Antagonist

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Revision as of 14:42, 10 November 2025 by imported>Yellowshield (→Thief)
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Antagonists

Antagonists are typically split into three categories: "roundstart", "midround", and admin-only antagonists.

Outside of admin intervention or the "Extended" game mode, each round will have one roundstart antagonist type and zero or more midround antagonists. Roundstart antagonists are usually the main determiner of how a round can play out, ranging from a smooth round, to an investigation on why someone bombed the medical department, or why the there are red people outside the Bridge.

Admin only antagonists do not naturally spawn.

Roundstart

A picture of what a syndicate agent could look like

Your PDA beeps. Whiskey, Echo, Whiskey, Lima, Alpha, Delta.

A traitor is an antagonist employed by the Syndicate to spread destruction and chaos on the station. They have access to an Uplink in their PDA that grants them access to a suite of weapons and tools to aid them in their variety of possible objectives, ranging from assassination to theft, sabotage, or aiding other Syndicate agents. Syndicate agents may be required to escape to Central Command alive, or they may be tasked to spread as much mayhem as they can while they die a glorious death.

Get your fix, by any means necessary.

While they may not be employed directly by the Syndicate, these career criminals can be just as disruptive to the station's operation. Thieves are covert antagonists who are incapable of directly inflicting violence, making them powerless in a direct confrontation, but they are uniquely able to steal items directly off of people without notifying them. A Thief's goal is to steal several high-value items from the station and escape with them to Central Command, with the loot either on their person or stashed in a secret hideout of their own construction. Between their pickpocketing ability and the high-tech gear in their specialized thieving kits, they have access to a multitude of cunning strategies to cause chaos and annoyance while staying completely undetected.

A picture of a nuclear operative in a blood red suit

"OPERATIVES STANDBY. YOUR OBJECTIVES ARE SIMPLE. DELIVER THE PAYLOAD AND GET OUT BEFORE IT DETONATES. BEGIN MISSION."

If the Agent is the Syndicate's scalpel, the Nuclear Operatives are their sledgehammer. This team of elite commandos have one simple objective: secure the Captain's Nuclear Authentication Disk to detonate a Nuclear Fission Device and destroy the station, no matter the cost. To aid them in doing so, their shadowy benefactors have given them access to a lethal arsenal of heavy-duty weaponry and top-shelf gadgets, making this team of hellraisers as unpredictable as they are deadly.

A picture of what a head revolutionary could look like A picture of what a Revolutionary could look like

"VIVA!"

Head Revolutionaries are a special kind of sleeper agent employed by the Syndicate. These rebels are set on the violent overthrow of the station's command staff — and while they don't have access to an uplink, they've got something just as deadly: the ability to convert their fellow crewmates to their cause as fanatical, bloodthirsty Revolutionaries!

Head Revolutionaries are chosen at the start of a round from the rank-and-file of the crew and are given a flash and a pair of sunglasses to aid them. Crewmembers can be brainwashed and converted to their cause with said flash, compelling them to join the Head Revolutionaries in their war on Nanotrasen unless they are injected with a mindshield implant.

Characters with mindshields or protective eyewear are immune to conversion. Command and Security staff are mindshielded by default.

A picture of a zombie

Braainnssss...

Zombies are a conversion antagonist whose sole purpose is to infect and convert as much of the crew as possible. They boast strong resistances to various damage types and are able to regenerate themselves through feasting on unsuspecting crew members. Zombies propagate through biting their victims, transmitting a deadly infection that will cause them to turn into a zombie,

Zombies may also be appear as midround antagonists via items available to Nuclear Operatives or a random event causing Initial Infected to be rolled.

Midround

A picture of a nuclear operative in a blood red suit

A lone Nuclear Operative tasked with detonating the station's nuke. Better hope you are robust.

A picture of a rat king that makes da roolz

He's da rat. He makes da roolz.

The Rat King is a random event free agent who won't stop at anything to get food. They can summon Rat Servants with the Raise Army ability and summon a cloud of miasma with the Rat King's Domain ability.

A picture of a Revenant

Sleep easy...

A ghostly entity, given powers to haunt the crew and steal life essence from them while they are critical, dead, or sleeping.

Life essence is consumed by using powers or taking damage, with the Revenant dying if it ever drops to 0.

A picture of a space ninja

I am an elite mercenary of the mighty Spider Clan! Surprise is my weapon. Shadows are my armor. Without them, I am nothing. Use your pinpointer to find the station. Good luck!

You are a ninja, but in space. The Spider Clan has sent you to the station to wreak all kinds of havoc, from bolting the armory open and killing the entire station to engaging in a slipping war with the clown and fighting in rage cages.

A gif of a space dragon

A dangerous apex predator expending its domain in your station with Space rifts that bring the dragon's subordinates, the space carps. Stop it as fast as possible before the carps dominate you, and the dragon's opened three rifts!

Closet Skeleton

A picture of a closet skeleton

A remain of the last crew working here, the skeleton is a free agent. They can be friendly towards the station or rattle 'em all! The skeleton heals by splashing milk on themselves and, when dies, becomes a small skull with the ability to speak and scream.

Admin Only

Ahoy thar scallywag! Ye be onboard the pirate vessel, we must collect as much booty from thar lowly station!

A pirate's objective is to grab as much treasure as possible wherever they can find it, on a Nuclear Operative shuttle or SS14 itself. Pirates usually spawn alongside other antagonists (e.g: Nuke Ops) but are not on the same team.

You are an extremely powerful cyborg hidden in a flesh couverture built by Cybersun of the future and you are sent to our time to exterminate a single person judged important in the conflict by Cybersun, exterminate that person at all costs, once this is done, autodestruct yourself, Nanotrasen CAN'T have your technology.

A picture of a death squad operative

Epsilon Level involves many player-controlled antagonist Centcom agents that form a DeathSquad. Each agent has a black hardsuit with red trimming and has a Pulse Carbine and Pulse Pistol. The DeathSquad arrives on a self-contained ship that can contain a small version of most departments including a bar, medbay and cloner. Crew are not supposed to survive this attack.

Space Station 14 is currently adding new Antagonists, and most Antagonists you'd expect to be in SS13 are most likely not yet implemented yet. Help us at [[1]]

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