinterHyperConvectionMachineCircuitboard at the circuit imprinter. Create or gather 1 matter bin and 1 igniter. Use a screwdriver to open the panel on the Circuit Imprinter.
    Imprinter panel open
    8a. Use a crowbar to deconstruct the imprinter into a machine frame.
    Imprinter machineframe
    8b. Use a crowbar again to remove the parts from the machine frame.
    Imprinter machineframe1
    8c. Remove the circuit imprinter machine board from the stack of items. Click on the machine frame while holding the hyper convection circuit imprinter machine board. Shift+click the machine frame and fill it with the rest of the materials that it requires. You should have all the materials if the previous steps were followed.
    8d. Screwdriver the machine frame to finish the construction. If this does not work, you are missing materials.
  9. Repeat step 8 through 8d with the Protolathe and Autolathe machines.
  10. Congratulations, you have set-up hyper convection machines for safe use! Good work, fellow scientist!