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__NOTOC__ <!-- Removes table of contents -->
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{{Job_Header
|department=Cargo Department
|img=[[File:Cargo Technician.png|128px]]
|title=Cargo Technician
|access=Cargo, External, Maintenance
|difficulty=Medium
|duties=Deliver supplies for the station, salvage items from space wrecks
|supervisors= [[Head of Personnel]], [[Quartermaster]]
|subordinates= None
|guides=[TBA]
}}


Although initially a trivial job, Cargo Department employees can amass any type of items with a little bit of luck, wits and time. Whenever anyone runs out supplies related to their job, they will turn to Cargo Department to resupply. If you're bored of sitting at the front desk and staring blankly at the corridor wall you can also put on your hardsuit and dwell into space to salvage some shipwrecks for <del>free guns and dehydrated space carps</del> extra materials! If such is not your thing, consider roaming the halls for junk to sell.
{{Role infobox|department=[[Cargo]]|image=Cargo Technician.png|title=Cargo Technician|access=Cargo, External, Maintenance|difficulty=Medium|duties=Make money for the station. Order and distribute supplies.|supervisors=[[Quartermaster]]|subordinates=None|guides=[TBA]|radio=* {{rch|common}}
* {{rch|sup}}}}


If you're extremely low on cash, you can pester production departments ([[Hydroponics]], [[Chef]], [[Bartender]] and [[Chemistry]]) to make stuff to sell. [[Hydroponics]] can produce 4 aloe cream (100 per stack) per plant per cycle. [[Chef]] can produce breads / pizzas (cuttable at 50 per slice). These are produced simply with an infinite supply of free water (and power).
Cargo Technician is a job in the [[Cargo]] department.


Remember, you can [[Construction|craft]] your own crates from the Craft hotkey. You can then open the crate by interacting with it, drop misc items onto, then close it by interacting with it. Some specialised crates you can purchase are lockable to those who have access (signified by a red or green light on it).
A Cargo Technician's main responsibilities are to earn money for the station (by completing [[bounties]], selling valuables, or delivering mail), use that money to order supplies, and distribute those supplies to the departments that need them. Although moving crates is a conceptually simple job, it's nonetheless an important one; whenever any department runs out of the resources they need to do their job, they will turn to Cargo for a resupply.


Remember that your job is to supply the ''whole'' station. If you elect to blow all of [[Cargo|Cargo's]] budget on non-essentials (such as booze, toy guns, or mothroaches), then the other departments won't be able to get their jobs done. In extreme cases, not being able to buy critical supplies in an emergency (such as [[Power#Antimatter Engine|AME]] fuel during a catastrophic power failure or weapons and medical supplies during a hostile invasion) can ultimately cause the total collapse of the station.


Remember to use the [[Radio]] to coordinate with your fellow [[Cargo]] employees (e.g, to decide who is doing which [[bounties]] or keep track of the [[Cargo Technician#Cargo Shuttle|cargo shuttle's]] status), as well as other members of the crew (e.g, to ask if any departments like [[Science]] need a material delivery or if they can make bounty items for you).


==Cargo Ordering Computer==
[[File:Computer-supply.png|64px]]
You can use the ordering computer to put in the orders you want the shuttle to buy from other stations. When you open the UI you should see a vast list of crates you can order; anything from dice games to firearms. When someone at the front desk asks for something it's your job to input what they asked for into the computer, preferably under their name. You can click on anything from the list to view its description and price. Just below that is the quantity you are ordering and the name of the person who ordered it as well as the reason it's being ordered. After you input what you want and are ready to get the cargo shuttle to bring it in, you need to accept the order, which will deduct the funds from the cargo-wide bank account.


Your supervisor is [[Quartermaster]].
Once ordered, the crate will spawn at the off-station Automated Trade Station (ATS). You will need to use the Cargo Shuttle to get there.


==Cargo Shuttle==
==Cargo Shuttle==
<!-- Image needs to be added -->
<!-- Image of GUI needs to be added. -->


The heart of cargo; the cargo shuttle is what actually brings crates in. Controlled by the shuttle console often found in the QM's office this shuttle is often the most prized thing in cargo.
[[File:External Airlock Example.png|frame|alt=An example of how to use external airlocks. Note the nubs of the airlock pointing at each other.|An example of how to use external airlocks. Note the nubs of the airlock pointing at each other.]]


After it docks it's the cargo tech's job to unload it, fortunately it comes with four sets of conveyer belts and blast doors to make unloading it as simple as a short push of a crate.
The Cargo department has a shuttle, which is used to ferry crew and cargo to the Automated Trade Station where cargo can be retrieved or sold.


Once it's ready to undock you should quickly load anything you want to sell on to the pallets inside the shuttle, this allows you to keep the cargo funds high and keep orders coming. It should be noted you cannot sell anything living (and the shuttle will not recall if there is anything living on board this includes everything from people to rats).
The shuttle is piloted via the Shuttle Console, located inside of the shuttle. Controls are:
*{{key press|WASD}} to strafe forward, left, backwards and right,  
*{{key press|Q}} and {{key press|E}} to spin left and right respectfully,
*{{key press|Spacebar}} to brake. '''When in doubt, hold the brakes.'''
The docking tab is used for docking with ships/stations that also have docking airlocks. Once you have two docking airlocks face to face, right click the docking airlock and select the '''Dock''' button. If successful, the docks will both open and you will be attached to the other vessel.


It is HIGHLY recommended that you do not damage, steal or even touch the components inside the shuttle as they can be fairly hard to replace and the shuttle depends on them to function properly.
==[[Automated Trade Station]]==


==Cargo Ordering Computer==
The Automated Trade Station (ATS) exists in close proximity to the station. You will need to manually haul goods for appraisal & bounties to the ATS and drag anything for sale (bounty or otherwise) to the sales grid and sell them via the appraisal console. Goods you order will appear on the purchase grid likewise.
[[File:Computer-supply.png|64px]]


You use the ordering computer to put in orders for the shuttle to later bring in. When you open the UI you should see a vast list of crates you can order, anything from dice games to firearms. When someone at the front desk asks for something it's your job to input what they asked for into the computer, preferably under their name. You can click on anything from the list to view it's description and price, just below that is the quantity you are ordering and the name of the person who ordered it as well as the reason it's being ordered. After you input want you want and are ready to get the cargo shuttle to bring it in you need to accept the order which will deduct the funds from cargo wide bank account.
'''A recommended contingency is to relocate or rebuild the cargo ordering console to the ATS in the event of a power outage or critical damage to the cargo bay. NOTE that during an attack on the station by [[nuclear operatives]] or [[traitor|others]], the ATS may be an early casualty in order to deprive the crew of arms and other key supplies.'''


==Cargo Request Computer==
==Making Money==
<!-- Image needs to be added -->


The request computer is what you use to recall and call the cargo shuttle. It is rather simple to learn however if you screw up it can easily mess up several orders.
=== Bounties ===
A good way to start making some cash is the available '''[[Bounties]]''' that CentComm will recompense upon completion. To complete a bounty, simply put the sought-after items in a crate, left-click the crate with the printed bounty, then sell the crate at the ATS. Appraising the labeled crate with the Appraisal Tool will verify whether the crate will complete the bounty when sold.


Once you have some accepted orders you are going to want to call the shuttle meaning you should open the UI and find the call shuttle button. You should also see all the accepted orders under the button, these are the orders that will be on the shuttle.
=== Delivering Mail ===
The station periodically receives mail at the mail teleporter located in the Cargo department, addressed to certain crew members. Delivering this mail and having the recipient open their parcels will award the station a small amount of money per parcel.


After you dock the shuttle and unload it you are going to want to recall it. Once you move the shuttle 250m away from the station you can press the recall button which will have replaced the call button. Before you can call the shuttle again you will have to wait a short time. Recalling the shuttle when there is anything on the cargo pallets will sell those objects. Try to avoid calling the shuttle then immediately recalling it as it will sell all the orders you just called in.
Parcels come in small letters as well as larger packages that need two hands to hold. Multiple large packages can be carried via putting them in a closet or crate and dragging the crate.


==Cargo Shuttle Console==
Fragile parcels with red labels will be damaged when roughly handled (ex. by being thrown or dropped via slipping). Priority parcels with yellow labels will expire after a certain amount of time, deducting from their value when opened. <s>Bomb parcels emit fun when opened</s>.
<!-- Image of GUI needs to be added. -->


This is what you use to actually pilot the shuttle. Once the shuttle is called it will appear a short distance out from the station. It's your job to locate the cargo docking ports and dock while avoiding punting the salvagers into deep space. (Usually, salvage is nearby cargo, which means that the 'unknown objects' that salvage draws in are usually nearby your docking area.)
=== Scavenging ===
As a [[Cargo Technician]], you start with an Appraisal Tool [[File:Appraisal_tool.png]]. When you hold it in your hand you can left click on most things to find their value. Clicking an inventory will instead put the Appraisal Tool into the inventory, emptying your hand, so be careful.  


Once you have unloaded the shuttle and have put all the items you wish to sell on, you will want to undock with the station and fly 250m away from it.
With your Appraisal tool, you can investigate how to turn raw materials into profit. e.g. 1 steel (10 value) can be turned into other things for more value e.g. 1 steel for a Wrench worth 40. Beware though, automated factories are NOT approved by CentCom as they involve a lot of entity movement and can cause performance issues with little benefit to the station itself. Instead of automated factories for lots of small objects, consider creation of less more complicated/valuable objects e.g. via [[Construction]]. However, you may need to pull the objects onto the shuttle (or build them onto the shuttle and unanchor them). e.g. 2 steel can be used to create a Rack worth 150. With a Circuit Imprinter, you can also turn a tidy profit however ensure you aren't producing tonnes of little objects. Also, before you rush and sell all the vending machines, consider that each can be restocked from your department. If all the vending machines are empty and there are no [[Bartender|Bartenders]] or [[Chef|Chefs]] you are letting down the station by not restocking the food and drink machines. Remember selling things of value to players like vending machines and chemical dispensers is against the [[Server Rules]].  


Controls are:
You can deconstruct most things on the station (but not all). For example closets cannot be deconstructed but chairs and machines can be. To deconstruct, you will typically need a screwdriver but sometimes a wrench, crowbar or wirecutters. Note that deconstructing most objects will greatly lessen the value. e.g. a chair may be worth 50 when pulled to the shuttle but deconstructed to 1 steel (worth 10).  
*WASD to strafe forward, left, backwards and right,  
*Q and E to spin left and right respectfully,  
*Spacebar to brake. '''When in doubt, hold the brakes.'''


==Finding Stuff to Sell==
{{Important
As a [[Cargo Technician]], you start with an Appraisal Tool [[File:Appraisal_tool.png]]. When you hold it in your hand you can left click on most things to find their value. Beware though as clicking on some items like carts, crates, clothing may instead move your tool into their inventory.  
|Title=Warning
|Note=Setting up a factory, selling useful objects from the station or demolishing entire rooms can call the wrath of CentCom on the station. Selling salvage should be your main source of income when available. Objects in Maintenance that are not behind secured doors are also fair game.
|Image=Wired_Frame.png|80px
|Color=#F65
}}If you're extremely low on cash, you can pester production departments ([[Hydroponics]], [[Chef]], [[Bartender]] and [[Chemistry]]) to make stuff to sell. [[Hydroponics]] can produce 4 aloe cream (100 per stack) per plant per cycle. [[Chef]] can produce breads / pizzas (cuttable at 50 per slice). These are produced simply with an infinite supply of free water (and power).


You can deconstruct most things on the station (but not all). For example closets cannot be deconstructed but chairs and machines can be. To deconstruct, you will typically need a screwdriver and sometimes wirecutters.
Whilst prices are in a state of flux, here are some guidelines
* A canister of [[Gases#Frezon|Frezon]] (made by a [[Atmospheric Technician]]) is highly valuable
* Circuit boards are very valuable
* Racks are cheap yet valuable
* Plants, plant derivatives and some food are free to make
*[[Fauna|Corpses]] are worth a lot (even mouse corpses are worth hundreds). Fresh and rotten corpses are both good. Cloneable humans are not advised to be sold but uncloneable human corpses are fair game.
*[[Musical Instruments]] are valuable
*[[Atmospheric_Technician#Gases|Canisters]] / Fuel / Water tanks are highly valuable and are frequently found in maintenance corridors


Here is a rough guideline for prices:
==Spending Money==
*[[Hydroponics|Plants]] are worth 50
Most of the time, you will be spending [[Cargo|Cargo's]] budget on supplies that other departments specifically request (e.g, [[Medical]] asking for a ChemVend restock so they can make more medication). However, part of your job is to anticipate the station's needs and order important supplies in advance so that they're available immediately in case of an emergency. Remember: the request console might lose power, the cargo shuttle might be stolen, or the entire [[Automated Trade Station|ATS]] might be attacked, so stockpile things ''before'' any of that happens!
*[[Hydroponics|Seeds]] are worth 20
*[[Hydroponics|Plant Derivatives]] are worth 10 or 20 (note however than 1 aloe can be microwaved into 10 aloe cream totally 100 value. A plant can produce 4 aloe each harvest)
*[[Chef|Food]] is typically worth 50 (note that slices are also worth 50 making it worthwhile making bread / pizzas to sell)
*Corpses are worth a lot (even mouse corpses are worth hundreds)
*Basic 1 steel chairs are worth 50
*Machines / Vending machines / microwaves range from hundreds to thousands
*High capacity water tanks are worth 50
*Buckets are worth 20 (getting Science to give you a bucket-making protolathe can give 800 profit for each shipment of 90 steel; using 1 steel per bucket)


==Getting Supplies==
You should generally start purchasing preemptive supplies once you have a decent cash surplus (more than around 20k or so) and no pressing requests from other departments. The following supplies are almost always useful to stockpile in advance:
*Science can replace tools such as the Appraisal Tool, Gas Analyzer, Screwdrivers and Wrenches
* Basic materials (e.g glass, plastic, steel, plasma, plasteel)
*Science can produce machines and supply parts for how you can [[Construction|craft]] your own Conveyor Belts and Firelocks.
* Antimatter containment jars
* Medical supplies (e.g ChemVend restocks, emergency advanced kits)
* Internals
* Food and water (e.g MREs, vending machine restocks)
* Weapons (note that, except during a stationwide emergency, you should give purchased weapons directly to Security so they can keep them in their armory)
Once you have a good stockpile of both cash and resources, feel free to spend some of Cargo's budget on fun toys for Cargo and for the rest of the station. Just remember to keep a good nest egg in case a sudden emergency strikes the station.


==Useful trivia and tricks==
==Useful trivia and tricks==
* Make sure to close the airlocks properly whenever you go out of the station, otherwise you will risk spacing your department and incurring Quartermaster's wrath
* Empty crates can be built from the Craft menu (default key: {{key press|G}}) using 5 steel or 5 plastic. Crates can also be deconstructed using a screwdriver.
* If you ever find yourself among a mess of several empty crates, you can deconstruct them using a screwdriver
* When piloting the shuttle try not to hit any [[Salvaging|salvage]] the salvagers have brought in using their magnet. If you do, and a crewmember is on that wreck, their screen will spin and they may no longer know which way the station is.
* Make sure to leave some empty paper on your desk, so your crewmates can leave out orders during your absence at the front desk
* Do not hit the station at high speeds when using the shuttle as it will damage both the shuttle and station.
* When piloting the shuttle try not to hit any salvage the salvagers have brought in using their magnet
* Everything dead, natural and manmade can be sold, this means you can sell anything that is not useful to the station plus any junk that [[Salvage_Specialist|salvage]] keeps bringing in. Some objects will be worth 0 (e.g. tables).
* Do not hit the station at high speeds when using the shuttle as it can cause the entire station to go into a spin and start drifting through space knocking off any engineers or salvagers
* In the likely case that the [[Chef]] or [[Botanist]] asks you to have something delivered such as a cow or seeds consider asking if they'd like to help you make money by baking bread and pizza, growing excess plants, and giving you mouse corpses rather than cooking them.
* Everything dead, natural and manmade can be sold, this means you should sell anything you don't plan on using, like all that junk salvage keeps bringing in. Some objects will be worth 0 (e.g. tables).
* A more passionate [[Janitor]] may often come by to give you junk to sell, and if not it may not take much more than asking to get them to do so, remind them what is valuable to you.
 
{{Role Navbox}}


[[Category:Jobs]]
[[Category:Roles]]
[[Category:Cargo Roles]]

Latest revision as of 17:22, 30 October 2026

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Undefined Department


Cargo Technician

Superiors: Quartermaster
Difficulty: Medium
Guides: [TBA]
Access: Cargo, External, Maintenance
Duties: Make money for the station. Order and distribute supplies.
Subordinates: None
Radio:* common

  • sup


Cargo Technician is a job in the Cargo department.

A Cargo Technician's main responsibilities are to earn money for the station (by completing bounties, selling valuables, or delivering mail), use that money to order supplies, and distribute those supplies to the departments that need them. Although moving crates is a conceptually simple job, it's nonetheless an important one; whenever any department runs out of the resources they need to do their job, they will turn to Cargo for a resupply.

Remember that your job is to supply the whole station. If you elect to blow all of Cargo's budget on non-essentials (such as booze, toy guns, or mothroaches), then the other departments won't be able to get their jobs done. In extreme cases, not being able to buy critical supplies in an emergency (such as AME fuel during a catastrophic power failure or weapons and medical supplies during a hostile invasion) can ultimately cause the total collapse of the station.

Remember to use the Radio to coordinate with your fellow Cargo employees (e.g, to decide who is doing which bounties or keep track of the cargo shuttle's status), as well as other members of the crew (e.g, to ask if any departments like Science need a material delivery or if they can make bounty items for you).

Cargo Ordering Computer

You can use the ordering computer to put in the orders you want the shuttle to buy from other stations. When you open the UI you should see a vast list of crates you can order; anything from dice games to firearms. When someone at the front desk asks for something it's your job to input what they asked for into the computer, preferably under their name. You can click on anything from the list to view its description and price. Just below that is the quantity you are ordering and the name of the person who ordered it as well as the reason it's being ordered. After you input what you want and are ready to get the cargo shuttle to bring it in, you need to accept the order, which will deduct the funds from the cargo-wide bank account.

Once ordered, the crate will spawn at the off-station Automated Trade Station (ATS). You will need to use the Cargo Shuttle to get there.

Cargo Shuttle

An example of how to use external airlocks. Note the nubs of the airlock pointing at each other.
An example of how to use external airlocks. Note the nubs of the airlock pointing at each other.

The Cargo department has a shuttle, which is used to ferry crew and cargo to the Automated Trade Station where cargo can be retrieved or sold.

The shuttle is piloted via the Shuttle Console, located inside of the shuttle. Controls are:

  • WASD to strafe forward, left, backwards and right,
  • Q and E to spin left and right respectfully,
  • Spacebar to brake. When in doubt, hold the brakes.

The docking tab is used for docking with ships/stations that also have docking airlocks. Once you have two docking airlocks face to face, right click the docking airlock and select the Dock button. If successful, the docks will both open and you will be attached to the other vessel.

The Automated Trade Station (ATS) exists in close proximity to the station. You will need to manually haul goods for appraisal & bounties to the ATS and drag anything for sale (bounty or otherwise) to the sales grid and sell them via the appraisal console. Goods you order will appear on the purchase grid likewise.

A recommended contingency is to relocate or rebuild the cargo ordering console to the ATS in the event of a power outage or critical damage to the cargo bay. NOTE that during an attack on the station by nuclear operatives or others, the ATS may be an early casualty in order to deprive the crew of arms and other key supplies.

Making Money

Bounties

A good way to start making some cash is the available Bounties that CentComm will recompense upon completion. To complete a bounty, simply put the sought-after items in a crate, left-click the crate with the printed bounty, then sell the crate at the ATS. Appraising the labeled crate with the Appraisal Tool will verify whether the crate will complete the bounty when sold.

Delivering Mail

The station periodically receives mail at the mail teleporter located in the Cargo department, addressed to certain crew members. Delivering this mail and having the recipient open their parcels will award the station a small amount of money per parcel.

Parcels come in small letters as well as larger packages that need two hands to hold. Multiple large packages can be carried via putting them in a closet or crate and dragging the crate.

Fragile parcels with red labels will be damaged when roughly handled (ex. by being thrown or dropped via slipping). Priority parcels with yellow labels will expire after a certain amount of time, deducting from their value when opened. Bomb parcels emit fun when opened.

Scavenging

As a Cargo Technician, you start with an Appraisal Tool . When you hold it in your hand you can left click on most things to find their value. Clicking an inventory will instead put the Appraisal Tool into the inventory, emptying your hand, so be careful.

With your Appraisal tool, you can investigate how to turn raw materials into profit. e.g. 1 steel (10 value) can be turned into other things for more value e.g. 1 steel for a Wrench worth 40. Beware though, automated factories are NOT approved by CentCom as they involve a lot of entity movement and can cause performance issues with little benefit to the station itself. Instead of automated factories for lots of small objects, consider creation of less more complicated/valuable objects e.g. via Construction. However, you may need to pull the objects onto the shuttle (or build them onto the shuttle and unanchor them). e.g. 2 steel can be used to create a Rack worth 150. With a Circuit Imprinter, you can also turn a tidy profit however ensure you aren't producing tonnes of little objects. Also, before you rush and sell all the vending machines, consider that each can be restocked from your department. If all the vending machines are empty and there are no Bartenders or Chefs you are letting down the station by not restocking the food and drink machines. Remember selling things of value to players like vending machines and chemical dispensers is against the Server Rules.

You can deconstruct most things on the station (but not all). For example closets cannot be deconstructed but chairs and machines can be. To deconstruct, you will typically need a screwdriver but sometimes a wrench, crowbar or wirecutters. Note that deconstructing most objects will greatly lessen the value. e.g. a chair may be worth 50 when pulled to the shuttle but deconstructed to 1 steel (worth 10).

Template:ImportantIf you're extremely low on cash, you can pester production departments (Hydroponics, Chef, Bartender and Chemistry) to make stuff to sell. Hydroponics can produce 4 aloe cream (100 per stack) per plant per cycle. Chef can produce breads / pizzas (cuttable at 50 per slice). These are produced simply with an infinite supply of free water (and power).

Whilst prices are in a state of flux, here are some guidelines

  • A canister of Frezon (made by a Atmospheric Technician) is highly valuable
  • Circuit boards are very valuable
  • Racks are cheap yet valuable
  • Plants, plant derivatives and some food are free to make
  • Corpses are worth a lot (even mouse corpses are worth hundreds). Fresh and rotten corpses are both good. Cloneable humans are not advised to be sold but uncloneable human corpses are fair game.
  • Musical Instruments are valuable
  • Canisters / Fuel / Water tanks are highly valuable and are frequently found in maintenance corridors

Spending Money

Most of the time, you will be spending Cargo's budget on supplies that other departments specifically request (e.g, Medical asking for a ChemVend restock so they can make more medication). However, part of your job is to anticipate the station's needs and order important supplies in advance so that they're available immediately in case of an emergency. Remember: the request console might lose power, the cargo shuttle might be stolen, or the entire ATS might be attacked, so stockpile things before any of that happens!

You should generally start purchasing preemptive supplies once you have a decent cash surplus (more than around 20k or so) and no pressing requests from other departments. The following supplies are almost always useful to stockpile in advance:

  • Basic materials (e.g glass, plastic, steel, plasma, plasteel)
  • Antimatter containment jars
  • Medical supplies (e.g ChemVend restocks, emergency advanced kits)
  • Internals
  • Food and water (e.g MREs, vending machine restocks)
  • Weapons (note that, except during a stationwide emergency, you should give purchased weapons directly to Security so they can keep them in their armory)

Once you have a good stockpile of both cash and resources, feel free to spend some of Cargo's budget on fun toys for Cargo and for the rest of the station. Just remember to keep a good nest egg in case a sudden emergency strikes the station.

Useful trivia and tricks

  • Empty crates can be built from the Craft menu (default key: G ) using 5 steel or 5 plastic. Crates can also be deconstructed using a screwdriver.
  • When piloting the shuttle try not to hit any salvage the salvagers have brought in using their magnet. If you do, and a crewmember is on that wreck, their screen will spin and they may no longer know which way the station is.
  • Do not hit the station at high speeds when using the shuttle as it will damage both the shuttle and station.
  • Everything dead, natural and manmade can be sold, this means you can sell anything that is not useful to the station plus any junk that salvage keeps bringing in. Some objects will be worth 0 (e.g. tables).
  • In the likely case that the Chef or Botanist asks you to have something delivered such as a cow or seeds consider asking if they'd like to help you make money by baking bread and pizza, growing excess plants, and giving you mouse corpses rather than cooking them.
  • A more passionate Janitor may often come by to give you junk to sell, and if not it may not take much more than asking to get them to do so, remind them what is valuable to you.

Template:Role Navbox