Research and Development: Difference between revisions

From Paradise 14 Wiki
Jump to navigation Jump to search
imported>Aliser
test update to autogenerated recipes - for protolathe for now; fixed duplicate astro grass
imported>Aliser
{{item recipe}} cleanup
Line 384: Line 384:
|-
|-
|{{item|high-capacity power cell|cap=1}}
|{{item|high-capacity power cell|cap=1}}
|{{item recipe|high-capacity power cell|lay=ver|mat only=1|mat only layout=hor}}
|{{item recipe|high-capacity power cell|mat only=1|mat only layout=hor}}
|Advanced Powercells
|Advanced Powercells
|1
|1
Line 390: Line 390:
|-
|-
|{{item|Mining drill|cap=1}}
|{{item|Mining drill|cap=1}}
|{{item recipe|Mining drill|lay=ver|mat only=1|mat only layout=hor}}
|{{item recipe|Mining drill|mat only=1|mat only layout=hor}}
| rowspan="3" |Salvage Equipment
| rowspan="3" |Salvage Equipment
| rowspan="3" |1
| rowspan="3" |1
Line 396: Line 396:
|-
|-
|{{item|Grappling gun|cap=1}}
|{{item|Grappling gun|cap=1}}
|{{item recipe|Grappling gun|lay=ver|mat only=1|mat only layout=hor}}
|{{item recipe|Grappling gun|mat only=1|mat only layout=hor}}
|-
|-
|{{item|Welding gas mask|cap=1}}
|{{item|Welding gas mask|cap=1}}
|{{item recipe|Welding gas mask|lay=ver|mat only=1|mat only layout=hor}}
|{{item recipe|Welding gas mask|mat only=1|mat only layout=hor}}
|-
|-
|{{item|Experimental welding tool|cap=1}}
|{{item|Experimental welding tool|cap=1}}
|{{item recipe|Experimental welding tool|lay=ver|mat only=1|mat only layout=hor}}
|{{item recipe|Experimental welding tool|mat only=1|mat only layout=hor}}
| rowspan="3" |Advanced Tools
| rowspan="3" |Advanced Tools
| rowspan="3" |2
| rowspan="3" |2
Line 408: Line 408:
|-
|-
|{{item|Power drill|cap=1}}
|{{item|Power drill|cap=1}}
|{{item recipe|Power drill|lay=ver|mat only=1|mat only layout=hor}}
|{{item recipe|Power drill|mat only=1|mat only layout=hor}}
|-
|-
|{{item|Jaws of life|cap=1}}
|{{item|Jaws of life|cap=1}}
|{{item recipe|Jaws of life|lay=ver|mat only=1|mat only layout=hor}}
|{{item recipe|Jaws of life|mat only=1|mat only layout=hor}}
|-
|-
|{{item|Ore bag of holding|cap=1}}
|{{item|Ore bag of holding|cap=1}}
|{{item recipe|Ore bag of holding|lay=ver|mat only=1|mat only layout=hor}}
|{{item recipe|Ore bag of holding|mat only=1|mat only layout=hor}}
| rowspan="2" |Mass Excavation
| rowspan="2" |Mass Excavation
| rowspan="2" |2
| rowspan="2" |2
Line 420: Line 420:
|-
|-
|{{item|Diamond tipped mining drill|cap=1}}
|{{item|Diamond tipped mining drill|cap=1}}
|{{item recipe|Diamond tipped mining drill|lay=ver|mat only=1|mat only layout=hor}}
|{{item recipe|Diamond tipped mining drill|mat only=1|mat only layout=hor}}
|-
|-
|{{item|Handheld mass scanner|cap=1}}
|{{item|Handheld mass scanner|cap=1}}
|{{item recipe|Handheld mass scanner|lay=ver|mat only=1|mat only layout=hor}}
|{{item recipe|Handheld mass scanner|mat only=1|mat only layout=hor}}
|Space Scanning
|Space Scanning
|2
|2
Line 429: Line 429:
|-
|-
|{{item|Holofan projector|cap=1}}
|{{item|Holofan projector|cap=1}}
|{{item recipe|Holofan projector|lay=ver|mat only=1|mat only layout=hor}}
|{{item recipe|Holofan projector|mat only=1|mat only layout=hor}}
|Advanced Atmospherics
|Advanced Atmospherics
|2
|2
Line 435: Line 435:
|-
|-
|{{item|Bag of holding|cap=1}}
|{{item|Bag of holding|cap=1}}
|{{item recipe|Bag of holding|lay=ver|mat only=1|mat only layout=hor}}
|{{item recipe|Bag of holding|mat only=1|mat only layout=hor}}
| rowspan="3" |Bluespace Storage
| rowspan="3" |Bluespace Storage
| rowspan="3" |3
| rowspan="3" |3
Line 441: Line 441:
|-
|-
|{{item|Satchel of holding|cap=1}}
|{{item|Satchel of holding|cap=1}}
|{{item recipe|Satchel of holding|lay=ver|mat only=1|mat only layout=hor}}
|{{item recipe|Satchel of holding|mat only=1|mat only layout=hor}}
|-
|-
|{{item|Duffelbag of holding|cap=1}}
|{{item|Duffelbag of holding|cap=1}}
|{{item recipe|Duffelbag of holding|lay=ver|mat only=1|mat only layout=hor}}
|{{item recipe|Duffelbag of holding|mat only=1|mat only layout=hor}}
|-
|-
|{{item|Microreactor power cell|cap=1}}
|{{item|Microreactor power cell|cap=1}}
|{{item recipe|Microreactor power cell|lay=ver|mat only=1|mat only layout=hor}}
|{{item recipe|Microreactor power cell|mat only=1|mat only layout=hor}}
|Portable Fission
|Portable Fission
|3
|3
Line 463: Line 463:
|-
|-
|{{item|Advanced remote signaller|cap=1}}
|{{item|Advanced remote signaller|cap=1}}
|{{item recipe|Advanced remote signaller|lay=ver|mat only=1|mat only layout=hor}}
|{{item recipe|Advanced remote signaller|mat only=1|mat only layout=hor}}
| rowspan="6" |Explosive Technology
| rowspan="6" |Explosive Technology
| rowspan="6" |1
| rowspan="6" |1
Line 469: Line 469:
|-
|-
|{{item|Signal trigger|cap=1}}
|{{item|Signal trigger|cap=1}}
| rowspan="3" |{{item recipe|Signal trigger|lay=ver|mat only=1|mat only layout=hor}}
| rowspan="3" |{{item recipe|Signal trigger|mat only=1|mat only layout=hor}}
|-
|-
|{{item|Voice trigger|cap=1}}
|{{item|Voice trigger|cap=1}}
Line 476: Line 476:
|-
|-
|{{item|Flash payload|cap=1}}
|{{item|Flash payload|cap=1}}
|{{item recipe|Flash payload|lay=ver|mat only=1|mat only layout=hor}}
|{{item recipe|Flash payload|mat only=1|mat only layout=hor}}
|-
|-
|{{item|Chemical payload|cap=1}}
|{{item|Chemical payload|cap=1}}
|{{item recipe|Chemical payload|lay=ver|mat only=1|mat only layout=hor}}
|{{item recipe|Chemical payload|mat only=1|mat only layout=hor}}
|-
|-
|{{item|Proto-kinetic accelerator|cap=1}}
|{{item|Proto-kinetic accelerator|cap=1}}
|{{item recipe|Proto-kinetic accelerator|lay=ver|mat only=1|mat only layout=hor}}
|{{item recipe|Proto-kinetic accelerator|mat only=1|mat only layout=hor}}
|Salvage Weapons
|Salvage Weapons
|1
|1
Line 488: Line 488:
|-
|-
|{{item|Svalinn laser pistol|cap=1}}
|{{item|Svalinn laser pistol|cap=1}}
|{{item recipe|Svalinn laser pistol|lay=ver|mat only=1|mat only layout=hor}}
|{{item recipe|Svalinn laser pistol|mat only=1|mat only layout=hor}}
|Experimental Battery Ammo
|Experimental Battery Ammo
|3
|3
Line 505: Line 505:
|-
|-
|{{item|Node scanner|cap=1}}
|{{item|Node scanner|cap=1}}
|{{item recipe|Node scanner|lay=ver|mat only=1|mat only layout=hor}}
|{{item recipe|Node scanner|mat only=1|mat only layout=hor}}
|Basic XenoArcheology
|Basic XenoArcheology
|1
|1
Line 511: Line 511:
|-
|-
|{{item|G.O.R.I.L.L.A. gauntlet|cap=1}}
|{{item|G.O.R.I.L.L.A. gauntlet|cap=1}}
|{{item recipe|G.O.R.I.L.L.A. gauntlet|lay=ver|mat only=1|mat only layout=hor}}
|{{item recipe|G.O.R.I.L.L.A. gauntlet|mat only=1|mat only layout=hor}}
|Anomaly Core Harnessing
|Anomaly Core Harnessing
|1
|1
Line 517: Line 517:
|-
|-
|{{item|Anomaly locator|cap=1}}
|{{item|Anomaly locator|cap=1}}
|{{item recipe|Anomaly locator|lay=ver|mat only=1|mat only layout=hor}}
|{{item recipe|Anomaly locator|mat only=1|mat only layout=hor}}
| rowspan="2" |Basic Anomalous Research
| rowspan="2" |Basic Anomalous Research
| rowspan="2" |1
| rowspan="2" |1
Line 523: Line 523:
|-
|-
|{{item|Wide-spectrum anomaly locator|cap=1}}
|{{item|Wide-spectrum anomaly locator|cap=1}}
|{{item recipe|Wide-spectrum anomaly locator|lay=ver|mat only=1|mat only layout=hor}}
|{{item recipe|Wide-spectrum anomaly locator|mat only=1|mat only layout=hor}}
|-
|-
|{{item|Magboots|cap=1}}
|{{item|Magboots|cap=1}}
|{{item recipe|Magboots|lay=ver|mat only=1|mat only layout=hor}}
|{{item recipe|Magboots|mat only=1|mat only layout=hor}}
| rowspan="2" |Local Magnetism
| rowspan="2" |Local Magnetism
| rowspan="2" |1
| rowspan="2" |1
Line 532: Line 532:
|-
|-
|{{item|Moon boots|cap=1}}
|{{item|Moon boots|cap=1}}
|{{item recipe|Moon boots|lay=ver|mat only=1|mat only layout=hor}}
|{{item recipe|Moon boots|mat only=1|mat only layout=hor}}
|-
|-
|{{item|Portable particle decelerator|cap=1}}
|{{item|Portable particle decelerator|cap=1}}
|{{item recipe|Portable particle decelerator|lay=ver|mat only=1|mat only layout=hor}}
|{{item recipe|Portable particle decelerator|mat only=1|mat only layout=hor}}
| rowspan="2" |Deterrence Technologies
| rowspan="2" |Deterrence Technologies
| rowspan="2" |2
| rowspan="2" |2
Line 541: Line 541:
|-
|-
|{{item|Force field projector|cap=1}}
|{{item|Force field projector|cap=1}}
|{{item recipe|Force field projector|lay=ver|mat only=1|mat only layout=hor}}
|{{item recipe|Force field projector|mat only=1|mat only layout=hor}}
|-
|-
|{{item|C.H.I.M.P. handcannon|cap=1}}
|{{item|C.H.I.M.P. handcannon|cap=1}}
|{{item recipe|C.H.I.M.P. handcannon|lay=ver|mat only=1|mat only layout=hor}}
|{{item recipe|C.H.I.M.P. handcannon|mat only=1|mat only layout=hor}}
|Advanced Anomaly Research
|Advanced Anomaly Research
|2
|2
Line 550: Line 550:
|-
|-
|{{item|Quantum spin inverter|cap=1}}
|{{item|Quantum spin inverter|cap=1}}
|{{item recipe|Quantum spin inverter|lay=ver|mat only=1|mat only layout=hor}}
|{{item recipe|Quantum spin inverter|mat only=1|mat only layout=hor}}
|Quantum Leaping
|Quantum Leaping
|3
|3
Line 556: Line 556:
|-
|-
|{{item|WeaponTetherGun|cap=1}}
|{{item|WeaponTetherGun|cap=1}}
|{{item recipe|WeaponTetherGun|lay=ver|mat only=1|mat only layout=hor}}
|{{item recipe|WeaponTetherGun|mat only=1|mat only layout=hor}}
| rowspan="2" |Gravity Manipulation
| rowspan="2" |Gravity Manipulation
| rowspan="2" |3
| rowspan="2" |3
Line 562: Line 562:
|-
|-
|{{item|WeaponForceGun|cap=1}}
|{{item|WeaponForceGun|cap=1}}
|{{item recipe|WeaponForceGun|lay=ver|mat only=1|mat only layout=hor}}
|{{item recipe|WeaponForceGun|mat only=1|mat only layout=hor}}
|}
|}


Line 575: Line 575:
|-
|-
|{{item|Synthesizer|cap=1}}
|{{item|Synthesizer|cap=1}}
|{{item recipe|Synthesizer|lay=ver|mat only=1|mat only layout=hor}}
|{{item recipe|Synthesizer|mat only=1|mat only layout=hor}}
|Advanced Entertainment
|Advanced Entertainment
|1
|1
Line 581: Line 581:
|-
|-
|{{item|Advanced mop|cap=1}}
|{{item|Advanced mop|cap=1}}
|{{item recipe|Advanced mop|lay=ver|mat only=1|mat only layout=hor}}
|{{item recipe|Advanced mop|mat only=1|mat only layout=hor}}
| rowspan="2" |Advanced Cleaning
| rowspan="2" |Advanced Cleaning
| rowspan="2" |2
| rowspan="2" |2
Line 587: Line 587:
|-
|-
|{{item|Mega spray bottle|cap=1}}
|{{item|Mega spray bottle|cap=1}}
|{{item recipe|Mega spray bottle|lay=ver|mat only=1|mat only layout=hor}}
|{{item recipe|Mega spray bottle|mat only=1|mat only layout=hor}}
|-
|-
|{{item|Spray nozzle|cap=1}}
|{{item|Spray nozzle|cap=1}}
|{{item recipe|Spray nozzle|lay=ver|mat only=1|mat only layout=hor}}
|{{item recipe|Spray nozzle|mat only=1|mat only layout=hor}}
| rowspan="2" |Advanced Spray
| rowspan="2" |Advanced Spray
| rowspan="2" |2
| rowspan="2" |2
Line 596: Line 596:
|-
|-
|{{item|Backpack water tank|cap=1}}
|{{item|Backpack water tank|cap=1}}
|{{item recipe|Backpack water tank|lay=ver|mat only=1|mat only layout=hor}}
|{{item recipe|Backpack water tank|mat only=1|mat only layout=hor}}
|-
|-
|{{item|FloorTileItemAstroGrass|cap=1}}
|{{item|FloorTileItemAstroGrass|cap=1}}
|{{item recipe|FloorTileItemAstroGrass|lay=ver|mat only=1|mat only layout=hor}}
|{{item recipe|FloorTileItemAstroGrass|mat only=1|mat only layout=hor}}
| rowspan="5" |Faux Astro-Tiles
| rowspan="5" |Faux Astro-Tiles
| rowspan="5" |2
| rowspan="5" |2
Line 605: Line 605:
|-
|-
|{{item|Mowed astro-grass|cap=1}}
|{{item|Mowed astro-grass|cap=1}}
|{{item recipe|Mowed astro-grass|lay=ver|mat only=1|mat only layout=hor}}
|{{item recipe|Mowed astro-grass|mat only=1|mat only layout=hor}}
|-
|-
|{{item|Jungle astro-grass|cap=1}}
|{{item|Jungle astro-grass|cap=1}}
|{{item recipe|Jungle astro-grass|lay=ver|mat only=1|mat only layout=hor}}
|{{item recipe|Jungle astro-grass|mat only=1|mat only layout=hor}}
|-
|-
|{{item|Astro-ice|cap=1}}
|{{item|Astro-ice|cap=1}}
|{{item recipe|Astro-ice|lay=ver|mat only=1|mat only layout=hor}}
|{{item recipe|Astro-ice|mat only=1|mat only layout=hor}}
|-
|-
|{{item|Astro-snow|cap=1}}
|{{item|Astro-snow|cap=1}}
|{{item recipe|Astro-snow|lay=ver|mat only=1|mat only layout=hor}}
|{{item recipe|Astro-snow|mat only=1|mat only layout=hor}}
|-
|-
|{{item|Cryostasis beaker|cap=1}}
|{{item|Cryostasis beaker|cap=1}}
|{{item recipe|Cryostasis beaker|lay=ver|mat only=1|mat only layout=hor}}
|{{item recipe|Cryostasis beaker|mat only=1|mat only layout=hor}}
| rowspan="2" |Biochemical Stasis
| rowspan="2" |Biochemical Stasis
| rowspan="2" |2
| rowspan="2" |2
Line 623: Line 623:
|-
|-
|{{item|Cryostasis syringe|cap=1}}
|{{item|Cryostasis syringe|cap=1}}
|{{item recipe|Cryostasis syringe|lay=ver|mat only=1|mat only layout=hor}}
|{{item recipe|Cryostasis syringe|mat only=1|mat only layout=hor}}
|-
|-
|{{item|Speed boots|cap=1}}
|{{item|Speed boots|cap=1}}
|{{item recipe|Speed boots|lay=ver|mat only=1|mat only layout=hor}}
|{{item recipe|Speed boots|mat only=1|mat only layout=hor}}
|Quantum Fiber Weaving
|Quantum Fiber Weaving
|3
|3
Line 632: Line 632:
|-
|-
|{{item|Bluespace beaker|cap=1}}
|{{item|Bluespace beaker|cap=1}}
|{{item recipe|Bluespace beaker|lay=ver|mat only=1|mat only layout=hor}}
|{{item recipe|Bluespace beaker|mat only=1|mat only layout=hor}}
| rowspan="2" |Bluespace Chemistry
| rowspan="2" |Bluespace Chemistry
| rowspan="2" |3
| rowspan="2" |3
Line 638: Line 638:
|-
|-
|{{item|Bluespace syringe|cap=1}}
|{{item|Bluespace syringe|cap=1}}
|{{item recipe|Bluespace syringe|lay=ver|mat only=1|mat only layout=hor}}
|{{item recipe|Bluespace syringe|mat only=1|mat only layout=hor}}
|}
|}



Revision as of 14:26, 3 September 2024

Template:Callout

Template:Toc

Research and Development

Research and Development (commonly called R&D or RnD) is the job of the Scientists. The department typically lies behind purple and grey doors. In the department typically exists a set of Lathe and R&D machines. Often you will see lockers with lab equipment in them.

R&D gameplay largely revolves around the acquisition and use of research points to gain new technologies for the station.

Point Generation

Research points can be acquired through a few different sources.

The most profitable form of point generation is Xenoarcheology, which is the process of analyzing and activating different randomly generated artifacts that can be found via events, salvage debris, and by ordering them from cargo. Most artifacts have more than one "Stimulus-Reaction" combination (known scientifically as Nodes), so make sure to scan and activate as many of them as you can before selling it to cargo, or keeping it around because its effects are cool enough to warrant keeping.

Another highly valuable source of research points is Anomalous Research. Most R&D departments come equipped with an Anomaly Generator, Anomalous Particle Emitters (A.P.E.) and Anomaly Vessels, which are used to spawn, interact with, and generate points from anomalies respectively. Anomalies can come in different forms, ranging from raging balls of pink-hot matter, to electrically-discharging motes of light, to radioactive gravity wells, so make sure to wear some protective gear while studying them.

Points can also be acquired through research disks, which can be found in maintenance, salvaged from space, or found on expeditions.

R&D System

The user interface of the R&D Console
The user interface of the R&D Console

In the R&D computer new technologies can be unlocked via points. To research a technology, click on it if it's in the Unlockable technologies column. Technologies in the Future technologies are locked behind others, requiring you to research a previous technology (in the Unlockable technologies column). Technologies in the Unlocked technologies section have already been researched.

R&D Tree

The R&D tree is the main focus of the R&D system. The R&D Tree system is composed of four categories: Industrial, Arsenal, Experimental, and Civilian Services. When accessing the R&D console you will get a choice of one node of each of the four categories.

The nodes are sorted into multiple tiers.

    • Tier 1 has basic technologies.
    • Tier 2 has moderately advanced technologies.
    • Tier 3 has highly advanced technologies.

To advance from one tier to another you must purchase the majority of a single tier from a category before you can advance to the next. For example, buying the majority of the tier 1 Industrial category will advance you to the tier 2 industrial category.

You can research all nodes from each category until you research a tier 3 research from one category. Researching the tier 3 node from a category will lock you to that category as your "Main Discipline". It is possible to acquire multiple R&D servers but the game will only allow one Main Discipline per R&D server. Tier three research that is not your Main Discipline may also be acquired through gambling with the Technology Disk Terminal.

Industrial

Tier 1

Template:Callout Template:Callout Template:Callout Template:Callout Template:Callout Template:Callout Template:Callout Template:Callout

Tier 2

Template:Callout Template:Callout Template:Callout

Tier 3

Template:Callout Template:Callout

Arsenal

Tier 1

Template:Callout Template:Callout Template:Callout Template:Callout Template:Callout Template:Callout Template:Callout Template:Callout

Tier 2

Template:Callout Template:Callout Template:Callout

Tier 3

Template:Callout Template:Callout Template:Callout

Experimental

Tier 1

Template:Callout Template:Callout Template:Callout Template:Callout Template:Callout Template:Callout

Tier 2

Template:Callout Template:Callout Template:Callout

Tier 3

Template:Callout Template:Callout

Civilian Services

Tier 1

Template:Callout Template:Callout Template:Callout Template:Callout Template:Callout Template:Callout

Tier 2

Template:Callout Template:Callout Template:Callout Template:Callout Template:Callout Template:Callout Template:Callout

Tier 3

Template:Callout Template:Callout

Alternative Research

There is another method to research a technology, and that is using the Technology Disk Terminal. If there is no such console available within the station, it can be created after researching the Tier 1 Experimental Technology, "Alternative Research".

By spending 1000 research points, a technology disk would be dispensed, containing the recipe of a single random item (of any tier) for the lathes to fabricate. The random item ranges from a HAMTR Harness within the "Critter Mechs" technology, a redundant item you've already researched, to the highly-sought-after (and expensive) satchel of holding.

When used early into the round, it may reward the research department with end-tier items immediately at the cost of the primary research progress. This is essentially gambling with research points, so ensure that your department agrees with this plan. When used late into the round, it may grant the research department recipes of technologies that have been locked out of the direct research method of unlocking the technology.

Equipment

There are many different recipes that can be locked behind research. The Protolathe, Circuit Imprinter, Security Techfab, Medical Tecfab, and the Exosuit Fabricator are currently the only machines that directly benefit by gaining new recipes when you achieve certain research. The following section will only cover what recipes are unlocked through research, for a full list on what each machine can craft please check out the Protolathe, Circuit Imprinter, Security Techfab, Medical Tecfab, and Exosuit Fabricator pages.


The Protolathe is a machine capable of printing most of what you've researched. It can make things such from large beakers to microreactor batteries. Protolathes are mainly found at science but can (sometimes) be found in engineering or on salvage expeditions.

Industrial

Item Crafting Cost Research Tier Research Cost
high-capacity power cell Template:Item recipe Advanced Powercells 1 7,500
Mining drill Template:Item recipe Salvage Equipment 1 7,500
Grappling gun Template:Item recipe
Welding gas mask Template:Item recipe
Experimental welding tool Template:Item recipe Advanced Tools 2 10,000
Power drill Template:Item recipe
Jaws of life Template:Item recipe
Ore bag of holding Template:Item recipe Mass Excavation 2 12,500
Diamond tipped mining drill Template:Item recipe
Handheld mass scanner Template:Item recipe Space Scanning 2 7,500
Holofan projector Template:Item recipe Advanced Atmospherics 2 7,500
Bag of holding Template:Item recipe Bluespace Storage 3 15,000
Satchel of holding Template:Item recipe
Duffelbag of holding Template:Item recipe
Microreactor power cell Template:Item recipe Portable Fission 3 10,000

Arsenal

Item Crafting Cost Research Tier Research Cost
Advanced remote signaller Template:Item recipe Explosive Technology 1 10,000
Signal trigger Template:Item recipe
Voice trigger
Timer trigger
Flash payload Template:Item recipe
Chemical payload Template:Item recipe
Proto-kinetic accelerator Template:Item recipe Salvage Weapons 1 5,000
Svalinn laser pistol Template:Item recipe Experimental Battery Ammo 3 15,000


Experimental

Item Crafting Cost Research Tier Research Cost
Node scanner Template:Item recipe Basic XenoArcheology 1 5,000
G.O.R.I.L.L.A. gauntlet Template:Item recipe Anomaly Core Harnessing 1 10,000
Anomaly locator Template:Item recipe Basic Anomalous Research 1 5,000
Wide-spectrum anomaly locator Template:Item recipe
Magboots Template:Item recipe Local Magnetism 1 7,500
Moon boots Template:Item recipe
Portable particle decelerator Template:Item recipe Deterrence Technologies 2 7,500
Force field projector Template:Item recipe
C.H.I.M.P. handcannon Template:Item recipe Advanced Anomaly Research 2 10,000
Quantum spin inverter Template:Item recipe Quantum Leaping 3 10,000
WeaponTetherGun Template:Item recipe Gravity Manipulation 3 10,000
WeaponForceGun Template:Item recipe

Civilian Services

Item Crafting Cost Research Tier Research Cost
Synthesizer Template:Item recipe Advanced Entertainment 1 7,500
Advanced mop Template:Item recipe Advanced Cleaning 2 10,000
Mega spray bottle Template:Item recipe
Spray nozzle Template:Item recipe Advanced Spray 2 10,000
Backpack water tank Template:Item recipe
FloorTileItemAstroGrass Template:Item recipe Faux Astro-Tiles 2 5,000
Mowed astro-grass Template:Item recipe
Jungle astro-grass Template:Item recipe
Astro-ice Template:Item recipe
Astro-snow Template:Item recipe
Cryostasis beaker Template:Item recipe Biochemical Stasis 2 7,500
Cryostasis syringe Template:Item recipe
Speed boots Template:Item recipe Quantum Fiber Weaving 3 10,000
Bluespace beaker Template:Item recipe Bluespace Chemistry 3 10,000
Bluespace syringe Template:Item recipe


The Circuit Imprinter is a machine capable of printing machine boards used for creating machines and computers. They require steel, glass and gold.

Machine boards can be inserted into a Machine Frame whilst electronics can be inserted into computers or other machines built with Construction.

Industrial

Item Crafting Cost Research Tier Research Cost
Ripley central control module steel+glass+gold bar Ripley APLU 1 7,500
Ripley peripherals control module
P.A.C.M.A.N.-type portable generator machine board steel+glass Power Generation 1 7,500
S.U.P.E.R.P.A.C.M.A.N.-type portable generator machine board
J.R.P.A.C.M.A.N.-type portable generator machine board
Power monitoring computer board steel+glass
Solar control computer board
Emitter machine board
Solar tracker electronics steel+glass
Hyper convection circuit imprinter machine board steel+glass+gold bar Industrial Engineering 1 10,000
Hyper convection autolathe machine board steel+glass+gold bar
Hyper convection protolathe machine board
Sheet-meister 2000 machine board steel+glass
Flatpacker 1001 machine board steel+glass+gold bar Mechanical Compression 1 10,000
Industrial ore processor machine board steel+glass+gold bar Salvage Equipment 1 7,500
Freezer thermomachine machine board steel+glass+gold bar Atmospherics 1 7,500
Gas recycler board steel+glass
Turbo recharger machine board steel+glass+gold bar Advanced Power Cells 1 7,500
Shuttle console board steel+glass+gold bar Shuttlecraft 2 10,000
Mini gravity generator machine board
Thruster machine board steel+glass
Gyroscope machine board
Radar console computer board steel+glass Space Scanning 2 7,500
Hellfire freezer machine board steel+glass+gold bar Advanced Atmospherics 2 7,500
Portable scrubber machine board


Arsenal

Item Crafting Cost Research Tier Research Cost
PTK-800 "Matter Dematerializer" steel+glass Salvage Weapons 1 5,000

Experimental

Item Crafting Cost Research Tier Research Cost
Analysis computer board steel+glass+gold bar Basic XenoArcheology 1 5,000
Artifact analyzer machine board
A.P.E. machine board steel+glass Basic Anomalous Research 1 5,000
Anomaly vessel machine board
Exosuit fabricator machine board steel+glass Basic Robotics 1 5,000
Tech disk terminal board steel+glass+gold bar Alternative Research 1 5,000
Artifact crusher machine board steel+glass+gold bar Artifact Recycling 2 5,000
Anomaly synchronizer machine board steel+glass+silver bar Advanced Anomaly Research 2 10,000
Experimental anomaly vessel machine board steel+glass+gold bar


Civilian Services

Item Crafting Cost Research Tier Research Cost
Seed extractor machine board steel+glass Basic Hydroponics 1 5,000
Hydroponics tray machine board
Industrial reagent grinder machine board steel+glass+gold bar
Lipid extractor machine board steel+glass Meat Manipulation 1 7,500
Biocube fabricator machine board steel+glass+gold bar
Biomass reclaimer machine board
HAMTR central control module steel+glass+gold bar Critter Mechs 1 7,500
HAMTR peripherals control module
Television board steel+glass Advanced Entertainment 1 7,500
Digital audio workstation machine board
News manager console board
Jukebox machine board
Surveillance camera router board steel+glass A/V Communication 1 5,000
Surveillance camera wireless router board
Movable wireless camera board
Wireless camera board
Surveillance camera monitor board
Surveillance wireless camera monitor board
Telecommunication server machine board
H.O.N.K. central control module steel+glass+bananium H.O.N.K. Mech 2 7,500
H.O.N.K. peripherals control module
H.O.N.K. weapon control and targeting module
Cargo telepad machine board steel+glass+gold bar Bluespace Cargo Transport 2 15,000
Stasis bed machine board steel+glass+gold bar Biochemical Stasis 2 7,500
Cryo pod machine board

Exosuit fabricator sprite

The Exosuit Fabricator is a machine that is capable of crafting a large variety of Cyborg and Mech parts. The Exosuit Fabricator is a material hungry machine and can use gold bar, silver bar, steel, plastic, glass, and plasma. The Exosuit Fabricator is a vital part of Cyborg creation and many of the advanced pieces are stuck behind research.

Industrial

Item Crafting Cost Research Tier Research Cost
ripley harness steel+glass Ripley APLU 1 7,500
ripley left arm steel+glass
ripley right arm
ripley left leg
ripley right leg
hydraulic clamp steel+plastic
mining cyborg module steel+glass+plastic+gold bar Salvage Equipment 1 7,500
grappling gun cyborg module steel+glass+plastic
GPS cyborg module steel+glass+plastic Space Scanning 2 7,500
Advanced tool cyborg module steel+glass+plastic+gold bar Advanced Tools 2 10,000
RCD cyborg module

Arsenal (None)

Experimental

Item Crafting Cost Research Tier Research Cost
anomaly cyborg module steel+glass+plastic Basic Anomalous Research 1 5,000
artifact cyborg module steel+glass+plastic Basic XenoArcheology 1 5,000
proximity sensor steel+glass Basic Robotics 1 5,000

Civilian Services

Item Crafting Cost Research Tier Research Cost
gardening cyborg module steel+glass+plastic Basic Hydroponics 1 5,000
harvesting cyborg module
light replacer cyborg module steel+glass+plastic Robotic Cleanliness 1 5,000
advanced cleaning cyborg module steel+glass+plastic+gold bar Advanced Entertainment 1 7,500
musique cyborg module steel+glass+plastic
clowning cyborg module
HAMTR harness steel+glass Critter Mechs 1 7,500
HAMTR left arm steel+glass
HAMTR right arm
HAMTR left leg
HAMTR right leg
small hydraulic clamp steel+plastic
vim harness steel+glass
advanced treatment cyborg module steel+glass+plastic+gold bar Mechanized Treatment 2 5,000
defibrillator cyborg module steel+glass+plastic+gold bar
H.O.N.K. harness steel+glass+bananium H.O.N.K. Mech 2 7,500
H.O.N.K. left arm
H.O.N.K. right arm
H.O.N.K. right armX
H.O.N.K. right leg
Mech horn steel+bananium

Security Techfab

Set deep within the security department sits the Security Techfab. The Security Techfab can use steel, plastic, glass, silver bar, gold bar, uranium, and plasma. Providing the Security Techfab with materials will allow you to produces, ammo, grenades, guns, and laser weapons. Given some research this machine can turn your armory into an arsenal of the most dangerous weapons you can get a hold of.

Industrial (None)

Arsenal

Item Crafting Cost Research Tier Research Cost
magazine (.20 rifle uranium) steel+plastic+uranium Uranium Munitions 1 7,500
pistol magazine (.35 auto uranium) steel+plastic+uranium
magazine (.30 rifle uranium) steel+plastic+uranium
speed loader (.45 magnum uranium) steel+plastic+uranium
ammunition box (.35 auto uranium) plastic+uranium
ammunition box (.45 magnum uranium) plastic+uranium
ammunition box (.30 rifle uranium) plastic+uranium
ammunition box (.20 rifle uranium) plastic+uranium
shotgun uranium cartridges dispenser plastic+uranium
truncheon steel+plastic Advanced Riot Control 1 8,000
telescopic shield steel+glass
holobarrier projector steel+glass+plastic
disabler SMG steel+glass+plastic
laser rifle steel+glass+gold bar Weaponized Laser Manipulation 1 7,500
signal trigger steel+plastic Explosive Technology 1 10,000
voice trigger
timer trigger
flash payload steel+plastic+glass
explosive payload steel+plastic+glass+plasma+silver bar
magazine (.20 rifle incendiary) steel+plastic Draconic Munitions 1 10,000
pistol magazine (.35 auto incendiary) steel+plastic
magazine (.30 rifle incendiary) steel+plastic
speed loader (.45 magnum incendiary) steel+plastic
ammunition box (.35 auto incendiary) plastic
ammunition box (.45 magnum incendiary) plastic
ammunition box (.30 rifle incendiary) plastic
ammunition box (.20 rifle incendiary) plastic
shotgun incendiary cartridges dispenser steel+plastic
ammo drum (.50 incendiary) steel+plastic
electropack steel+plastic+cloth Special Means 1 5,000
ammo drum (.50 beanbags) steel+plastic Nonlethal Ammunition 1 5,000
tranquilizer cartridges dispenser plastic+steel+glass+plasma+silver bar
shotgun beanbag cartridges dispenser steel+plastic
disabler steel+glass+plastic
laser cannon steel+plastic+gold bar Concentrated Laser Weaponry 2 10,000
x-ray cannon steel+glass+plastic+gold bar Wave Particle Harnessing 2 10,000
small-capacity power cage steel+plastic Shuttle Basic Armament 2 10,500
medium-capacity power cage steel+glass+plastic+gold bar
grenade cartridge steel+plastic
flash grenade steel+plastic+glass
blast grenade steel+plastic+gold bar
LSE-400c "Svalinn machine gun" machine board steel+glass
LSE-1200c "Perforator" machine board steel+glass+gold bar
EXP-320g "Friendship" machine board steel+glass+gold bar
EMP grenade steel+plastic+glass Advanced Shuttle Weapons 3 15,000
high-capacity power cage steel+glass+plastic+gold bar
EXP-2100g "Duster" machine board steel+glass+gold bar
advanced laser pistol steel+glass+gold bar Portable Microfusion Weaponry 3 15,000
portable recharger steel+uranium+plastic+plasma+glass

Experimental(None)

Civilian Services(None)

Medical Techfab

Anchored into the back of medical sits the Medical Techfab. The Medical Techfab can use steel, plastic, glass, cloth, plasma, and silver bar. A small amount of highly valuable items are acquired through the Medical Techfab through research.

Industrial (None)

Arsenal

Item Crafting Cost Research Tier Research Cost
Chemical payload steel+plastic Explosive Technology 1 10,000

Experimental (None)

Civilian Services

Item Crafting Cost Research Tier Research Cost
Cryostasis beaker steel+plastic Biochemical Stasis 2 7,500
Cryostasis syringe steel+plastic
Bluespace beaker steel+plastic+plasma+silver bar Bluespace Chemistry 3 10,000
Bluespace syringe steel+plastic+glass+plasma+silver bar

Hyper Convection Machines

Hyper convection autolathe spriteHyper convection protolathe spriteHyper convection circuit imprinter sprite

Hyper convection machine are a highly valuable upgrade that is obtained from the Industrial Engineering research node. Hyper convection machines will craft items at a 50% discount from the original cost. The trade-off when it comes to these powerful machines is that they produce an immense amount of heat. The heat that is produced from these machines can quickly become lethal if sufficient preparations are not made. One of the ways to make a safe enclosure for hyper convection machines is:

  1. Un-wrench the machines and move the Protolathe, Autolathe, and Circuit Imprinter to the back wall. If there is a R&D Computer, move it out of the way.
    Hyperconvection building part 1
  2. Build a 2x3 box of directional reinforced window. At the middle-right side of the box create a windoor.
    Hyperconvection building part 2
  3. Create an air alarm and a air sensor. Place the air sensor within the box at the center right, and the air alarm nearby for convenience.
    Hyperconvection building part 3
  4. Create one (required) or two (optional) space heater at the top-right and bottom-right of the box.
    Hyperconvection part 4
    4a. Set the space heaters to have High energy consumption and make sure that they are On.
    Hyperconvection part 4.1
  5. Either hack the air alarm or ask an engineer to help you with networking. To hack the air alarm we must first use a screwdriver on it to open the panel. When the panel is open use a wirecutter tool on the air alarm itself. The lights above refer to the wires below. The wire that we are looking to cut is the ACC wire. The ACC wire is what controls who is authorized to network and control the Air Alarm.
    Air alarm panel
    5a. Cut the wires from left to right (by clicking on them with a wirecutter in hand) until you get the ACC light to turn off. You may get unlucky like I did and hit a power wire before the ACC wire, you will get shocked because of this. Skip the power wire and continue until you reach the ACC wire. Once you have found the ACC wire repair all other wires (by clicking on them with a wirecutter in hand) and leave the ACC wire cut. Close the panel on the air alarm with the screwdriver.
    Hyperconvection part 4.2
  6. Use a multitool or a network configurator and click on the air sensor first, followed by the air alarm.
    air sensor clicked
    6a. Click Add on the air alarm GUI and then close the GUI.
    Air alarm networking
  7. In a similar process, use a multitool or a network configurator and click on the windoor first, followed by the air alarm.
    Hyperconvection networking windoor
    7a. Click the Danger button and then click Close. Click on the Warning button and click Close. Finally, click the Normal button and then click Open. Then click the Done button.
    Hyperconvection networking windoor
  8. Create the CircuitImprinterHyperConvectionMachineCircuitboard at the Circuit Imprinter. Create or gather 1 matter bin and 1 igniter. Use a screwdriver to open the panel on the Circuit Imprinter.
    Imprinter panel open
    8a. Use a crowbar to deconstruct the imprinter into a machine frame.
    Imprinter machineframe
    8b. Use a crowbar again to remove the parts from the machine frame.
    Imprinter machineframe1
    8c. Remove the Circuit Imprinter machine board from the stack of items. Click on the machine frame while holding the hyper convection Circuit Imprinter machine board. Shift click the machine frame and fill it with the rest of the materials that it requires. (You should have all the materials if the previous steps were followed).
    8d. Screwdriver the machine frame to finish the construction. (If this does not work you are missing materials).
  9. Repeat step 8 through 8d with the Protolathe and Autolathe machines.
  10. Congratulations! You have built a hyper convection machines and a safe setup! Good work fellow scientist!

Troubleshooting

"I can't get any points/I can't print anything"

The likely cause is that the Lathe/Imprinter/Computer isn't synced up with the RD server.

To fix this in the Lathe/Imprinter/Computer click Server list, click on ID x || RDSERVER and then exit the window.