Ghost: Difference between revisions
imported>Festivite REVERT THIS ONCE WIKI IS FIXED!!! - tons of templates have started throwing up fatal errors after the wiki died and came back up, removing them on front page pages so that at least those are usable |
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If you don't see yourself being revived, fear not! Being a ghost is pretty cool, and allows you access to some interesting Roles. | If you don't see yourself being revived, fear not! Being a ghost is pretty cool, and allows you access to some interesting Roles. | ||
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==Responsibilities== | ==Responsibilities== | ||
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==== Syndicate agent ==== | ==== Syndicate agent ==== | ||
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==== Hydroponics Tray ==== | ==== Hydroponics Tray ==== | ||
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==== Mouse ==== | ==== Mouse ==== | ||
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=== Silicon Roles === | === Silicon Roles === | ||
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==== [[Cerberus|Cerberus, Evil Familiar]] ==== | ==== [[Cerberus|Cerberus, Evil Familiar]] ==== | ||
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[[Category:Roles]] | [[Category:Roles]] | ||
[[Category:Ghost Roles]] | [[Category:Ghost Roles]] | ||
Revision as of 19:52, 9 June 2026
Dying in Space Station 14 is usually not a big deal. When you die, you become a Ghost, a role that allows you see the entirety of the playing field and see what you've become. You can also become a ghost by selecting Observe in the game menu.
Roleplay-wise, the Ghost is separate from the being it came from and therefore does not retain the memories of the ghost upon revival. Doing so would go against most server-established rules.
If you don't see yourself being revived, fear not! Being a ghost is pretty cool, and allows you access to some interesting Roles.
Responsibilities
A Ghost has no responsibilities. Fuck around and find out, I guess.
Actions
A ghost can move freely, pass through walls, and toggle lighting. You can also warp to places around the station or follow players. You also get access to all Radio channels (mutable with one of the sidebar actions) and one additional one called Dead, where you communicate with other ghosts.
Ghosts have a single ability, that being they can flicker the lights of a room. The living can see this flickering and it can make for an awesome way to drive someone insane.
Ghost Roles
A Ghost can also accept a Role to turn into some minor roles. These roles are to add flavor to the round and can be non-antagonist, free agent, silicon, or antagonist. These roles are aimed at distracting players from their own jobs in various ways.
When playing a role, remember you have no memory of your own life or any information gained from Dead or OOC chats (as such would be metagaming).
Note that becoming a ghost role will sever your soul from your old body, making your old corpse un-revivable. Don't pick a ghost role if you want to be revived.
Team-Antagonist Roles
Team antagonist roles will dictate that you will actively seek to harm the crew and station within limits. As a team antagonist you must work alongside your other team members and not cause harm to them.
Syndicate agent
Solo-Antagonist Roles
Solo antagonist roles will dictate that you will actively seek to harm the crew and station within limits.
Free-Agent Roles
Free agent roles will dictate that you act on your own free will within limits.
Honkbot
Jonkbot
Non-Antagonist Roles
Non antagonist roles will dictate that you ally with the crew. You should not seek to harm the station or crew in any way.
Syndie Disaster Victim
Traveling Chef
Smile the Slime
Hydroponics Tray
Mouse
Silicon Roles
Silicon roles will dictate that you ally with the crew. You must follow their commands according to the silicon laws.
Familiar Roles
Familiar roles will dictate that you ally with your master. You must follow your master's commands while playing a familiar.


























