Syndicate Uplink: Difference between revisions
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imported>FatSasquatch mNo edit summary |
imported>Snarst updated prices |
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| Line 32: | Line 32: | ||
|| Weapons | || Weapons | ||
|| A small, easily concealable, but somewhat underpowered gun. Use pistol magazines (.35 auto). | || A small, easily concealable, but somewhat underpowered gun. Use pistol magazines (.35 auto). | ||
|| | || 3 | ||
|- | |- | ||
||[[File:Python base.png|64x64px]] | ||[[File:Python base.png|64x64px]] | ||
| Line 38: | Line 38: | ||
|| Weapons | || Weapons | ||
|| A loud and deadly revolver. Uses .45 Magnum. | || A loud and deadly revolver. Uses .45 Magnum. | ||
|| | || 4 | ||
|- | |- | ||
||[[File:Cobra base.png|64x64px]] | ||[[File:Cobra base.png|64x64px]] | ||
| Line 44: | Line 44: | ||
|| Weapons | || Weapons | ||
|| A rugged, robust operator handgun with inbuilt silencer. Use pistol magazines (.25 caseless). | || A rugged, robust operator handgun with inbuilt silencer. Use pistol magazines (.25 caseless). | ||
|| | || 4 | ||
|- | |- | ||
||[[File:Mosin base.png|64x64px]] | ||[[File:Mosin base.png|64x64px]] | ||
| Line 50: | Line 50: | ||
|| Weapons | || Weapons | ||
|| Imagine a gun used in WW1, except now it's in space, it's slow, doesn't hurt much, but really cheap. | || Imagine a gun used in WW1, except now it's in space, it's slow, doesn't hurt much, but really cheap. | ||
|| | || 1 | ||
|- | |- | ||
||[[File:Homemade energy sword.png|64x64px]] | ||[[File:Homemade energy sword.png|64x64px]] | ||
| Line 56: | Line 56: | ||
|| Weapons | || Weapons | ||
|| Basically a lightsaber, can be activated or deactivated, makes a LOT of noise. | || Basically a lightsaber, can be activated or deactivated, makes a LOT of noise. | ||
|| | || 8 | ||
|- | |- | ||
||[[File:E-dagger lit icon.png|64x64px]] | ||[[File:E-dagger lit icon.png|64x64px]] | ||
| Line 62: | Line 62: | ||
|| Weapons | || Weapons | ||
|| A pen that upon activation turns into an energy dagger, makes a bit less noise than the sword. | || A pen that upon activation turns into an energy dagger, makes a bit less noise than the sword. | ||
|| | || 3 | ||
|- | |- | ||
||[[File:Flaming_Fireaxe.png|64x64px]] | ||[[File:Flaming_Fireaxe.png|64x64px]] | ||
| Line 74: | Line 74: | ||
|| Explosives | || Explosives | ||
|| An explosive oriented more to spessman damage rather than structural damage. | || An explosive oriented more to spessman damage rather than structural damage. | ||
|| | || 5 | ||
|- | |- | ||
||[[File:Flashbang.png|64x64px|]] | ||[[File:Flashbang.png|64x64px|]] | ||
| Line 80: | Line 80: | ||
|| Explosives | || Explosives | ||
|| A flashbang, not uplink exclusive. | || A flashbang, not uplink exclusive. | ||
|| | || 1 | ||
|- | |- | ||
||[[File:Syndicate minibomb.png|64x64px]] | ||[[File:Syndicate minibomb.png|64x64px]] | ||
| Line 92: | Line 92: | ||
|| Explosives | || Explosives | ||
|| A grenade that takes the form of an agressive penguin that explodes upon death or the end of the countdown. | || A grenade that takes the form of an agressive penguin that explodes upon death or the end of the countdown. | ||
|| | || 5 | ||
|- | |- | ||
|| | || | ||
| Line 98: | Line 98: | ||
|| Explosives | || Explosives | ||
|| An explosive that can be attached to walls, deals high structural damage. | || An explosive that can be attached to walls, deals high structural damage. | ||
|| | || 4 | ||
|- | |- | ||
|| | || | ||
| Line 104: | Line 104: | ||
|| Explosives | || Explosives | ||
|| A bundle of C-4 contining 8 C-4 explosives. | || A bundle of C-4 contining 8 C-4 explosives. | ||
|| | || 20 | ||
|- | |- | ||
|| | || | ||
| Line 110: | Line 110: | ||
|| Ammo | || Ammo | ||
|| A magazine for .35 auto caliber weapons. | || A magazine for .35 auto caliber weapons. | ||
|| | || 1 | ||
|- | |- | ||
|| | || | ||
| Line 116: | Line 116: | ||
|| Ammo | || Ammo | ||
|| A magazine for .25 caseless caliber weapons. | || A magazine for .25 caseless caliber weapons. | ||
|| | || 1 | ||
|- | |- | ||
|| | || | ||
| Line 122: | Line 122: | ||
|| Ammo | || Ammo | ||
|| A speedloader package for .45 caliber weapons. | || A speedloader package for .45 caliber weapons. | ||
|| | || 1 | ||
|- | |- | ||
|| | || | ||
| Line 128: | Line 128: | ||
|| Ammo | || Ammo | ||
|| A box of cartridges for the surplus rifle. | || A box of cartridges for the surplus rifle. | ||
|| | || 1 | ||
|- | |- | ||
|| | || | ||
| Line 140: | Line 140: | ||
|| Utility | || Utility | ||
|| A belt slot item capable of containing ammunition and weapons, has 60 storage units. | || A belt slot item capable of containing ammunition and weapons, has 60 storage units. | ||
|| | || 1 | ||
|- | |- | ||
|| | || | ||
| Line 164: | Line 164: | ||
|| Utility | || Utility | ||
|| An item that upon activation enables a ghostrole of a budget syndicate agent; they have a knife, a viper, look like an operative and will do your bidding till their death. | || An item that upon activation enables a ghostrole of a budget syndicate agent; they have a knife, a viper, look like an operative and will do your bidding till their death. | ||
|| | || 16 | ||
|- | |- | ||
|| | || | ||
| Line 182: | Line 182: | ||
|| Utility | || Utility | ||
|| A gas mask that upon configuration changes your identity revealed through speech to whatever you configure it to. | || A gas mask that upon configuration changes your identity revealed through speech to whatever you configure it to. | ||
|| | || 6 | ||
|- | |- | ||
|| | || | ||
| Line 230: | Line 230: | ||
|| Tools | || Tools | ||
|| A suspicous toolbox with the full set of tools, combat gloves, a syndicate gas mask and a shoulder holster, it also hits really hard. | || A suspicous toolbox with the full set of tools, combat gloves, a syndicate gas mask and a shoulder holster, it also hits really hard. | ||
|| | || 4 | ||
|- | |- | ||
|| | || | ||
| Line 242: | Line 242: | ||
|| Tools | || Tools | ||
|| A large duffel bag containing a full set of advanced surgical tools. | || A large duffel bag containing a full set of advanced surgical tools. | ||
|| | || 4 | ||
|- | |- | ||
|| | || | ||
| Line 254: | Line 254: | ||
|| Tools | || Tools | ||
|| Looks like a plush toy carp, but just add water and it becomes a real-life space carp! | || Looks like a plush toy carp, but just add water and it becomes a real-life space carp! | ||
|| | || 2 | ||
|- | |- | ||
|| | || | ||
| Line 290: | Line 290: | ||
|| Armor | || Armor | ||
|| A synthetic armor vest. Looks almost like a kevlar vest but protects you more, and has 10u of item storage. | || A synthetic armor vest. Looks almost like a kevlar vest but protects you more, and has 10u of item storage. | ||
|| | || 3 | ||
|- | |- | ||
|| | || | ||
| Line 320: | Line 320: | ||
|| Misc | || Misc | ||
|| A cybersun pen is an all-in-one pen, melee weapon, pickaxe, screwdriver and fountain pen competition. | || A cybersun pen is an all-in-one pen, melee weapon, pickaxe, screwdriver and fountain pen competition. | ||
|| | || 3 | ||
|- | |- | ||
|| | || | ||
Revision as of 23:52, 12 May 2023
To help them achieve their objectives, some antagonists including traitors and nuclear operatives have access to an uplink from which they can purchase all sorts of illegal goodies from The Syndicate. For traitors, the uplink is accessible through their PDA. Some items are only available when playing certain jobs.
Strategy
- Buying from the uplink makes a "cha-ching" sound. Contrary to belief, this sound is not audible to nearby players.
- Since traitors only start with 20 TC, they must
neutralizecollaborate with other agents in order to purchase high-value uplink items. - Purchase what you need only when you need it. Security cannot discover your uplink, but they can certainly find a weapon in or grenade your bag.
Uplink Catalog
| Image | Name | Category | Description | Cost (TC) |
|---|---|---|---|---|
|
Viper | Weapons | A small, easily concealable, but somewhat underpowered gun. Use pistol magazines (.35 auto). | 3 |
|
Python | Weapons | A loud and deadly revolver. Uses .45 Magnum. | 4 |
| File:Cobra base.png | Cobra | Weapons | A rugged, robust operator handgun with inbuilt silencer. Use pistol magazines (.25 caseless). | 4 |
|
Surplus Rifle | Weapons | Imagine a gun used in WW1, except now it's in space, it's slow, doesn't hurt much, but really cheap. | 1 |
|
Energy Sword | Weapons | Basically a lightsaber, can be activated or deactivated, makes a LOT of noise. | 8 |
| Energy Dagger | Weapons | A pen that upon activation turns into an energy dagger, makes a bit less noise than the sword. | 3 | |
|
Fire Axe | Weapons | A fireaxe that sets targets on fire upon attacking. | 10 |
|
Explosive Grenade | Explosives | An explosive oriented more to spessman damage rather than structural damage. | 5 |
|
Flashbang | Explosives | A flashbang, not uplink exclusive. | 1 |
|
Syndicate minibomb | Explosives | A bomb stronger than the explosive grenade at a higher cost, can space areas. | 6 |
| Grenade Penguin | Explosives | A grenade that takes the form of an agressive penguin that explodes upon death or the end of the countdown. | 5 | |
| C4 | Explosives | An explosive that can be attached to walls, deals high structural damage. | 4 | |
| Syndicate C-4 Bundle | Explosives | A bundle of C-4 contining 8 C-4 explosives. | 20 | |
| Pistol Magazine (.35 auto) | Ammo | A magazine for .35 auto caliber weapons. | 1 | |
| Pistol Magazine (.25 caseless) | Ammo | A magazine for .25 caseless caliber weapons. | 1 | |
| Speed Loader (.45 magnum) | Ammo | A speedloader package for .45 caliber weapons. | 1 | |
| Box of .30 Rifle Magazines | Ammo | A box of cartridges for the surplus rifle. | 1 | |
| Holoparasite Kit | Utility | An item you can use on a person to grant them a holoparasite, said holoparasite is a ghostrole that shares damage with the host, can be summoned or unsummoned and can punch stuff. | 14 | |
| Syndicate Shoulder Holster | Utility | A belt slot item capable of containing ammunition and weapons, has 60 storage units. | 1 | |
| Emag | Utility | The emag is an item that can be used on access-locked objects to "break" the access lock and do some side-functions, like bolting doors open or granting soda dispensers more beverage options. | 8 | |
| Agent ID Card | Utility | A passenger ID card that can copy accesses from other cards and change its name and job title at-will. | 3 | |
| Black Jetpack | Utility | A black jetpack. It allows you to fly around in space. Additional fuel not included. | 4 | |
| Reinforcement Teleporter | Utility | An item that upon activation enables a ghostrole of a budget syndicate agent; they have a knife, a viper, look like an operative and will do your bidding till their death. | 16 | |
| Syndicate Overear-Headset | Utility | A headset with 3 slots for encryption keys. | 4 | |
| Hypopen | Utility | A hypospray that looks just like a pen, can store 10u of any chemical and fits into your PDA. | 4 | |
| Voice Mask | Utility | A gas mask that upon configuration changes your identity revealed through speech to whatever you configure it to. | 6 | |
| C-20r Bundle | Bundles | A bundle with the C-20r SMG and 3 magazines to said SMG. | 25 | |
| Bulldog Bundle | Bundles | A bundle with the Bulldog shotgun, a beanbag drum and 2 buckshot drums to said shotgun. | 25 | |
| China-Lake Bundle | Bundles | A bundle with an old China-Lake grenade launcher bundled with 8 rounds of various destruction capability. | 30 | |
|
L6 Saw Bundle | Bundles | A bundle with the L6 LMG, bundled with 2 box magazines to said LMG. | 40 |
| Syndicate Zombie Bundle | Bundles | An all-in-one kit for unleashing the undead upon a station. | 40 | |
| Syndicate Surplus Crate | Bundles | Contains 50 telecrystals worth of completely random Syndicate items. It can be useless junk or really good, some items are not in it. | 20 | |
| Syndicate Super Surplus Crate | Bundles | Contains 125 telecrystals worth of completely random Syndicate items, some items are not in it. | 40 | |
| Suspicious Toolbox | Tools | A suspicous toolbox with the full set of tools, combat gloves, a syndicate gas mask and a shoulder holster, it also hits really hard. | 4 | |
| Syndicate Jaws of Life | Tools | A Jaws of Life under the Syndicate brand, can pry open powered doors with a long do-after, weighs a lot. | 2 | |
| Syndicate Surgical Duffel Bag | Tools | A large duffel bag containing a full set of advanced surgical tools. | 4 | |
| Power Sink | Tools | Can be wrenched onto HV wires, if done so it drains power from the grid the HV wire is on, explodes after a long while of sucking up power. | 8 | |
| Dehydrated Space Carp | Tools | Looks like a plush toy carp, but just add water and it becomes a real-life space carp! | 2 | |
| Packet of Gatfruit Seeds | Job | A packet of seeds that grow into Gatfruit, said Gatfruit just so happens to have a .45 magnum "Predator" inside of it. | 6 | |
| Necronomicon | Job | An unholy book capable of summoning a demonic familiar. | 6 | |
| Chameleon Kit | Armor | A backpack containing a full set of Chameleon clothing, said Chameleon clothing can be configured to look like ANY clothing in existence. | 6 | |
| No-Slip Shoes | Armor | These protect you from slips while looking like normal sneakers. | 2 | |
| Thieving Gloves | Armor | These gloves look exactly like normal black gloves, except they allow you to strip; and thus steal objects from people faster. | 4 | |
| Web Vest | Armor | A synthetic armor vest. Looks almost like a kevlar vest but protects you more, and has 10u of item storage. | 3 | |
| Syndicate Hardsuit Bundle | Armor | A bundle containing a Syndicate hardsuit with high damage resistances, no slowdown, and EVA compatibility. Makes you valid. | 8 | |
| Blood-Red Magboots | Armor | A pair of Syndicate brand magboots, as any pair of magboots it allows you to walk with gravity in places without gravity. | 2 | |
| Syndicate EVA Bundle | Armor | A bundle containing the Syndicate EVA suit, this one is a wee bit better than NT's, but still sucks. Makes you valid but not as valid. | 2 | |
| Cybersun Juggernaut Suit | Armor | One of the strongest hardsuits in the game that reduces damage intake and your movement speed by a tonne. | 12 | |
| Cybersun Pen | Misc | A cybersun pen is an all-in-one pen, melee weapon, pickaxe, screwdriver and fountain pen competition. | 3 | |
| Fake Nuclear Disk | Misc | A fake nuclear disk that looks and has the same examine information as the real nuclear disk, can only be identified the nuke, appraise or pinpointer way. | 1 | |
| Syndicate Smokes Packet | Misc | A pack of 6 cigarettes infused with omnizine, which will heal you upon smoking them. | 2 | |
| Syndicate Soap | Misc | A bar of soap with a high launching distance and a long stun duration. | 1 | |
| Extra-Bright Lantern | Misc | An extremely bright lighter that also works as a 15-use flash. | 2 | |
| Nocturine Bottle | Misc | A 30u bottle filled with Nocturine, a chemical that forces sleep if administered 8 units. | 5 | |
| Syndicate Segway | Misc | A crate shipment with a Syndicate Segway and keys to it, said Segway is one of the faster vehicles in the game. | 5 | |
| Cap Gun | Pointless | A toy revolver for 4 TC, that's it, not uplink exclusive either. | 4 | |
| Syndicate Rubber Stamp | Pointless | You ever wanted to show off the Syndicate logo? Well now you can! | 2 | |
| Cat Ears | Pointless | UwU | 26 | |
| Outlaw's Hat | Pointless | A hat that makes you look like you carry a notched pistol, numbered one and nineteen more. | 1 | |
| Syndicate Pyjama Duffel Bag | Pointless | Contains 3 pairs of syndicate pyjamas and 3 plushies for the ultimate sleepover. | 4 | |
| Clown Costume Duffel Bag | Pointless | Contains a complete Clown outfit. Includes PDA and service radio. | 4 | |
| Operative Jumpsuit | Pointless | A suit given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool. | 1 | |
| Operative Jumpskirt | Pointless | A skirt given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool. | 1 | |
| Syndie Balloon | Pointless | Handed out to the bravest souls who survived the "atomic twister" ride at Syndieland. | 20 |








