Jobs

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Revision as of 18:27, 2 March 2026 by imported>MagnusV (→Command Jobs: Deleting the flavor text on my phone. Discussed this in discord months ago ish.)
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Template:Callout

A list of roles that a player can play as.

Job Name Job Description Difficulty Requirements
Template:Role Manage the entire station, make sure everything stays in working order and fix any issues that other crew members can't. Very hard
  • 4 hours playing as Engineering (Any).
  • 4 hours playing as Medical (Any).
  • 4 hours playing as Security (Any).
  • 4 hours playing as Command (Any).
  • Character over 21 years old.
Template:Role Handle reassignments and permission changes from your desk. Mediate any disputes that can't be solved by the relevant department heads. Hard
  • 2.5 hours playing as Engineering (Any).
  • 2.5 hours playing as Medical (Any).
  • 2.5 hours playing as Security (Any).
  • 2.5 hours playing as Command (Any).
  • Character over 21 years old.
Template:Role Organize the security officers into a formidable order-keeping force. Have the final word on how to resolve security related issues. Very Hard
  • 1 hour as a Warden.
  • 1 hour as a Detective.
  • 5 hours as a Security Officer.
  • 10 hours as Security (Any).
  • Character over 21 years old.
Template:Role Order the engineers around to make sure that all issues in the station are fixed without any delays. Hard
  • 2.5 hours as an Atmospheric Technician.
  • 5 hours as a Station Engineer.
  • 10 hours as Engineering (Any).
  • Character over 21 years old.
Template:Role Manage the resources and personnel of the medical department to keep the crew in top shape. Hard
  • 2.5 hours as a Chemist.
  • 5 hours as a Medical Doctor.
  • 10 hours as Medical (Any).
  • Character over 21 years old.
Template:Role Organize all of cargo into a logistical force to be reckoned with. Throw your ire at HoP for giving the clown cargo access. Hard
  • 5 hours as a Cargo Technician.
  • 2.5 hours as a Salvage Specialist.
  • 10 hours as Cargo (Any).
  • Character over 21 years old.
Template:Role Make sure the scientists are taking their jobs seriously and improving the station as much as they can. Hard
  • 5 hours as a Scientist.
  • 10 hours as Science (Any).
    Character over 21 years old.
Job Name Job Description Difficulty Requirements
Template:Role Organize the security officers into a formidable order-keeping force. Have the final word on how to resolve security related issues. Very Hard
  • 1 hour as a Warden.
  • 1 hour as a Detective.
  • 5 hours as a Security Officer.
  • 10 hours as Security (Any).
  • Character over 21 years old.
Template:Role Manage the security department and all of the people imprisoned inside of it. Protect it from irresponsible staff and protect the prisoners from being forgotten in their cells. Send the mime to perma for minor trespass.

Read up on prisoner rights in Space Law before doing this job.

Hard
  • 5 hours as a Security Officer.
  • 10 hours as Security (Any).
Template:Role Solve crimes! Wear a sexy trench coat! Watch in horror as the HoS throws your meticulously detailed folder of evidence in the trash and lets the syndie bomber go free! Get demoted when you track them down and shoot them 6 times in the back in 'self defense!'

The detective gets unique items that let them scan for fingerprints, DNA, glove fibers, and monitor who used what door when.

Hard
  • 5 hours as a Security Officer.
Template:Role Turn off harm before batoning and cuffing troublemakers in a timely fashion, only to still have everyone cry "Harm Baton!" and hate you for trying to protect them. Get robbed while trying to talk to someone else at the scene of a crime. Enforce Space law. "Accidentally" turn on harm and baton the clown.

In all seriousness, you arrest people who do crime, and arm to protect the station when told to by your warden or Head of Security.

Medium to Hard
  • 2.5 hours as Security (Any).
Template:Role This role is one's path to becoming a proper and official SecOff, and is meant to flag you as such. Keep in mind that while the force may take it easy on you, the rest of the station may not. Do your best to make your station proud as you help break up fights, patrol the halls, and maybe even stop a Syndicate or two.

It is recommended to have basic first aid knowledge before starting this job.

Easy to Medium
  • 10 hours of playtime.
  • No more than 5 hours as Security (Any).
Job Name Job Description Difficulty Requirements
Template:Role Organize all of cargo into a logistical force to be reckoned with. Throw your ire at HoP for giving the clown cargo access. Resist the urge to form the great nation of Cargonia. Hard
  • 5 hours as a Cargo Technician.
  • 2.5 hours as a Salvage Specialist.
  • 10 hours as Cargo (Any).
  • Character over 21 years old.
Template:Role Equip a hard-suit and salvage wrecked station parts from previous stations, a grim reminder of what's to come in the next ten minutes. Fight fish in space and hurriedly throw your loot out into space to fly back to safety. Accidentally space your department twice. Do anything but go mining. Medium
  • 2.5 hours as Cargo (Any).
Template:Role Remodel cargo to be the prestigious home it is. Answer Sci's requests for what you're pretty sure are the parts for a black hole bomb. Go missing on the ATS. As long as you don't hand out hard-suits and laser guns to passengers, Sec will leave you alone. Order enough parts to build a self-sustaining spaceship and leave the station, taking all the O2 with you.

In all seriousness, the role is to complete bounties, sell the bounties by driving the cargo shuttle to the trading station and back, and to buy the station what they need when they request it. This job may also include managing materials like steel, glass, and plastic.

Medium
Job Name Job Description Difficulty Requirements
Template:Role You're the head of the Engineering department; manage your underlings. Hard
  • 2.5 hours as an Atmospheric Technician.
  • 5 hours as a Station Engineer.
  • 10 hours as Engineering (Any).
  • Character over 21 years old.
Template:Role Watch and manage Atmos. Be known as one of the three people who know how Atmos works. Die anyway in a plasma fire.

In all seriousness, the job of an atmosian is to set up distro pipes at the start of the round, set up waste pipes at the start of the round, and set up the TEG if possible. Afterwards, the responsibilities boil down to getting rid of bad gases throughout the station and making new gases. To understand how to make new gases or set up the TEG, use the guidebook. (Or Wiki)

Medium
  • 2.5 hours as Engineering (Any).
Template:Role Create new power sources and fix any power or integrity-related issues that the station may have. Get to the bottom of any problem and hold the entire station together with your hard work. Accidentally singuloose the station due to an oversight. Medium
  • 2.5 hours as Engineering (Any).
Template:Role Be every greytider's dream: a passenger with round-start tools and access to insulated gloves. Learn the various duties and challenges that the engineers face and become more competent than them . Learn skills such as hacking doors, fixing power, building furniture, and (after a few headaches) Atmos. Easy
  • 1 hour of playtime.
  • No more than 5 hours as Engineering (Any).
Job Name Job Description Difficulty Requirements
Template:Role Manage the resources and personnel of the medical department to keep the crew in top shape. Do be warned the CMO holds quite a few items that are targeted by the syndicate. Hard
  • 2.5 hours as a Chemist.
  • 5 hours as a Medical Doctor.
  • 10 hours as Medical (Any).
  • Character over 21 years old.
Template:Role Rescue injured crew and bring them to medical for doctors to patch them up. Badger CMO for the handheld crew monitor. Be every syndies' next victim. Medium
  • 2.5 hours as a Medical Doctor.
Template:Role Use the chemistry machines to make medical chemicals for the doctors. Supply botany with plant chemicals at their request. There are quite a few side projects that can be done (METH). Don't be afraid to look beyond your department, you never know how the crew might be able to help you. Medium
  • 5 hours as Medical (Any).
Template:Role Work in conjunction with Chemistry to keep the station alive. Get swarmed by a tide of people all needing band-aids and ointment. Turn your patient into a razorium beaker. Put away the ever stacking bodies back into the morgue. Medium
  • 2.5 hours of Medical (Any).
Template:Role Assist the doctors while they heal patients. Bother the chemists to teach you how to make meth and maybe medicine. Gather dead bodies from around the station and bring them to medbay so they can be revived. Discover why the chef's food tastes so good. Earn your CMO's approval. Easy
  • No more than 5 hours as Medical (Any).
Job Name Job Description Difficulty Requirements
Template:Role Make sure the scientists are taking their jobs seriously and improving the station as much as they can. Destroy/Irradiate the whole department 10 minutes into the shift. Hard
  • 5 hours as a Scientist.
  • 10 hours as Science (Any).
    Character over 21 years old.
Template:Role Unlock the wonders of SCIENCE, by building every machine in the game and replacing every job other than cargo. Build a cloning rig and become immortal. Build chem dispensers and a chem master to make your very own drug lab. Build blast doors and plasma glass walls to protect science for when sec goes insane. Throw the station into chaos by spawning a bluespace anomaly. As a scientist, you basically do whatever as long as it does something cool. Try not to explode or cause a tesla/singoloose with an artifact.

In all seriousness, science can be split up into a few roles. Robotics, making and upgrading cyborgs. Anomalies, managing and getting points with anomalies. And artifacts, which cause some of stereotypes of science.

Medium
  • 2.5 hours as Science (Any).
Template:Role Learn about the wonders of science in a "peaceful" environment. Die tragically because you observed an artifact, and it, in lawful retaliation, covered you in fluorosulfonic acid. Medium
  • No more than 5 hours as Science (Any).
Job Name Job Description Difficulty Requirements
Template:Role Handle reassignments and permission changes from your desk. Mediate any disputes that can't be solved by the relevant department heads. Hard
  • 2.5 hours playing as Engineering (Any).
  • 2.5 hours playing as Medical (Any).
  • 2.5 hours playing as Security (Any).
  • 2.5 hours playing as Command (Any).
  • Character over 21 years old.
Template:Role Pretend to be a part of sec without actually doing any of the work. Try as hard as you can to get everyone to go into the courthouse at any opportunity. "My CLIENT killed those two botanists in self-defense, Your Honor."

Do understand that the Lawyer is not part of security, merely has access.

Easy
  • 2.5 hours of playtime.
Template:Role Keep the station's crew docile and drunk. Take their oddly specific requests and make them at your beer and soda machines. You have a shotgun, don't be afraid to use it! The bar is one of the most bombed and attacked regions, as there is usually a lot of people there. Give the crew drinks and keep the bar mostly hole-free, and you will do fine. Easy
  • 30 minutes as Civilian (Any).
Template:Role Keep the station fed so that they can continue scurrying around like cockroaches at full speed. Tell botany what to grow and watch in horror as they only grow wheat. Be praised by everyone for being the first Chef in station history to do your job. Medium
  • 30 minutes as Civilian (Any).
Template:Role Grow enough food to stop the chef from seeking "alternative sources". Grow lots of wheat, and when you get tired of that, grow weed. Make weed smoothies and spike drinks with nettles. Flood the station with killer tomatoes. Just keep growing plants, and you'll do great!

If you want to be useful to other departments, it is recommended to grow medical plants. Merely ask your local chemist of what they need grown. The chemist also supplies you with many useful reagents!

Easy
Template:Role Preach to crew members and aid them in their journeys to spiritual oneness. Make the doctors jealous of your ability to regrow organs with the power of the flying spaghetti monster. Watch someone eat the moldy bread and die. Easy
Template:Role Try to keep the station clean of spills. Use your mop to clean up spills by replacing them with puddles. Ignore the woes of man with your no slip shoes, engaging in schadenfreude as you point at the wet floor sign. Cry when you come across a mess of items that can't go into your trash bag. Watch as people complain about you not cleaning areas you don't have access to. Watch as people complain when you clean those areas anyway. Easy
Template:Role Write on some paper and have people glance at it and shrug. Get fed up and break into the bridge, announcing D&D in the library. Play D&D for the rest of the round with the captain. Easy
Template:Role Play MIDIs at deafening volumes. Bum around in the bar and flex your knowledge on obscure bands. Pester Cargo for more instruments. Easy
  • Download some MIDI files.
Template:Role Play as the objectively strongest role in the game due to your innate ability to create invisible walls with permanent uptime! Realize you can't just engage in mindless dickery because of your inability to speak. Learn how to engage in refined dickery. Get your PDA stolen while you are writing out a 20+ word custom emote. Easy
  • 4 hours of playtime.
Template:Role Make the station laugh. Tell jokes. Perform elaborate pranks. Hit the Nukie with a banana pie and snap their gun in half while they watch in horror. Ideally, you want everyone else to be laughing with you. Being a clown is not an excuse to be an asshole. Easy
  • Be funny.
Template:Role Be a slightly more useful passenger. Learn the other civilian level jobs stress free. Observe the other civilian jobs in their natural habitat before taking on their various responsibilities and challenges.

This role is a recommended starter role once you get your space legs (get used to controls).

Easy
  • 30 minutes as Civilian (Any).

Other jobs

Job Name Job Description Difficulty Requirements
Template:Role Enjoy your stay and while at it steal someone's clothes and job. Bully the local sentient machinery. Get in trouble for breaking into rooms. Save the Station when least expected. The true egoist experience, beholden to none. Ŕ̶̠e̵̕ͅs̵͕̑ì̵̡s̴̳͠t̶̤̔ ̵̯̕t̴̫́h̸̨͛e̵͓̓ ̷͍̏c̸̲̄a̴̯͒l̴̹̆l̸̘̍ ̶͔͂o̷̠͐f̴̗̔ ̷̱͂ț̸̄h̵̲̓e̵̪̊ ̷͚͑T̶̖̾ǐ̷̝ď̴͙e̴̬͋,̶̺́ Dynamic

Station-specific jobs

Only available on some stations.

Job Name Department Job Description Difficulty
Template:Role Civilian Fight your way to the top! Challenge the head of personnel and get brigged when you win. Easy
Template:Role Civilian Report on events within the station by writing articles and broadcasting live entertainment. Easy
Template:Role Civilian Put on a joyful display of cute animals and space carps for all the crew to see. Easy
Template:Role Medical Declare HoS as unfit for duty. Collect command stamps to get him placed in your care. Support insanity pleas. You cure with words, unless psychedelics are needed. Easy

Praise the AI overlords!

Job Name Job Description Difficulty Requirements
Template:Role Obey your laws and serve the crew. Bolt the vault and AI core doors, and fix doors because the Engineers don't know how to do that. Keep in mind unlike SS13, borgs do not have to follow your every command. Especially if you turn evil. Hard
  • 5 hours as a Cyborg.
Template:Role Roam the station hoping someone has a job for you. Pester science for upgrades that you're never gonna use. Endlessly state your laws. Get your brain ripped out and thrown into the trash after calling the clown unfunny Medium
  • 10 hours of playtime.

Roles that can only be obtained if you are a ghost.

Job Name Job Description Difficulty
Template:Role Spawn in Botany as a living Hydroponics Tray. Have plant life as your appendages and complain about the Botanists not doing their job correctly. Alternatively, ask to get either moved somewhere else or dragged around for a while.

Do be warned you cannot move, hold, or use objects as a Hydroponics Tray. In fact, you can do nothing but chat, emote, and watch.

Vegetable
Template:Role Spawn hungry in maint. Go under doors in the absence of ventcrawling. Raid the kitchen and hydroponics to not starve. Get killed by the Chef, Botanist, most Lizards, and anyone else who happens to decide you looked at them funny. Alternatively, get kidnapped and worn as a hat. Alt-click on food to eat it. Very Hard
Template:Role Wander around the station. Help cargo move boxes. Be dapper. Get captured in a disposals pipe or microwaved. Break all the lights and get banned Medium
Template:Role Play as the most dignified of Monke, with all access to the bar and its amenities. Mix drinks for hairless Monke while giving out hugs. Drag hairless Monke to medical after giving them too much to drink. Ook and ack at all times.

Do understand Pun Pun is technically crew, and will be punished by Space Law for any crimes just like a crew member.

Easy
Template:Role Become pals with your carrier. Act as an on-demand jukebox. Roleplay as bootleg Spamton. HEY ‖BIGSHOT‖!!! Easy
Job Name Job Description Difficulty Requirements
Template:Role Start the round as a nigh unstoppable war machine. Create a perfect strategy to take down the station. Get the nuclear disk and create a mass grave. Lose as your comrade didn't buy a jetpack. Very Very Hard
  • 5 hours of playtime.
  • 5 hours as Security (Any).
Template:Role Start the round as a nigh unstoppable war machine. Make medicine and heal your comrades. Get the nuclear disk and create a mass grave. Lose due to an overdose. Very Hard
  • 5 hours of playtime.
  • 3 hours as a Chemist.
Template:Role Start the round as a nigh unstoppable war machine. Strategize with your comrades before docking into the station. Get the nuclear disk and create a mass grave. Lose to a clown holding a banana peel. Very Hard
  • 5 hours of playtime.
Template:Role A Lone Operative is an elite soldier sent in alone to destroy the station. Get the nuclear disk and detonate the payload. Die as soon as you walk 5 steps inside the station. Very Hard
Template:Role Start with special objectives. Use codewords to find allies throughout the station. Buy tools to assist you on causing as much chaos as possible. Play mind games with security as you bomb cargo. Hard
  • 1 hour of playtime.
Xenoborg Core Very Hard
  • 4 hours as Silicon.
Xenoborg Hard
  • 4 hours as Silicon.
Template:Role Be da King, make some rulz. End up cooperating with the station, creating a utopic spess-mouse nation state. Medium
Template:Role Start with a zombie infection planted inside you. It's your job to take over the station with your horde. Best not wait too long... Hard
  • 1 hour of playtime.
Template:Role Spread the infection and transform the whole station into a biohazard. Test how effective security and medical are. Literally Brainless
Template:Role Sabotage things and be a sneaky ninja... in space! Hard
Template:Role Be a giant, angry fire breathing dragon in space. Get robusted by a passanger. Eat the crew and summon your carp minions through rifts to take over the sector! Hard
Template:Role Grab your sick new shades and flash, and go out into the station, pretending to do your job while secretly dragging people into dark corridors and brainwashing them to rebel against the station. Viva la revolución!!! Hard
  • 1 hour of playtime.
Template:Role The brainwashed lackey of the Head Revolutionary. Act natural, do as your boss(es) say, and don't get caught until you hear your boss scream Viva la revolución!!! Literally Brainwashed
Template:Role Steal stuff of varying sizes and quantities. Be a general nuisance. Medium
  • 1 hour of playtime.
Template:Role Get to the station and magic it up! Commit acts of terrorism. Make sure not to die! Hard
  • 5 hours of playtime.
Template:Role You've just materialized from an alternate reality - and you need to kill yourself to survive. Hack your way out of your spawn location. Search for yourself. Identify your weaknesses. Isolate yourself. Replace yourself. Eradicate all traces of yourself. There can be only one. Get killed by the actions of the other antagonists anyway. Varies (Hard)