Anomalous Research: Revision history

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Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

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30 October 2026

22 March 2026

4 February 2026

14 January 2026

11 January 2026

10 January 2026

6 February 2025

4 February 2025

  • curprev 09:3809:38, 4 February 2025 imported>Puddleboat 9,556 bytes +303 Added more details to particles, some critical events, and tier 2 researchable tools

31 January 2025

3 January 2025

22 November 2024

  • curprev 11:4711:47, 22 November 2024 imported>LithiumMonoxide m 7,406 bytes +165 CHIMP handcannons don't use cartridges, can be recharged and their generally just better to use over APEs when you can make them, not just in that one scenario it listed.

15 November 2024

  • curprev 22:4522:45, 15 November 2024 imported>Mandrix731 m 7,241 bytes +71 Added liquid anomaly to the table. Changed "Technology" to "Tech" to match the in-game name.

14 November 2024

  • curprev 15:2715:27, 14 November 2024 imported>Mandrix731 m 7,170 bytes +307 Added entries to the table for the missing anomalies. Need to create accurate descriptions for the anomaly and critical events, as well as add the sprites for the anomalies.

31 August 2024

2 September 2023

  • curprev 16:1216:12, 2 September 2023 imported>JammerHammer 6,851 bytes +44 Made it link back to R&D and random events so that it is no longer a dead end.

4 June 2023

9 May 2023

7 May 2023

3 May 2023

2 May 2023

30 April 2023

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