Science

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Science Department

Welcome to the Science department! One second you might be excitedly stumbling onto a money printing artifact. The next moment that same artifact turns science department into a crater. This department is all about throwing caution to the wind all while you scream "In the name of science!!"

Science is a large department that is composed of a few sections. The sections that are under the science department includes Robotics, Anomalous Research, and Xenoarcheology. There are four jobs that are typically associated with the science department. The jobs that are associated with science includes Research Director, Scientist, Research Assistant, and Cyborgs.

Sections of Science

Robotics is the synthetic lifeblood of the station.

Robotics is a department that strives to create as many synthetic lives as they can to help the station and it's crew. Roboticists can make small and helpful bots, such as medibots. They may also focus on more expensive creations like cyborgs and mechs like the Ripley.


Anomalous Research is a subdepartment of R&D focused around the containment and manipulation of various unique anomalies.

One of R&D's main ways to harvest research points, and the leading cause of headaches in captains of non-coordinated stations. These anomalies can be extremely dangerous to the station if left alone so be careful!


Xenoarcheology is the other main methodology for producing research points.

This methodology for harvesting is simultaneously safer for the station and more dangerous for science personnel. This section of science involves a lot of trial and error to figure out to activate alien artifacts. These artifacts can be really mild or really dangerous depending on their depth.


Jobs of Science

The Research Director (Or RD) is in charge of the Science department and oversees the duties of Research and Development.

While they will ideally have Scientists under them to aid in research, they are expected to have at least a fundamental understanding of how to operate their department. The Research Director will be focusing on teaching any staff that needs assistance. The Research Director is also expected to lead the team through a path of research through the Research Tree. The Research Director might also have to pick up any role that is missing so that the department remains functional.


Scientists follow guidance, direction, and tasks assigned by the Research Director.

Scientists are usually tasked with providing research points by researching artifacts or studying anomalies. Scientists may also be tasked with building and providing various high tech tools, weapons, equipment, and machines to the other various departments. It's important as a scientist to be kind to your colleagues, provide gifts for others, and throw caution to the wind in the name of science!!


Research assistants follow guidance, direction, and tasks assigned by the Research Director and Scientists.

Research assistants are usually tasked with providing research points by researching artifacts or studying anomalies. Feel free to ask someone higher up if you get confused on what to do or how to do something. Study, learn, and watch your teacher blow up the science department while trying to teach you artifacts!


Brought to life by the power of research and technology sits the silicon life of the Cyborg.

The cyborg is bound by silicon laws that restrict how they can interact with others. With a default "crewsimov" set of laws the cyborg will be out to help the crew in any way they are asked to. Cyborgs typically will report to science to assist research and in turn gain the benefit of new chasis and modules that will aid their goals.

Research and Development

Research and Development (commonly called R&D or RnD) is the job of the Scientists. The department typically lies behind purple and grey doors. In the department typically exists a set of Lathe and R&D machines. Often you will see lockers with lab equipment in them.

R&D gameplay largely revolves around the acquisition and use of research points to gain new technologies for the station.

Point Generation

Research points can be acquired through a few different sources.

The most profitable form of point generation is Xenoarcheology, which is the process of analyzing and activating different randomly generated artifacts that can be found via events, salvage debris, and by ordering them from cargo. Most artifacts have more than one "Stimulus-Reaction" combination (known scientifically as Nodes), so make sure to scan and activate as many of them as you can before selling it to cargo, or keeping it around because its effects are cool enough to warrant keeping.

Another highly valuable source of research points is Anomalous Research. Most R&D departments come equipped with an Anomaly Generator, Anomalous Particle Emitters (A.P.E.) and Anomaly Vessels, which are used to spawn, interact with, and generate points from anomalies respectively. Anomalies can come in different forms, ranging from raging balls of pink-hot matter, to electrically-discharging motes of light, to radioactive gravity wells, so make sure to wear some protective gear while studying them.

Points can also be acquired through research disks, which can be found in maintenance, salvaged from space, or found on expeditions.

R&D System

The user interface of the R&D Console
The user interface of the R&D Console

In the R&D computer new technologies can be unlocked via points. To research a technology, click on it if it's in the Unlockable technologies column. Technologies in the Future technologies are locked behind others, requiring you to research a previous technology (in the Unlockable technologies column). Technologies in the Unlocked technologies section have already been researched.

R&D Tree

The R&D tree is the main focus of the R&D system. The R&D Tree system is composed of four categories: Industrial, Arsenal, Experimental, and Civilian Services. When accessing the R&D console you will get a choice of one node of each of the four categories.

The nodes are sorted into multiple tiers.

    • Tier 1 has basic technologies.
    • Tier 2 has moderately advanced technologies.
    • Tier 3 has highly advanced technologies.

To advance from one tier to another you must purchase the majority of a single tier from a category before you can advance to the next. For example, buying the majority of the tier 1 Industrial category will advance you to the tier 2 industrial category.

You can research all nodes from each category until you research a tier 3 research from one category. Researching the tier 3 node from a category will lock you to that category as your "Main Discipline". It is possible to acquire multiple R&D servers but the game will only allow one Main Discipline per R&D server. Tier three research that is not your Main Discipline may also be acquired through gambling with the Technology Disk Terminal.

Industrial

Tier 1

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Tier 2

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Tier 3

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Arsenal

Tier 1

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Tier 2

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Tier 3

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Experimental

Tier 1

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Tier 2

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Tier 3

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Civilian Services

Tier 1

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Tier 2

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Tier 3

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Alternative Research

There is another method to research a technology, and that is using the Technology Disk Terminal. If there is no such console available within the station, it can be created after researching the Tier 1 Experimental Technology, "Alternative Research".

By spending 1000 research points, a technology disk would be dispensed, containing the recipe of a single random item (of any tier) for the lathes to fabricate. The random item ranges from a HAMTR Harness within the "Critter Mechs" technology, a redundant item you've already researched, to the highly-sought-after (and expensive) satchel of holding.

When used early into the round, it may reward the research department with end-tier items immediately at the cost of the primary research progress. This is essentially gambling with research points, so ensure that your department agrees with this plan. When used late into the round, it may grant the research department recipes of technologies that have been locked out of the direct research method of unlocking the technology.

Equipment

There are many different recipes that can be locked behind research. The Protolathe, Circuit Imprinter, Security Techfab, Medical Tecfab, and the Exosuit Fabricator are currently the only machines that directly benefit by gaining new recipes when you achieve certain research. The following section will only cover what recipes are unlocked through research, for a full list on what each machine can craft please check out the Protolathe, Circuit Imprinter, Security Techfab, Medical Tecfab, and Exosuit Fabricator pages.


The Protolathe is a machine capable of printing most of what you've researched. It can make things such from large beakers to microreactor batteries. Protolathes are mainly found at science but can (sometimes) be found in engineering or on salvage expeditions.

Industrial

Item Crafting Cost Research Tier Research Cost
high-capacity power cell Template:Item recipe Advanced Powercells 1 7,500
Mining drill Template:Item recipe Salvage Equipment 1 7,500
Grappling gun Template:Item recipe
Welding gas mask Template:Item recipe
Experimental welding tool Template:Item recipe Advanced Tools 2 10,000
Power drill Template:Item recipe
Jaws of life Template:Item recipe
Ore bag of holding Template:Item recipe Mass Excavation 2 12,500
Diamond tipped mining drill Template:Item recipe
Handheld mass scanner Template:Item recipe Space Scanning 2 7,500
Holofan projector Template:Item recipe Advanced Atmospherics 2 7,500
Bag of holding Template:Item recipe Bluespace Storage 3 15,000
Satchel of holding Template:Item recipe
Duffelbag of holding Template:Item recipe
Microreactor power cell Template:Item recipe Portable Fission 3 10,000

Arsenal

Item Crafting Cost Research Tier Research Cost
Advanced remote signaller Template:Item recipe Explosive Technology 1 10,000
Signal trigger Template:Item recipe
Voice trigger
Timer trigger
Flash payload Template:Item recipe
Chemical payload Template:Item recipe
Proto-kinetic accelerator Template:Item recipe Salvage Weapons 1 5,000
Svalinn laser pistol Template:Item recipe Experimental Battery Ammo 3 15,000


Experimental

Item Crafting Cost Research Tier Research Cost
Node scanner Template:Item recipe Basic XenoArcheology 1 5,000
G.O.R.I.L.L.A. gauntlet Template:Item recipe Anomaly Core Harnessing 1 10,000
Anomaly locator Template:Item recipe Basic Anomalous Research 1 5,000
Wide-spectrum anomaly locator Template:Item recipe
ClothingShoesBootsMag Template:Item recipe Local Magnetism 1 7,500
Moon boots Template:Item recipe
Portable particle decelerator Template:Item recipe Deterrence Technologies 2 7,500
Force field projector Template:Item recipe
C.H.I.M.P. handcannon Template:Item recipe Advanced Anomaly Research 2 10,000
Quantum spin inverter Template:Item recipe Quantum Leaping 3 10,000
WeaponTetherGun Template:Item recipe Gravity Manipulation 3 10,000
WeaponForceGun Template:Item recipe

Civilian Services

Item Crafting Cost Research Tier Research Cost
Synthesizer Template:Item recipe Advanced Entertainment 1 7,500
Advanced mop Template:Item recipe Advanced Cleaning 2 10,000
Mega spray bottle Template:Item recipe
Spray nozzle Template:Item recipe Advanced Spray 2 10,000
Backpack water tank Template:Item recipe
FloorTileItemAstroGrass Template:Item recipe Faux Astro-Tiles 2 5,000
Mowed astro-grass Template:Item recipe
Jungle astro-grass Template:Item recipe
Astro-ice Template:Item recipe
Astro-snow Template:Item recipe
Cryostasis beaker Template:Item recipe Biochemical Stasis 2 7,500
Cryostasis syringe Template:Item recipe
Speed boots Template:Item recipe Quantum Fiber Weaving 3 10,000
Bluespace beaker Template:Item recipe Bluespace Chemistry 3 10,000
Bluespace syringe Template:Item recipe


The Circuit Imprinter is a machine capable of printing machine boards used for creating machines and computers. They require steel, glass and gold.

Machine boards can be inserted into a Machine Frame whilst electronics can be inserted into computers or other machines built with Construction.

Industrial

Item Crafting Cost Research Tier Research Cost
Ripley central control module Template:Item recipe Ripley APLU 1 7,500
Ripley peripherals control module Template:Item recipe
P.A.C.M.A.N.-type portable generator machine board Template:Item recipe Power Generation 1 7,500
S.U.P.E.R.P.A.C.M.A.N.-type portable generator machine board Template:Item recipe
J.R.P.A.C.M.A.N.-type portable generator machine board Template:Item recipe
Power monitoring computer board Template:Item recipe
Solar control computer board Template:Item recipe
Emitter machine board Template:Item recipe
Solar tracker electronics Template:Item recipe
Hyper convection circuit imprinter machine board Template:Item recipe Industrial Engineering 1 10,000
Hyper convection autolathe machine board Template:Item recipe
Hyper convection protolathe machine board Template:Item recipe
Sheet-meister 2000 machine board Template:Item recipe
Flatpacker 1001 machine board Template:Item recipe Mechanical Compression 1 10,000
Industrial ore processor machine board Template:Item recipe Salvage Equipment 1 7,500
Freezer thermomachine machine board Template:Item recipe Atmospherics 1 7,500
Gas recycler board Template:Item recipe
Turbo recharger machine board Template:Item recipe Advanced Power Cells 1 7,500
Shuttle console board Template:Item recipe Shuttlecraft 2 10,000
Mini gravity generator machine board Template:Item recipe
Thruster machine board Template:Item recipe
Gyroscope machine board Template:Item recipe
Radar console computer board Template:Item recipe Space Scanning 2 7,500
Hellfire freezer machine board Template:Item recipe Advanced Atmospherics 2 7,500
Portable scrubber machine board Template:Item recipe


Arsenal

Item Crafting Cost Research Tier Research Cost
PTK-800 "Matter Dematerializer" Template:Item recipe Salvage Weapons 1 5,000

Experimental

Item Crafting Cost Research Tier Research Cost
Analysis computer board Template:Item recipe Basic XenoArcheology 1 5,000
Artifact analyzer machine board Template:Item recipe
A.P.E. machine board Template:Item recipe Basic Anomalous Research 1 5,000
Anomaly vessel machine board Template:Item recipe
Exosuit fabricator machine board Template:Item recipe Basic Robotics 1 5,000
Tech disk terminal board Template:Item recipe Alternative Research 1 5,000
Artifact crusher machine board Template:Item recipe Artifact Recycling 2 5,000
Anomaly synchronizer machine board Template:Item recipe Advanced Anomaly Research 2 10,000
Experimental anomaly vessel machine board Template:Item recipe


Civilian Services

Item Crafting Cost Research Tier Research Cost
Seed extractor machine board Template:Item recipe Basic Hydroponics 1 5,000
Hydroponics tray machine board Template:Item recipe
Industrial reagent grinder machine board Template:Item recipe
Lipid extractor machine board Template:Item recipe Meat Manipulation 1 7,500
Biocube fabricator machine board Template:Item recipe
Biomass reclaimer machine board Template:Item recipe
HAMTR central control module Template:Item recipe Critter Mechs 1 7,500
HAMTR peripherals control module Template:Item recipe
Television board Template:Item recipe Advanced Entertainment 1 7,500
Digital audio workstation machine board Template:Item recipe
News manager console board Template:Item recipe
Jukebox machine board Template:Item recipe
Surveillance camera router board Template:Item recipe A/V Communication 1 5,000
Surveillance camera wireless router board Template:Item recipe
Movable wireless camera board Template:Item recipe
Wireless camera board Template:Item recipe
Surveillance camera monitor board Template:Item recipe
Surveillance wireless camera monitor board Template:Item recipe
Telecommunication server machine board Template:Item recipe
H.O.N.K. central control module Template:Item recipe H.O.N.K. Mech 2 7,500
H.O.N.K. peripherals control module Template:Item recipe
H.O.N.K. weapon control and targeting module Template:Item recipe
Cargo telepad machine board Template:Item recipe Bluespace Cargo Transport 2 15,000
Stasis bed machine board Template:Item recipe Biochemical Stasis 2 7,500
Cryo pod machine board Template:Item recipe

Exosuit fabricator sprite

The Exosuit Fabricator is a machine that is capable of crafting a large variety of Cyborg and Mech parts. The Exosuit Fabricator is a material hungry machine and can use gold bar, silver bar, steel, plastic, glass, and plasma. The Exosuit Fabricator is a vital part of Cyborg creation and many of the advanced pieces are stuck behind research.

Industrial

Item Crafting Cost Research Tier Research Cost
ripley harness Template:Item recipe Ripley APLU 1 7,500
ripley left arm Template:Item recipe
ripley right arm Template:Item recipe
ripley left leg Template:Item recipe
ripley right leg Template:Item recipe
hydraulic clamp Template:Item recipe
mining cyborg module Template:Item recipe Salvage Equipment 1 7,500
grappling gun cyborg module Template:Item recipe
GPS cyborg module Template:Item recipe Space Scanning 2 7,500
Advanced tool cyborg module Template:Item recipe Advanced Tools 2 10,000
RCD cyborg module Template:Item recipe

Arsenal (None)

Experimental

Item Crafting Cost Research Tier Research Cost
anomaly cyborg module Template:Item recipe Basic Anomalous Research 1 5,000
artifact cyborg module Template:Item recipe Basic XenoArcheology 1 5,000
proximity sensor Template:Item recipe Basic Robotics 1 5,000

Civilian Services

Item Crafting Cost Research Tier Research Cost
gardening cyborg module Template:Item recipe Basic Hydroponics 1 5,000
harvesting cyborg module Template:Item recipe
light replacer cyborg module Template:Item recipe Robotic Cleanliness 1 5,000
advanced cleaning cyborg module Template:Item recipe Advanced Entertainment 1 7,500
musique cyborg module Template:Item recipe
clowning cyborg module Template:Item recipe
HAMTR harness Template:Item recipe Critter Mechs 1 7,500
HAMTR left arm Template:Item recipe
HAMTR right arm Template:Item recipe
HAMTR left leg Template:Item recipe
HAMTR right leg Template:Item recipe
small hydraulic clamp Template:Item recipe
vim harness Template:Item recipe
advanced treatment cyborg module Template:Item recipe Mechanized Treatment 2 5,000
defibrillator cyborg module Template:Item recipe
H.O.N.K. harness Template:Item recipe H.O.N.K. Mech 2 7,500
H.O.N.K. left arm Template:Item recipe
H.O.N.K. right arm Template:Item recipe
H.O.N.K. right armX Template:Item recipe
H.O.N.K. right leg Template:Item recipe
Mech horn Template:Item recipe

Security Techfab

Set deep within the security department sits the Security Techfab. The Security Techfab can use steel, plastic, glass, silver bar, gold bar, uranium, and plasma. Providing the Security Techfab with materials will allow you to produces, ammo, grenades, guns, and laser weapons. Given some research this machine can turn your armory into an arsenal of the most dangerous weapons you can get a hold of.

Industrial (None)

Arsenal

Item Crafting Cost Research Tier Research Cost
magazine (.20 rifle uranium) Template:Item recipe Uranium Munitions 1 7,500
pistol magazine (.35 auto uranium) Template:Item recipe
magazine (.30 rifle uranium) Template:Item recipe
speed loader (.45 magnum uranium) Template:Item recipe
ammunition box (.35 auto uranium) Template:Item recipe
ammunition box (.45 magnum uranium) Template:Item recipe
ammunition box (.30 rifle uranium) Template:Item recipe
ammunition box (.20 rifle uranium) Template:Item recipe
shotgun uranium cartridges dispenser Template:Item recipe
truncheon Template:Item recipe Advanced Riot Control 1 8,000
telescopic shield Template:Item recipe
holobarrier projector Template:Item recipe
disabler SMG Template:Item recipe
laser rifle Template:Item recipe Weaponized Laser Manipulation 1 7,500
signal trigger Template:Item recipe Explosive Technology 1 10,000
voice trigger Template:Item recipe
timer trigger Template:Item recipe
flash payload Template:Item recipe
explosive payload Template:Item recipe
magazine (.20 rifle incendiary) Template:Item recipe Draconic Munitions 1 10,000
pistol magazine (.35 auto incendiary) Template:Item recipe
magazine (.30 rifle incendiary) Template:Item recipe
speed loader (.45 magnum incendiary) Template:Item recipe
ammunition box (.35 auto incendiary) Template:Item recipe
ammunition box (.45 magnum incendiary) Template:Item recipe
ammunition box (.30 rifle incendiary) Template:Item recipe
ammunition box (.20 rifle incendiary) Template:Item recipe
shotgun incendiary cartridges dispenser Template:Item recipe
ammo drum (.50 incendiary) Template:Item recipe
electropack Template:Item recipe Special Means 1 5,000
ammo drum (.50 beanbags) Template:Item recipe Nonlethal Ammunition 1 5,000
tranquilizer cartridges dispenser Template:Item recipe
shotgun beanbag cartridges dispenser Template:Item recipe
disabler Template:Item recipe
laser cannon Template:Item recipe Concentrated Laser Weaponry 2 10,000
x-ray cannon Template:Item recipe Wave Particle Harnessing 2 10,000
small-capacity power cage Template:Item recipe Shuttle Basic Armament 2 10,500
medium-capacity power cage Template:Item recipe
MagazineGrenadeEmpty Template:Item recipe
flash grenade Template:Item recipe
blast grenade Template:Item recipe
LSE-400c "Svalinn machine gun" machine board Template:Item recipe
LSE-1200c "Perforator" machine board Template:Item recipe
EXP-320g "Friendship" machine board Template:Item recipe
EMP grenade Template:Item recipe Advanced Shuttle Weapons 3 15,000
high-capacity power cage Template:Item recipe
EXP-2100g "Duster" machine board Template:Item recipe
advanced laser pistol Template:Item recipe Portable Microfusion Weaponry 3 15,000
portable recharger Template:Item recipe

Experimental(None)

Civilian Services(None)

Medical Techfab

Anchored into the back of medical sits the Medical Techfab. The Medical Techfab can use steel, plastic, glass, cloth, plasma, and silver bar. A small amount of highly valuable items are acquired through the Medical Techfab through research.

Industrial (None)

Arsenal

Item Crafting Cost Research Tier Research Cost
Chemical payload Template:Item recipe Explosive Technology 1 10,000

Experimental (None)

Civilian Services

Item Crafting Cost Research Tier Research Cost
Cryostasis beaker Template:Item recipe Biochemical Stasis 2 7,500
Cryostasis syringe Template:Item recipe
Bluespace beaker Template:Item recipe Bluespace Chemistry 3 10,000
Bluespace syringe Template:Item recipe

Hyper Convection Machines

Hyper convection autolathe spriteHyper convection protolathe spriteHyper convection circuit imprinter sprite

Hyper convection machine are a highly valuable upgrade that is obtained from the Industrial Engineering research node. Hyper convection machines will craft items at a 50% discount from the original cost. The trade-off when it comes to these powerful machines is that they produce an immense amount of heat. The heat that is produced from these machines can quickly become lethal if sufficient preparations are not made. One of the ways to make a safe enclosure for hyper convection machines is:

  1. Un-wrench the machines and move the Protolathe, Autolathe, and Circuit Imprinter to the back wall. If there is a R&D Computer, move it out of the way.
    Hyperconvection building part 1
  2. Build a 2x3 box of directional reinforced window. At the middle-right side of the box create a windoor.
    Hyperconvection building part 2
  3. Create an air alarm and a air sensor. Place the air sensor within the box at the center right, and the air alarm nearby for convenience.
    Hyperconvection building part 3
  4. Create one (required) or two (optional) space heater at the top-right and bottom-right of the box.
    Hyperconvection part 4
    4a. Set the space heaters to have High energy consumption and make sure that they are On.
    Hyperconvection part 4.1
  5. Either hack the air alarm or ask an engineer to help you with networking. To hack the air alarm we must first use a screwdriver on it to open the panel. When the panel is open use a wirecutter tool on the air alarm itself. The lights above refer to the wires below. The wire that we are looking to cut is the ACC wire. The ACC wire is what controls who is authorized to network and control the Air Alarm.
    Air alarm panel
    5a. Cut the wires from left to right (by clicking on them with a wirecutter in hand) until you get the ACC light to turn off. You may get unlucky like I did and hit a power wire before the ACC wire, you will get shocked because of this. Skip the power wire and continue until you reach the ACC wire. Once you have found the ACC wire repair all other wires (by clicking on them with a wirecutter in hand) and leave the ACC wire cut. Close the panel on the air alarm with the screwdriver.
    Hyperconvection part 4.2
  6. Use a multitool or a network configurator and click on the air sensor first, followed by the air alarm.
    air sensor clicked
    6a. Click Add on the air alarm GUI and then close the GUI.
    Air alarm networking
  7. In a similar process, use a multitool or a network configurator and click on the windoor first, followed by the air alarm.
    Hyperconvection networking windoor
    7a. Click the Danger button and then click Close. Click on the Warning button and click Close. Finally, click the Normal button and then click Open. Then click the Done button.
    Hyperconvection networking windoor
  8. Create the CircuitImprinterHyperConvectionMachineCircuitboard at the Circuit Imprinter. Create or gather 1 matter bin and 1 igniter. Use a screwdriver to open the panel on the Circuit Imprinter.
    Imprinter panel open
    8a. Use a crowbar to deconstruct the imprinter into a machine frame.
    Imprinter machineframe
    8b. Use a crowbar again to remove the parts from the machine frame.
    Imprinter machineframe1
    8c. Remove the Circuit Imprinter machine board from the stack of items. Click on the machine frame while holding the hyper convection Circuit Imprinter machine board. Shift click the machine frame and fill it with the rest of the materials that it requires. (You should have all the materials if the previous steps were followed).
    8d. Screwdriver the machine frame to finish the construction. (If this does not work you are missing materials).
  9. Repeat step 8 through 8d with the Protolathe and Autolathe machines.
  10. Congratulations! You have built a hyper convection machines and a safe setup! Good work fellow scientist!

Troubleshooting

"I can't get any points/I can't print anything"

The likely cause is that the Lathe/Imprinter/Computer isn't synced up with the RD server.

To fix this in the Lathe/Imprinter/Computer click Server list, click on ID x || RDSERVER and then exit the window.