Template:Important
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Melee Weapons
Whether you need to murder the clown defend yourself from traitors or remove intruders from the bridge, multiple weapons are available to you. Makeshift weapons are usually less robust compared to dedicated weapons, but are much more easier to obtain.
Icon
Item
Damage
How to acquire
Notes
Baseball Bat
14 Brute
Crafting
A robust baseball bat.
Butcher's Cleaver
15 Brute
Kitchen
A huge blade used for chopping and chopping up meat. This includes clowns and clown-by-products.
Captain's Sabre
26 Brute
The sabre is in the Captain's locker at the start of the round. He will most likely carry it around.
A ceremonial weapon belonging to the captain of the station.
Combat Knife
15 Brute
A deadly knife intended for melee confrontations.
Energy Dagger
15 (7.5 Brute, 7.5 Burn) On 1 Brute Off
Traitor Uplink
A small energy blade conveniently disguised in the form of a pen. Can be hidden in a PDA.
Energy Sword
25 (12.5 Brute, 12.5 Burn) On 7 Brute Off
Traitor Uplink
A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on.
Fireaxe
24 Brute (Two-hand) 14 Brute (One-hand)
Can usually be found in Atmospherics or Bridge.
Truly, the weapon of a madman. Who would think to fight fire with an axe?
Kitchen Knife
12 Brute
A general purpose Chef's Knife made by Asters Merchant Guild. Guaranteed to stay sharp for years to come.
Pickaxe
14 Brute
Salvage
Notched to perfection, for jebbing it into rocks. Can be used to mine space rocks and debris.
Spear
17 Brute (Two-hand) 10 Brute (One-hand) 15 Brute (Thrown)
Crafting
5u of reagent can be added, which will be transferred on hit.
Survival Knife
15 Brute
Salvage crew
Weapon of first and last resort for combatting space carp.
Ballistic Weapons
The damage of ballistic weapons is relative to the bullet used. For ease of reading, the damage listed is the base bullet damage.
Icon
Item
Bullet type
Damage
How to acquire
Notes
Heavy Machine Guns
Icon
Item
Bullet type
Damage
How to acquire
Notes
Light Machine Guns
Icon
Item
Bullet type
Damage
How to acquire
Notes
L6 SAW
Traitor Uplink
A rather traditionally made LMG with a pleasantly lacquered wooden pistol grip.
Pistols
Icon
Item
Bullet type
Damage
How to acquire
Notes
Cobra
.25 caseless
19 Brute
Traitor Uplink
A rugged, robust operator handgun with inbuilt silencer.
Mk 58
.35 auto
16 Brute
A cheap, ubiquitous sidearm, produced by a NanoTrasen subsidiary.
Viper
.35 auto
16 Brute
A small, easily concealable, but somewhat underpowered gun.
Revolvers
Icon
Item
Ammo
Damage
How to acquire
Notes
Deckard
.40 magnum
22 Brute
A rare, custom-built revolver. It has a 5 bullets capacity.
Inspector
.40 magnum
22 Brute
Detective's Office
A detective's best friend. Can load 6 bullets in this bad boy.
Pirate Revolver
.40 magnum
22 Brute
An odd, muzzle-loading revolver, favoured by pirate crews. Shoot slower than most revolver due to his archaic nature and can only house 5 bullets.
Python
.40 magnum
22 Brute
Traitor Uplink
A robust revolver favoured by Syndicate agents. Comes preloaded with 7 magnum bullets.
Shotguns
Icon
Item
Ammo
Capacity
Damage
How to acquire
Notes
Bulldog
Shotgun Shells
8 Shells Ammo Drum
Depends on shell
It's a fully automatic magazine-fed shotgun designed for close quarters combat.
Double-Barreled Shotgun
Shotgun Shells
2 Shells
Depends on shell
An immortal classic. Must be manually cycled.
Enforcer
Shotgun Shells
7 Shells
Depends on shell
A next-generation Frozen Star shotgun. Must be manually cycled.
Kammerer
Shotgun Shells
4 Shells
Depends on shell
Armory
When an old Remington design meets modern materials, this is the result. Must be manually cycled.
Sawn-Off Shotgun
Shotgun Shells
2 Shells
Depends on shell
Bar
Much smaller than a regular shotgun, it can easily fit in a backpack. Must be manually cycled.
Shotgun Shell
Buckshot : Shoots 6 pellets dealing 5 brute damage each, for a maximum of 30.
Beanbag : Shoots one single beanbag, dealing 10 brute damage. It knocks and stuns the target on hit.
Flash Shell : Shot 6 flash pellets dealing 2 brute damage each and flash on hit.
Snipers
Icon
Item
Bullet type
Damage
How to acquire
Notes
Sub-Machine Guns
Icon
Item
Ammo
Damage
How to acquire
Notes
Atreides
.35 auto
16 Brute
Pla-ket-ket-ket-ket!
C-20R
.35 auto
16 Brute
Traitor Uplink
A firearm that is often used by the infamous nuclear operatives.
Vector
.40 magnum
22 Brute
Security
An excellent fully automatic Heavy SMG.
WT550
.35 auto
16 Brute
Security and Cargo
An excellent full-automatic SMG, produced by NanoTrasen's Small Arms Division.
Energy Weapons
Laser based
Icon
Item
Ammo
Capacity
Damage & Effects
How to Acquire
Notes
Antique Laser Gun
Energy
10 Lasers
17 Burn
Captain's locker.
This is an antique laser gun. All craftsmanship is of the highest quality. This weapon auto recharge over time.
Laser Cannon
Energy
10 Lasers
28 Burn
A heavy duty, high powered laser weapon.
Laser Gun
Energy
16 Lasers
14 Burn
Security
Favoured by Nanotrasen Security for being cheap and easy to use.
Makeshift Laser Gun
Energy
8 Lasers
14 Burn
Crafting
Better pray it won't burn your hands off
Retro Laser Gun
Energy
16 Lasers
14 Burn
Cargo Console
A weapon using light amplified by the stimulated emission of radiation.
Pulse based
Icon
Item
Ammo
Capacity
Damage & Effects
How to Acquire
Notes
Pulse Carbine
Energy
25 Pulse
35 Burn
Emergency Rescue Team
A high tech energy carbine favoured by the NT-ERT operatives.
Pulse Pistol
Energy
10 Pulse
35 Burn
Emergency Rescue Team
A state of the art energy pistol favoured as a sidearm by the NT-ERT operatives.
Pulse Rifle
Energy
400 Pulse
35 Burn
Emergency Rescue Team
A weapon that is almost as infamous as its users.
Non-lethal Weapons