Holoclown

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Revision as of 19:00, 28 May 2025 by imported>3P5I7ON (i finally figured out how to use the templates)
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Undefined Department


Holoclown

Superiors: Your summoner.
Difficulty: Hard (Being funny is a requirement)
Guides: This is the guide.
Access: Anywhere your summoner can go.
Duties: Follow your summoner's directives, cause chaos.
Subordinates: No one.
Radio:Not defined

Holoclown is a ghostrole, a silly familiar that acts at the service of any Traitor at the cost of Template:TC. Normally, they are only available to Clowns as a job specific item, but can be found in a Surplus Crate.

The Holoclown shares damage with their summoner, and will disappear permanently upon death. However, you can still move around normally if your summoner is crit, stunned, or cuffed. Similar to their meaner, leaner older sibling, the Holoparasite, the Holoclown is also incorporeal and immune to projectiles.

However, the main difference in utility is that a Holoclown has two pocket slots and a hand slot, providing extra storage and the ability to use weapons. They still keep the Clumsy trait, guns beware!

Holoclowns only have one appearance, of an inverted colour palette of a standard human clown.

As a familiar, your only job should be to carry out your summoner's orders, whether it be as an assistant for a magician's act, or brutally gibbing someone in maints.


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