Armory
Summary
The armory will always be located on every single map that is currently inside of the base version of Space Station 14. It will always be found inside of the Security department, and will always be highly reinforced. The only people who should have access to the armory are the Captain, Head of Security, and the Warden, who's job is to protect the armory.
Unless something incredibly wrong has occurred, the armory should only be accessible to the above listed people.
Inside, it contains several types of lethal weapons and more reinforced armor to be utilized by Security during a Red Alert or above.
| Weapon | Description |
|---|---|
| WeaponRifleLecter | A Gas Operated Rifle, using .20 rounds |
| WeaponDisabler | A self defense weapon designed to exhaust organic targets |
| WeaponPistolMk58 | A Small semi-automatic pistol, using .35 rounds |
| BoxFlashbang | A box full of handcuffs |
| BoxZiptie | A box full of zipties |
| BoxHandcuff | A box full of handcuffs |
| ClothingOuterArmorReflective | An armored vest that can reflect energy weapons |
| JetpackSecurityFilled | A jetpack, holds 1.5L of propellant gas |
| SuitStorageSec | Contains everything needed for a Secoff's Hard suit |
| WeaponEnergyTurretSecurity | An auto-turret, for keeping what ever is trying to break in on the outside, or turning them inside out |
| PortableFlasher | A way to keep entire areas of station clear of people |
| WeaponLaserCarbine | I believe it was best said: "We come in peace, SHOOT TO KILL" - Captain Kirk in Star Trekkin' |
| WeaponSubMachineGunDrozd | A modern SMG, using .35 rounds |
| WeaponShotgunKammerer | Ole' faithful, using .50 shotgun shells, no slugs yet however... |
| RiotBulletShield | A riot shield that particularly dislikes fast flying metal |
| RiotLaserShield | A riot shield that isn't a fan of anything made of energy |
| RiotShield | Your classic riot shield, does what it can because that's all it can. |
| Riot Suits/Armor Gear | Varying strengths of Riot Gear and suits. |
The Nukie Armory Strat
Template:Missing Information Given the armory is home to such valuable weapons and gear, it makes quite an amount of sense that any antagonists would want control over it, to destroy it or at least stop crew members from getting there, and no other class is really as affected by the armory than the Nuclear Operatives. Nukies would want full control over the armoury and as such a common strategy when playing Nukie is to simply rush the armory down and take it as quickly as possible. This of course poses problems to crew who typically do not want to die, and will need to arm in order to fight the Syndicate threat. Typical counter-play for crew includes Security holding down the armory, in the form of barricading or strong-holding, or otherwise protecting the weapons and armor therein. Other forms of counter-play involve Nukies declaring war on the station before they arrive, which allows Command Staff to instruct crew to arm up ready to deal with the incoming threat, moving weapons from the Armory into the hands of crew.