Combat Medical Kit: Difference between revisions

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{{Imported Page}}
{{Item infobox
{{Item infobox
|category=Medical
| category = Medical items
|image=Combat Medical Kit Icon.png
| image = Combat Medical Kit Icon.png
|type=Medical Kit
| caption = For the big weapons among us.
|title=Combat Medical Kit
| type = Medical Kit
|max stack=1|size=2x2
| edible by reptilians = 0
|internal size=2x4
| edible by moths = 0
| title = Combat Medical Kit
| edible by rest = 0
| grindable = 0
| juiceable = 0
| max stack = 1
| size = 2x2
| internal size = {{infobox storage grid|0,0,3,1}}
| id = * {{c|MedkitCombatFilled}} [filled]
* {{c|MedkitCombat}} [empty]
}}
}}


The '''combat medical kit''' is a [[medkit]], unique among others because it is the only one that holds more space than it takes up in your backpack, doubling the amount of medical items you can carry in the same amount of bag space; making this a valuable addition to any [[paramedic]]'s bag.


Like all medkits, it is capable of holding {{term|topical|topicals}}, syringes, bottles, pills, pill containers and auto-injectors.


The Combat Medical Kit is a unique Medkit because it is the only medkit to hold more space than it takes up in your backpack, doubling the amount of medical items you can carry in the same amount of bag space; making this a valuable addition to any paramedics bag. A full version contains 10 [[Medicated Sutures|medicated sutures]], 10 [[Regenerative Mesh|regenerative mesh]], 10 [[Bloodpack|blood packs]], a bicardine (brute) auto injector as well as a dermaline (burn) auto injector.
A full version contains:


The filled Combat Medical Kit can be found in the CMO's room on some stations and it can be purchased by traitors and nuclear operatives for 5 TC. More commonly, an empty version can be created on the [[Medical techfab]] for 3 plastic. Like all medkits it is capable of holding topicals, syringes, bottles, pills, pill containers and auto-injectors.
* {{Item|medicated suture|10|label=Medicated sutures}}
* {{Item|regenerative mesh|10|label=Regenerative meshes}}
* {{Item|syringe|1}} ({{cl|Saline}} 15u)
* {{Item|syringe|1}} ({{cl|Ephedrine}} 15u)
* {{Item|Brute auto-injector|1|label=Brute auto-injector}} ({{cl|Bicaridine}} 15u, {{cl|Tranexamic Acid|TranexamicAcid}} 5u)
* {{Item|Burn auto-injector|1|label=Burn auto-injector}} ({{cl|Dermaline}} 10u, {{cl|Leporazine}} 5u)
 
== Acquisition ==
 
=== Found on stations ===
It can be found on some stations as starting equipment in the [[Chief Medical Officer]]'s office.
 
=== Fabrication ===
An empty version can be created at the [[Medical techfab]] for.
 
{{Item recipe|MedkitCombat|3=medical techfab}}
 
=== Uplink ===
It can be purchased by traitors and nuclear operatives for 5 TC.
 
{{Items combo navbox|medical}}
 
[[Category:Medkits]]

Latest revision as of 09:04, 31 October 2026

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The page might not include changes made for the Paradise 14 Server. It might also contain missing links, missing images or otherwise not live up to Paradise Wiki standards.
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Template:Item infobox

The combat medical kit is a medkit, unique among others because it is the only one that holds more space than it takes up in your backpack, doubling the amount of medical items you can carry in the same amount of bag space; making this a valuable addition to any paramedic's bag.

Like all medkits, it is capable of holding Template:Term, syringes, bottles, pills, pill containers and auto-injectors.

A full version contains:

  • medicated suture
  • regenerative mesh
  • syringe (Saline 15u)
  • syringe (Ephedrine 15u)
  • Brute auto-injector (Bicaridine 15u, Tranexamic Acid 5u)
  • Burn auto-injector (Dermaline 10u, Leporazine 5u)

Acquisition

Found on stations

It can be found on some stations as starting equipment in the Chief Medical Officer's office.

Fabrication

An empty version can be created at the Medical techfab for.

Template:Item recipe

It can be purchased by traitors and nuclear operatives for 5 TC.

Template:Items combo navbox