User:Pissachu/Hydroponics: Difference between revisions
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The plants grow on their own, all you have to do is wait and make sure they have water and nutriment.<br> | The plants grow on their own, all you have to do is wait and make sure they have water and nutriment.<br> | ||
THAT'S ALL.<br> | THAT'S ALL.<br> | ||
This guide requires at least a little knowledge in the [https://heurl.in/ss14/recipes Kitchen Roles] and in [[Chemistry]] | |||
{{clear}} | {{clear}} | ||
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The two "genes" that are always visible to us are Yield and Potency | The two "genes" that are always visible to us are Yield and Potency | ||
* Yield influences how many pieces of "fruit" or "produce" come out when you harvest the plant (example: wheat has '''3''' yield, so 3 pieces of wheat will come out) | * Yield influences how many pieces of "fruit" or "produce" come out when you harvest the plant (example: wheat has '''3''' yield, so 3 pieces of wheat will come out) | ||
* Potency influences the amount of chemicals each piece of produce will contain (and the size of them); the individual amounts can be calculated using the Min, Max and PotencyDivisor values in the seeds.yml file [[File:Smellifer_Up.png|16px|link=https://github.com/space-wizards/space-station-14/blob/9d32e7db4ea8a5d5f35cc5f0dcf9980159b14ca0/Resources/Prototypes/Hydroponics/seeds.yml|Github @ Resources/Prototypes/Hydroponics | * Potency influences the amount of chemicals each piece of produce will contain (and the size of them); the individual amounts can be calculated using the Min, Max and PotencyDivisor values in the seeds.yml file [[File:Smellifer_Up.png|16px|link=https://github.com/space-wizards/space-station-14/blob/9d32e7db4ea8a5d5f35cc5f0dcf9980159b14ca0/Resources/Prototypes/Hydroponics/seeds.yml|Github @ Resources/Prototypes/Hydroponics/seeds.yml]] | ||
/seeds.yml]] | |||
== Proper Use of Robust Harvest == | == Proper Use of Robust Harvest == | ||
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* every 1u of Robust Harvest adds +3 to the plant's Potency gene | * every 1u of Robust Harvest adds +3 to the plant's Potency gene | ||
* can only make the plant reach a maximum of 50 potency | * can only make the plant reach a maximum of 50 potency | ||
* any +1 to the plant's potency that tries to go over 50 has a 1 in 10 chance of decreasing yield by 1 [[File:Smellifer_Up.png|16px|link=https://github.com/space-wizards/space-station-14/blob/dc86665c2420549ddc3402d831576c40940d52fb/Content.Server/EntityEffects/EntityEffectSystem.cs#L492|Github @ Content.Server/EntityEffects | * any +1 to the plant's potency that tries to go over 50 has a 1 in 10 chance of decreasing yield by 1 [[File:Smellifer_Up.png|16px|link=https://github.com/space-wizards/space-station-14/blob/dc86665c2420549ddc3402d831576c40940d52fb/Content.Server/EntityEffects/EntityEffectSystem.cs#L492|Github @ Content.Server/EntityEffects/EntityEffectSystem.cs]] | ||
/EntityEffectSystem.cs]] | |||
* if it makes the plant reach 30 potency, or is used on a plant that already has 30 potency, it gives it the Seedless gene | * if it makes the plant reach 30 potency, or is used on a plant that already has 30 potency, it gives it the Seedless gene | ||
You don't always need to use (waste) Robust Harvest:<br> | You don't always need to use (waste) Robust Harvest:<br> | ||
| Line 137: | Line 136: | ||
== Introduction to Swabbing == | == Introduction to Swabbing == | ||
<center>Welcome to the great<br> | <center>Welcome to the great<br> | ||
<span style="font-weight:bold; color:green; font-size:20px">Hydro Tray Casino</span>.<br> | <span style="font-weight:bold; color:green; font-size:20px">Hydro Tray Casino</span>.<br></center> | ||
<gallery style="text-align:center"> | |||
The mechanic | Example Swabbing.gif | ||
# | Example Swabbing.gif | ||
#The swab | Example Swabbing.gif | ||
Example Swabbing.gif | |||
Example Swabbing.gif | |||
</gallery> | |||
The mechanic is very simple: the swab is a container for copied "genes" (or "traits") that a plant has; taking the image above as an example, swabbing the cocoa copies its traits, then swabbing the tomatoes puts a random set of those traits onto the tomatoes, "cleans" the swab and copies onto the swab the tomato plant's traits from '''before''' it was swabbed.<br> | |||
More in the specific, there are 2 situations[[File:Smellifer_Left.png|16px|link=https://github.com/space-wizards/space-station-14/blob/d9f125787e64e5931ed210083611bc0210311089/Content.Server/Botany/Systems/BotanySwabSystem.cs#L63|Github @ Content.Server/Botany/Systems/BotanySwabSystem.cs]]: | |||
#You use a clean swab onto a plant: the swab is empty of traits, so it will only take random ones from the plant it's being used on without passing any<br> | |||
#The swab has already been used before: the plant's traits will be saved onto a temporary variable and then be used together with the swab's to create a third set of mix and match traits to give to the plant; the swab will then take the traits stored in the temporary variable [[File:Smellifer_Right.png|16px|link=https://github.com/space-wizards/space-station-14/blob/master/Content.Server/Botany/Systems/MutationSystem.cs#L60|Github @ Content.Server/Botany/Systems/MutationSystem.cs]] | |||
=== The Most Powerful Tool to Your Arsenal === | === The Most Powerful Tool to Your Arsenal === | ||
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Notes on clipping: | Notes on clipping: | ||
* clipping a plant decreases its health, and although a plant's health is easy to recover with the right know-how, you never know if you might want to keep the plant living a little while or clip it to death | * clipping a plant decreases its health, and although a plant's health is easy to recover with the right know-how, you never know if you might want to keep the plant living a little while or clip it to death | ||
* every single time you clip a plant, there's a random 3 in 10 chance that the plant won't be able to be clipped again; this makes it possible to always have 1 seed, but you might have to replant and retry if you want more backups [[File:Smellifer_Up.png|16px|link=https://github.com/space-wizards/space-station-14/blob/81aef0fb1c6f3bd232238a2af9844327b27c8a80/Content.Server/Botany/Systems/PlantHolderSystem.cs#L311|Github @ Content.Server/Botany/Systems | * every single time you clip a plant, there's a random 3 in 10 chance that the plant won't be able to be clipped again; this makes it possible to always have 1 seed, but you might have to replant and retry if you want more backups [[File:Smellifer_Up.png|16px|link=https://github.com/space-wizards/space-station-14/blob/81aef0fb1c6f3bd232238a2af9844327b27c8a80/Content.Server/Botany/Systems/PlantHolderSystem.cs#L311|Github @ Content.Server/Botany/Systems/PlantHolderSystem.cs]] | ||
/PlantHolderSystem.cs]] | |||
= [[File:Smellifer_Left.png|16px]] More Advanced Plant Genetics [[File:Smellifer_Right.png|16px]] = | = [[File:Smellifer_Left.png|16px]] More Advanced Plant Genetics [[File:Smellifer_Right.png|16px]] = | ||
Revision as of 15:15, 18 August 2025



Small Note of Attention:
While I know that, as the game gets updated more, most of the liquid content in this page won't matter anymore, I still think this guide is useful enough if anybody wants to learn any protocols more advanced than taking random seeds, planting them, then leaving Hydroponics to tide.
Hello.
This here is Smellifer.
![]()
You probably haven't seen her yet in this page, so let's get acquainted first.
I wonder what that yellow pin she's wearing is 🤔










The first thing I want to clear out is how you tend to a plant whenever it's inside a hydroponics tray
Once you put the seed in the tray, there are only 4 tools you really need:
-
The Mini Hoe to remove weeds
-
The Plant Clippers to take a sample seed
-
Hatchet to harvest plants (especially tough ones)
-
The Spade if you want to kill the plant (sucks against kudzu)
-
?
Since these are the base for most of the work, you'll want to have these items accessible at all times, meaning your belt.
There are alternative tools to most of these, except for the mini hoe, it's up to you to find them!
haha
haha![]()
The plants grow on their own, all you have to do is wait and make sure they have water and nutriment.
THAT'S ALL.
This guide requires at least a little knowledge in the Kitchen Roles and in Chemistry
Hydroponics layout
Because you want your trays available to you at all times to check on the plants, you'll probably want them to be close and visible.
Unfortunately not all stations have a well put hydroponics department on that regard;
always having a wrench on you to throw at furniture to displace it wherever you want is a nice additional tool to the arsenal.
Tip: always keep a sort of path uninterrupted by machines, especially trays, so that you always have some space to put things on the floor next to the trays for special operations; to have a good idea of what I mean, think of it as if your player has to be able to walk without tripping on the trays or other furniture.
Layout Examples
Tip: having the department floor and furniture filled with trash or tools left laying around can lead to confusion when trying to find an important item you need for something specific. While I cannot give you physiologic proof of your brain getting confused by all the small things it's looking at, trying to distinguish them one by one, I can show you some proof of concept below:
Tip: Want to know where to find how many Botanists are gonna be allowed onto one specific station? The Smellifer down here tells you the path in the Github!

With plant clippers and using the seed extractor being the most basic form of Plant Genetic Engineering, anything more intrusive with what you see on the seed can be considered Advanced Plant Genetics.
With these we're able to obtain the seeds of the plants:

The two "genes" that are always visible to us are Yield and Potency
- Yield influences how many pieces of "fruit" or "produce" come out when you harvest the plant (example: wheat has 3 yield, so 3 pieces of wheat will come out)
- Potency influences the amount of chemicals each piece of produce will contain (and the size of them); the individual amounts can be calculated using the Min, Max and PotencyDivisor values in the seeds.yml file

Proper Use of Robust Harvest
Template:Reagent card While being really useful, Robust Harvest also has a couple of BIG downsides; above are all of its effects, summarised here below:
- every 1u of Robust Harvest adds +3 to the plant's Potency gene
- can only make the plant reach a maximum of 50 potency
- any +1 to the plant's potency that tries to go over 50 has a 1 in 10 chance of decreasing yield by 1

- if it makes the plant reach 30 potency, or is used on a plant that already has 30 potency, it gives it the Seedless gene
You don't always need to use (waste) Robust Harvest:
→ Will the chef (or chemist) put the produce into a microwave? DON'T FUCKING USE IT
→ Will the chemist (or chef) put the produce into a industrial reagent grinder? Then it's fine.
Introduction to Swabbing
Hydro Tray Casino.
The mechanic is very simple: the swab is a container for copied "genes" (or "traits") that a plant has; taking the image above as an example, swabbing the cocoa copies its traits, then swabbing the tomatoes puts a random set of those traits onto the tomatoes, "cleans" the swab and copies onto the swab the tomato plant's traits from before it was swabbed.
More in the specific, there are 2 situations
:
- You use a clean swab onto a plant: the swab is empty of traits, so it will only take random ones from the plant it's being used on without passing any
- The swab has already been used before: the plant's traits will be saved onto a temporary variable and then be used together with the swab's to create a third set of mix and match traits to give to the plant; the swab will then take the traits stored in the temporary variable

The Most Powerful Tool to Your Arsenal
ClothingBackpackDuffelHydroponicsDiseaseSwab


Warnings for Seed Extraction
VS
Plant Clippers
As a rule of thumb, only resort to the Seed Extractor when you're completely sure that the plant can produce seeds; every tool that isn't one of the 4 basic ones could lead to making the plant gain the Seedless gene
For nearly every situation in which I need to have a plant's seeds, I use the plant clippers to always keep a backup of the plant; if no backup is taken, you're one step closer to having to ask cargo for new seeds, which may take 15 minutes up to the end of the shift
IMPORTANT:
WHEN TO CLIP
🟥 Right after you plant the seed (it won't clip)
🟥 The plant is mature but still without fruit (the plant coming from the seed will start already with very low health)
🟩 The green ("ready for harvest") light is blinking
Notes on clipping:
- clipping a plant decreases its health, and although a plant's health is easy to recover with the right know-how, you never know if you might want to keep the plant living a little while or clip it to death
- every single time you clip a plant, there's a random 3 in 10 chance that the plant won't be able to be clipped again; this makes it possible to always have 1 seed, but you might have to replant and retry if you want more backups

Mutations and their related chemicals
Mutagen
Left-4-Zed
Phalanximine
Dylovene, Cryoxadone, Necrosol?
Perfect Preparation 🌿
- Map layouts were taken using https://map.spacestation14.com/ and https://mapserver.spacestation14.com/api/Image/grid
- Through this API: https://www.postman.com/juliangiebel/ss14-mapserver/request/qgje53r/get-map-map-guid
- Shots of
performing tasks were done with a localhost server through the steps in https://docs.spacestation14.com/en/general-development/setup/server-hosting-tutorial.html, using ShareX as the capture software for the gifs Botanist | 553H

<references/>
Signed User:Pissachu (talk)

