Combat Medical Kit: Difference between revisions
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imported>Aliser replaced medical items navbox with combo navbox with medical expanded; removed cats as they are added by infobox |
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{{Item infobox | {{Item infobox | ||
|category=Medical | | category = Medical items | ||
|image=Combat Medical Kit Icon.png | | image = Combat Medical Kit Icon.png | ||
|type=Medical Kit | | caption = For the big weapons among us. | ||
|title=Combat Medical Kit | | type = Medical Kit | ||
|max stack=1 | | edible by reptilians = 0 | ||
|size=2x2 | | edible by moths = 0 | ||
|internal size= | | title = Combat Medical Kit | ||
|id=MedkitCombatFilled | | edible by rest = 0 | ||
| grindable = 0 | |||
| juiceable = 0 | |||
| max stack = 1 | |||
| size = 2x2 | |||
| internal size = {{infobox storage grid|0,0,3,1}} | |||
| id = * {{c|MedkitCombatFilled}} [filled] | |||
* {{c|MedkitCombat}} [empty] | |||
}} | }} | ||
The | The '''combat medical kit''' is a [[medkit]], unique among others because it is the only one that holds more space than it takes up in your backpack, doubling the amount of medical items you can carry in the same amount of bag space; making this a valuable addition to any [[paramedic]]'s bag. | ||
Like all medkits it is capable of holding topicals, syringes, bottles, pills, pill containers and auto-injectors. | Like all medkits, it is capable of holding {{term|topical|topicals}}, syringes, bottles, pills, pill containers and auto-injectors. | ||
A full version contains: | A full version contains: | ||
* {{Item|medicated suture|10|label=Medicated | * {{Item|medicated suture|10|label=Medicated sutures}} | ||
* {{Item|regenerative mesh|10|label=Regenerative | * {{Item|regenerative mesh|10|label=Regenerative meshes}} | ||
* {{Item| | * {{Item|syringe|1}} ({{cl|Saline}} 15u) | ||
* {{Item|Brute auto-injector|1|label=Brute ( | * {{Item|syringe|1}} ({{cl|Ephedrine}} 15u) | ||
* {{Item|Burn auto-injector|1|label=Burn ( | * {{Item|Brute auto-injector|1|label=Brute auto-injector}} ({{cl|Bicaridine}} 15u, {{cl|Tranexamic Acid|TranexamicAcid}} 5u) | ||
* {{Item|Burn auto-injector|1|label=Burn auto-injector}} ({{cl|Dermaline}} 10u, {{cl|Leporazine}} 5u) | |||
== Acquisition == | == Acquisition == | ||
=== Found on stations === | === Found on stations === | ||
It can be found on some stations as starting equipment in the | It can be found on some stations as starting equipment in the [[Chief Medical Officer]]'s office. | ||
=== Fabrication === | === Fabrication === | ||
An empty version can be created at the [[Medical techfab]] for 3 | An empty version can be created at the [[Medical techfab]] for. | ||
{{Item recipe|MedkitCombat|3=medical techfab}} | |||
=== Uplink === | === Uplink === | ||
| Line 34: | Line 45: | ||
{{Items combo navbox|medical}} | {{Items combo navbox|medical}} | ||
[[Category:Medkits]] | |||
Latest revision as of 09:04, 31 October 2026
The combat medical kit is a medkit, unique among others because it is the only one that holds more space than it takes up in your backpack, doubling the amount of medical items you can carry in the same amount of bag space; making this a valuable addition to any paramedic's bag.
Like all medkits, it is capable of holding Template:Term, syringes, bottles, pills, pill containers and auto-injectors.
A full version contains:
- medicated suture
- regenerative mesh
- syringe (Saline 15u)
- syringe (Ephedrine 15u)
- Brute auto-injector (Bicaridine 15u, Tranexamic Acid 5u)
- Burn auto-injector (Dermaline 10u, Leporazine 5u)
Acquisition
Found on stations
It can be found on some stations as starting equipment in the Chief Medical Officer's office.
Fabrication
An empty version can be created at the Medical techfab for.
Uplink
It can be purchased by traitors and nuclear operatives for 5 TC.